Manamune

completed • upgraded

Manamune

AD and mana scaling

Transforms Into

Transforms automatically once Tear of the Goddess reaches full mana stacks.

Muramana

Muramana

Awakens the Shock passive: your attacks and abilities deal bonus physical damage that scales with your maximum mana, turning a big mana pool into steady extra damage.

  • 40 Attack Damage, 1200 Mana, and 15 Ability Haste before Awe
  • Shock adds maximum-Mana damage without spending Mana
View Muramana →

Stats

  • +40 Attack Damage
  • +500 Mana
  • +15 Ability Haste

Official Effects

Awe: Gain Attack Damage equal to 2% maximum Mana and refund 15% of Mana spent.

Mana Charge: Basic attacks and Mana expenditure grant 14 maximum Mana, up to 700. This can trigger 3 times per 10 seconds. At full stacks, transform into Muramana.

Limited to one Tear of the Goddess item.

When Should You Build Manamune?

Build Manamune when an AD caster can stack Tear consistently, repeatedly trigger its damage, and genuinely needs the expanded Mana pool.

Best on
Mana-hungry poke marksmen and physical ability casters with frequent attacks or spells.
Good against
Good in extended poke games; risky into early aggression because its payoff is delayed, and unnecessary on champions without Mana problems.
When to buy it
Buy Tear very early and complete Manamune early enough to transform; starting the stacking plan after core items is usually too slow.

Gold Efficiency Breakdown

A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.

State

Gold Value

  • 40attack damage=1666.8g
  • 500mana=220g
  • 15ability haste=900g
Total Gold Value =2786.8g

Gold Efficiency

  • Manamune

    Manamune listed base state is 96.1% gold efficient.

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