Samira Wild Rift champion guide - Dragon Lane

Dragon Lane · Wild Rift Guide

Samira Dragon Lane

Samira Dragon Lane Guide

Updated for Patch 7.3E
S Tier

Samira Dragon Lane Wild Rift overview and best build snapshot

How to play

  • Follow your support into a fight Wait for their stun or knockup before moving into close range.

  • Mix attacks and different abilities Build your style until your ultimate becomes available.

  • Wait for dangerous stuns before using your ultimate Your 2nd ability destroys nearby enemy projectiles. Use it against dangerous shots, then cast your ultimate after enemies have used the stuns that could interrupt it.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Style resets and Inferno Trigger (Ult) give her strong cleanup after the enemy's main control spells are spent.
  • Blade whirl (2nd) deletes projectiles, blocking key poke and even ultimates mid-flight.
  • Great with engage supports: allied crowd control extends her combo and feeds her style meter.

Weaknesses

  • Style-dependent: without her meter she is just a short-ranged carry with no all-in.
  • Hard crowd control ends her whole combo.
  • Her dive range makes her easy to focus, and she threatens nothing when behind on gold.
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Samira Dragon Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Samira Dragon Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage. Her blade hits already do bonus damage based on missing health at close range.

BOOTS

Immortal Treads

The omnivamp keeps her healthy at the melee range her style grade depends on reaching.

CORE BUILD

The Collector

Executes low health targets. Her passive already hits harder against missing health, so the two pay on the same enemies.

Infinity Edge

Build second after The Collector to strengthen Samira's critical strikes. Inferno Trigger (Ult) fires shots that can crit, so this increases the damage of the ultimate window she builds Style to reach.

Lord Dominik's Regard

Build third so Armor Penetration keeps Samira's attacks and Inferno Trigger (Ult) threatening against the frontline. Giant Slayer adds damage against bonus Health; replace it with Mortal Reminder when healing is the bigger problem.

Immortal Shieldbow

Build fourth for a Lifeline shield that helps Samira survive inside the fight long enough to finish her combo and channel Inferno Trigger (Ult). Its AD and crit support her damage while the shield covers the return burst.

Bloodthirster

The final item adds high Attack Damage and Lifesteal to help Samira sustain while fighting at close range and building Style. Prepare its overheal shield before committing to the next all-in.

SITUATIONAL ITEMS

Galeforce

A dash that does not require an enemy target, giving her an exit her own kit only offers if someone is standing there.

Mortal Reminder

Build this against armor stackers or enemies who heal through her ultimate. Choose it over Lord Dominik's Regard when enemy healing is the bigger problem, since Grievous Wounds stops targets from recovering Samira's damage.

Maw of Malmortius

Replace Immortal Shieldbow against heavy magic burst. Magic Resistance and its magic-damage shield help Samira survive the spells aimed at her when she commits to melee range.

Mercurial Scimitar

Build this when one stun catches her mid-ultimate, which is the only thing that stops the channel.

Guardian Angel

Replace Immortal Shieldbow when a revive is more useful than surviving the first burst. Samira's dash resets can carry her deep into a fight, so use the second life where teammates can protect her return.

RUNES

KEYSTONE

Conqueror

Her whole pattern is an extended close-range fight, so she stacks fast and the healing pays for the range she fights at.

PRIMARY

Brutal

Bonus damage on attacks sharpens the aggressive trades her style depends on.

Coup de Grace

Her passive already does more against missing health, so bonus damage to low targets stacks on the same window.

Legend: Bloodline

Its omnivamp heals Samira from the close-range blade hits and multi-target ultimate she uses after diving in, helping her survive long enough to finish the Style payoff.

SECONDARY

Sudden Impact

Her dash gives her a reliable trigger for the bonus true damage as she enters a fight.

SITUATIONAL RUNES

Bone Plating

Take this over Sudden Impact when the lane punishes her forward style harder than she can trade back.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. She dashes through targets to build her style rating, so Flash is the escape she keeps for after the combo.

Barrier

Barrier

Her ultimate only pays off if she is alive at full stacks in the middle of the enemy team. This is what carries her through the first rotation aimed at her.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Samira Dragon Lane Wild Rift matchups and counters

Wild Rift matchup guide for Samira Dragon Lane, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Samira Dragon Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Samira Dragon Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Build Style through short trades, using the gun at range and the blade only when the enemy cannot punish the closer position. Let allied crowd control create the dash target rather than entering first. Blade Whirl (2nd) destroys hostile non-turret projectiles that enter its area during the cast, so save it for the key projectile that would stop the all-in. At level five, track every control spell that can interrupt Inferno Trigger (Ult) before committing to the extended fight.

Mid / Late Game

Levels 9+
Your first items and an engage support turn river skirmishes into strong cleanup windows. Clear the wave before rotating, build Style from the edge of the fight, and dash only after allied control creates a target. At six minutes, Herald is usually the stronger even trade. Dragon becomes attractive when your composition can keep forcing grouped fights toward soul, since clustered enemies give Samira better Style and Inferno Trigger (Ult) access. Track the control spells that can interrupt the ultimate before committing to the pit. Late game, play the first seconds like a short-range carry and the final seconds like a reset champion. Build Style with different attacks and abilities while allied engage draws control, then dash toward a wounded target only when a takedown or safe exit is likely. Blade Whirl (2nd) should remove the projectile that stops your entry or protects the ultimate channel. Inferno Trigger (Ult) can restore substantial health through clustered enemies, but Grievous Wounds, hard crowd control, and burst still punish a cast made in the middle of five ready champions.

Teamfights

5v5 Combat
Build Style from the edge with alternating attacks and abilities, keeping Wild Rush (3rd) for the target whose takedown can refresh it. Enter after the enemy spends the control that interrupts Inferno Trigger (Ult), and use Blade Whirl (2nd) against the most important incoming projectile rather than as a routine Style step. Cast the ultimate where several wounded enemies are in range and allied pressure prevents them from simply focusing Samira. If S rank arrives before the safe opening, hold it and keep attacking instead of treating the meter as a command to dive.
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