Community guides

Featured

Missile Drone Yuumi

By feral mutt · yuumi · SUPPORT · Patch 7.2e

Missile Drone Yuumi: Your mission objective is to send prowling missiles to the enemy's HP bar. Every teamfight, you will focus the mages, enchanters, marksmen, and assassins. You will send missiles until you are out of commission. You will use your Q's with runes and item buffs to blow them into bilgewater. You will not only get kills, but you will get them low enough for your team to clean up. Your team will thank you for your service. You play this because you are tired of wild rift and crave a real rush. Strap in soldier, the Heli is waiting.

Build

  • black mist scythe

    This helps your early damage, your goal is to poke with q and whittle down their health...

  • spellslingers shoes

    Honestly, start with boots of mana and sit with those mage boots until your mana regen is solid and your damage is online...

  • ludens echo

    Rush this after boots of mana, your Q's will hurt, splash and do more chip/poke to the wave and the duo lane. Use your Q when the passive is up for MAX dmg value

  • rabadons deathcap

    Boosts your AP, boosts your damage. Shield and Heal scale with AP, boosts your survival

  • harmonic echo

    The item provides 50 AP and the heal passive scales with AP, try to time your shield/Passive with this item's passive cooldown for MAX value, dont let ur team die waiting for the heal though. beefs up your heals/shields to round off this damage focused build, if your buddy isnt moving they dont get heals.

  • horizon focus

    Horizon gives you and your team vision, also grants increased dmg on targets you hit from range. You spam Q, proc the passive and help your team around obj's/team fights

  • staff of flowing waters

    Grants you AND your buddy AP/Haste, great for spamming shields and missiles. not ideal if they stats dont benefit your buddy, this item is situational

  • ardent censer

    staff of flowing water is better but if your buddy is actually carrying, swap to this and help backseat them, cover them with missiles and boost their attacks.

  • morellonomicon

    greivous wounds in case they all heal/regen like crazy

  • crimson lucidity

    Honestly swap to this after you get a few items online and need more ability haste/uptime.. situationally better than Spellslingers shoes, grants your buddy movement speed on heal/shield. if you want the Pen/dmg, stay with boots of mana and go into spellslingers, if you want haste and speed buff for your buddy, swap off the mage boots and run crimson lucidity.

  • void staff

    if you want full dmg and they're building MR, send it and go void staff...

  • rylais crystal scepter

    just kinda threw this in here, if you want more help in catching people, added slow to your q and ult.

Runes

  • arcane comet

    Use your Q every time this is up, your goal is to farm stacks and be annoying. Focus the lower health targets and zone them out (carries or enchanters)

  • manaflow band

    Helps your early game, you are very mana hungry if you are using and landing your abilities.

  • absolute focus

    free stats if you're sitting on buddy and not taking damage, stay above 60% health for value.

  • scorch

    Early game poke! This has surprisingly gotten me some kills from low health targets.

  • cut down

    Increases your damage if they are above 60% health. The goal is to chip them down so you (or your buddy) can finish them off.

  • dark harvest

    DH is situational... if you arent getting stacks it is useless... but if you get good stacks the enemy will be scared to show up under half health. Take if you know your buddy will have a strong early game or you know you will get value

  • transcendence

    Very helpful in terms of spamming abilities and rotation, absolute focus just gives a bit more damage. Take this if you want to scale into late game and have additional haste

  • gathering storm

    Another helpful option, great if you plan to play safer early game and scale into late game

  • axiom arcanist

    Boosts your Ult dmg/heal/shield by 5%... helpful if your team will be teamfighting a lot

Summoner spells

  • Exhaust
  • Ignite
  • Heal

Skill priority: Q → E → W

strengths

Kill/Poke Pressure

Flexible Build Paths

Strong in long fights

Yuumi

weaknesses

Low emphasis on Support items

Weak to CC/Burst damage

Shield and Missile Bot

Yuumi

why this build

This build abuses mage bot lanes, marksmen and enchanter supports. Yuumi can shield and heal, but Yuumi can also drop carpet bombs. When the enemy builds Grievous wounds they waste their gold, this build is made to tilt from a distance while still being viable and valuable.

early game

Early game Yuumi blows through her mana if you arent keeping up. Your goal is to poke, stack, protecc, repeat. Focus on stacking Comet/DH and poke the lower health duo laner, either the squishy enchanter or the carry that pushes too far. Whoever you pick, be sure to keep focusing them so they get really low and have to play smart. To save mana, use your missile with purpose, when your passive is up or to farm DH, and only shield when necessary. Ward as usual. You can play with a control ward in bush, close to you and bait fights/poke?

mid game

After Mana Boots and Ludens Spike, you can play more aggro and keep sending missiles every time the passive is up and in between to dish out consistent damage. Your goal is to poke poke poke, shield where you can.

teamfights

ALWAYS HIT THE SQUISHIES. TANKS ARE BELOW YOU. Mages, Assassins, Marksmen, Supports, Fighters (usually in that order, always depends on comp) They will be forced to back up or go somewhere else and this will affect any team fight that happens. If they are low before it starts, your team should have an advantage. The enemy will be tilted and will try to focus you. You want to live the longest and focus on poking down their weaker champs (usually the ones building damage and no resist) Your ult has a slow and grants shields to allies you hit with full health, yes it's good to save but dont be afraid to throw it out and try to catch someone out or shield your buddy.

matchups intro

you beat: squishy characters that go out of position you lose: To tanks/fighters, characters that can run your team down (fed master yi)

situational notes

If you run DH, your playstyle will be a little different, more aggro/mana dependent. ALWAYS adjust runes to your team/the enemy team comp. If you think revitalize is more valuable than cut down, swap it. This goes for items too. Only build support items if you can give a bit more value to someone thats already carrying. Otherwise, You are missile Yuumi, dropping heat seekers all over the rift. You are the Mage Support-Carry.

good against

veigar

Great poke on veigar early, if you can abuse his weak early game you should be able to shut him down... he still scales though

caitlyn

This build allows you to poke caitlyn even if your buddy gets outranged

lux

This build was made to rival lux support... If played right, you will outdamage her and zone her out of fights.

soraka

Send all your missiles to her and focus her in skirmishes/fights... she will be too low to heal and miserable

weak against

leona

CC bot, will kill your budy and is a little too tanky to poke down mid/late game

mordekaiser

Ult on your buddy can be fatal for you... try not to get caught out

nautilus

CC BOT, autos literally root you and prevent you from attaching... try not to get caught out

zilean

a good zilean will know how to counter you, your missiles, protect their duo and poke yours... not the worst matchup but definitely annoying

rell

too beefy, your poke is useless here and she runs down your buddy

filthy low elo yuumi main