Wild Rift Guides
Jinx Dragon Lane Wild Rift Guide
Who counters Jinx in Wild Rift? The toughest Jinx Dragon lane counters are Smolder, Ezreal, and Miss Fortune. Full Jinx Dragon Lane counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Jinx is a scaling carry with two weapons. Her minigun ramps attack speed for close fights, her rocket launcher splashes whole waves and duos from long range, and swapping between them is the core of the champion. When someone dies near her, her passive gives her a big burst of move speed that lets her take over the rest of the fight. Her plan is to farm safely with rockets from a distance and grow into the late game, where her splash damage and resets make her the best cleanup carry in the game. Flame Chompers are her only disengage, and her global mega rocket finishes anyone who leaves a fight low. The downside is the usual hypercarry package: no dash, a weak early game, and heavy reliance on her team keeping her alive until she no longer needs them.
Strengths
- One of the best teamfight carries in the game: rocket splash and passive resets snowball fights as they happen.
- Flexible range: she brawls with the minigun and sieges with rockets depending on the fight.
- A global execute rocket that finishes kills from across the map.
Weaknesses
- Immobile and easy to gank: her only disengage is a trap she has to aim under pressure.
- Weak early game that lane bullies and dive comps punish hard.
- Depends on her team to keep her alive until her items arrive.
Build Snapshot
Rune Setup
Summoner Spells
Jinx Dragon Lane Counters
Who counters Jinx Dragon Lane in Wild Rift (WR)? These champions beat Jinx in the Dragon lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Smolder: Smolder is the one scaler who out-scales you: his stacks build into range and damage that beat your rockets in the very late game, and he farms them from safety behind his support.
- Ezreal: Ezreal pokes your immobile frame from spell range and blinks away from the Flame Chompers and rockets you would catch him with, all while farming safely behind his minions.
- Miss Fortune: Miss Fortune bullies the exact early game you have to survive: her bounces chip you constantly, her strut outpaces your slow movement, and her ultimate punishes a carry with no way to sidestep it.
Champions Jinx Is Strong Against
Jinx's best matchups in Wild Rift. Jinx holds an edge against these picks in the Dragon lane role, so look to press the advantage and contest objectives.
- Samira: Samira has to reach melee range to do anything, and your Flame Chompers plus rocket splash make that trip expensive. Her kit only gets going if you make mistakes.
- Vayne: Vayne needs to fight at short range, and your rockets and Zap punish every step of the trip. You both scale, but you reach late game safely while she earns it in melee.
- Kai'Sa: Kai'Sa needs farm to hit her evolutions, and your range lets you punish every last-hit before her power arrives. A Kai'Sa behind on items does little in the teamfights you dominate.
Jinx Dragon Lane Synergies
The best duo partners for Jinx in the Wild Rift Dragon lane role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.
- Lulu: The classic hyper-carry babysitter: Wild Growth breaks the dive that kills you, Whimsy speeds your kiting, and her shields buy the seconds you need to reach Get Excited resets.
- Braum: Unbreakable eats the burst aimed at you and Concussive Blows stuns whoever dives, buying time for your minigun to melt them. He turns your worst moments into won fights.
- Thresh: The lantern un-dives you, Flay peels the assassin off your face, and his hooks create the picks that let you siege with rockets. Everything he does buys minigun time.
Early Game
Farming is your first job, because your whole game is the late game. Rockets let you clear and poke from outside most trade ranges. Use them when the enemy duo crowds the wave, and swap to the minigun only when your support starts a fight worth finishing. Save Flame Chompers for ganks instead of wasting them on poke. You do not need to win this phase, just leave it with gold and your life.
Mid Game
Your items arrive and fights start to matter. Rockets make you the best sieger at dragon: splash duos who stand together and chip away before every contest starts. In skirmishes, stay at max rocket range until the first kill lands, then let your passive speed carry you through the cleanup. The mega rocket can open a fight from across the map or finish one the same way.
Late Game
You are the win condition and both teams know it. Siege with rockets, stay behind your peel, and play fights in two stages: careful rocket poke until the first takedown, then the passive sprint that runs everyone else down. Flame Chompers stop the one diver who reaches you. The only Jinx that loses from here is the one who chases too deep after a won fight, so let the resets come to you.
Teamfights
Rockets first, minigun later. Start at rocket range, splash their frontline and anyone clumped behind it, and keep Flame Chompers for the assassin coming for you. The moment anything dies, your passive flips the fight: speed up, swap guns as needed, and chase them down with rockets. Jinx wins teamfights by surviving the opening carefully, then cleaning up everything after the first takedown.