Smolder Wild Rift champion guide - Dragon Lane

Dragon Lane · Wild Rift Guide

Smolder Dragon Lane

Smolder Dragon Lane Guide

Updated for Patch 7.3E
S+ Tier

Smolder Dragon Lane Wild Rift overview and best build snapshot

How to play

  • Finish minions with your first ability Build stacks while farming, and take safe spell hits on champions when they step forward.

  • Save your flight for danger Your 3rd ability lets you fly over walls. Save it to escape when enemies can jump on you.

  • Fight from behind your team Keep casting from behind your teammates. Your ultimate also heals you if you stand in its path, so aim it through yourself when you need health.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Among the hardest scalers in the role: stacks turn quiet farming into late-game executes.
  • His flight crosses walls and escapes ganks that catch every other immobile carry.
  • His wide ultimate damages and slows a formation while healing him, giving a fragile scaler a powerful swing in grouped fights.

Weaknesses

  • Weak early game that lane bullies punish hard.
  • Depends completely on farm and stacks in a heavily contested lane.
  • Behind on stacks, his whole power curve arrives late or never.
Advertisement

Smolder Dragon Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Smolder Dragon Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage, since his stacking passive only matters if he survives to collect it.

BOOTS

Immortal Treads

The omnivamp keeps him healthy through the early game he has to farm through before his stacks arrive.

CORE BUILD

Manamune

Turns his mana pool into attack damage, which matters because constant casting to collect stacks drains mana.

MuramanaTransforms into Muramana once Tear is fully stacked
Iceborn Gauntlet

Build second after Manamune. Super Scorcher Breath (1st) can activate and deliver Spellblade on the same hit, creating an icy zone that slows enemies. The armor and area control help Smolder survive physical threats while he keeps stacking.

Serylda's Grudge

The slow keeps a target in range for his Q (1st), and the ability haste means more casts and more stacks. The slow only applies below 60% target Health.

Rapid Firecannon

The extra reach applies to an Energized basic attack, letting Smolder poke more safely. Super Scorcher Breath (1st) keeps its own cast range, so he still has to approach to stack Q (1st) on last-hits.

Spear of Shojin

Ability haste is stack generation, since every ability that hits a champion is another permanent point of scaling.

SITUATIONAL ITEMS

Trinity Force

Replace Iceborn Gauntlet when you want more damage and do not need its armor and slowing zone. Super Scorcher Breath (1st) can activate and deliver Spellblade on the same hit, while Trinity's movement speed helps Smolder reposition after his flight ends.

Guardian Angel

Revives him once after dying. His flight is short and often spent repositioning.

Mercurial Scimitar

Build this when one removable disable decides the fight. Immobilizing crowd control immediately ends Flap, Flap, Flap (3rd) even during flight, so cleanse quickly enough to continue repositioning on foot.

RUNES

KEYSTONE

Phase Rush

His rotation is several quick hits, and the move speed is the escape a scaling marksman needs early.

PRIMARY

Battle Zeal

All his damage is basic abilities, so the amplification builds through the fights where he is stacking.

Cut Down

His stacks scale his damage but not against health specifically, and this covers that gap.

Legend: Bloodline

Sustain for a champion whose early game is surviving until his stacks make him a threat.

SECONDARY

Transcendence

Ability haste means more casts, which is directly more permanent stacks.

SITUATIONAL RUNES

Coup de Grace

Take this over Cut Down against squishy teams, since his Q (1st) already executes low targets at high stacks.

Fleet Footwork

Take this over Phase Rush into poke-heavy lanes that can force Smolder off the wave. The sustain matters more there than anti-dive movement speed.

Bone Plating

Take this over Transcendence against an all-in duo that can deny Smolder the time he needs to stack safely.

Legend: Haste

Take this over Legend: Bloodline for a poke-focused plan against durable frontlines. More frequent Super Scorcher Breath (1st) and Achooo! (2nd) casts help Smolder maintain spell pressure and build Dragon Practice (Passive) through farm and champion hits.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. He stacks up over the whole game, which makes him the target everyone saves their engage for.

Barrier

Barrier

His stacks are worth nothing if he dies before they matter, and his only escape is a short hop. Absorbing the burst that catches him is what protects the entire game of farming.

SITUATIONAL SPELLS

Cleanse

Cleanse

Take this over Barrier against roots and stuns. Held in place, he cannot hop away and his damage never gets to fire.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    E Ability
    3rd Ability
Advertisement

Smolder Dragon Lane Wild Rift matchups and counters

Wild Rift matchup guide for Smolder Dragon Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Smolder Dragon Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Smolder Dragon Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Stack at every chance. Last-hit with Super Scorcher Breath (1st) whenever possible and hit champions with any ability when the trade is safe. Q (1st) restores 15 mana when it kills at least one target, rewarding accurate last-hits. Treat Flap, Flap, Flap (3rd) as gank insurance, and do not cancel its 1.25-second escape early by casting Q (1st) or W (2nd) unless that spell secures safety.

Mid / Late Game

Levels 9+
The stacks start paying off. Super Scorcher Breath (1st) gains splash at 25 stacks and a wider fan of explosions at 100, while your ultimate zones dragon standoffs and heals you if the wave passes over Smolder. Keep farming between fights, since the scaling never stops, and use your flight to join fights over walls that other immobile carries have to walk around. This is what you stacked for. A high-stack Smolder spreads true-damage burns through clustered enemies and executes targets pushed below the Q (1st) threshold. Stay behind your frontline, cast Q (1st) through the nearest safe target for its splash, aim your ultimate through both teams when you need its heal, and fly only when the fight demands the angle or the exit. If they let you stack all game, this is where they lose to it.

Teamfights

5v5 Combat
Poke with Achooo! (2nd) and use upgraded Q (1st) splashes through the nearest safe target, then aim MMOOOMMMM! (Ult) through both the enemy formation and Smolder so its heal helps him survive the return damage. At 175 stacks, Q's (1st) burn executes champions only when your damage would leave them below its low-health threshold, so keep casting and watch the indicator rather than assuming the next hit kills. Save Flap, Flap, Flap (3rd) for a committed dive or terrain escape unless a forward cast clearly ends the fight.
Advertisement

Explore more