Rell Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Engage when your teammate can follow While mounted, use your 2nd ability to leap onto enemies and knock them up when your teammate is close enough to deal damage.
Save your shield-breaking strike for the right moment Your 1st ability breaks shields and stuns enemies. Use it after an enemy gains a shield, or to stop someone reaching your damage dealer.
Catch a group with your ultimate Pull nearby enemies together while your teammates use their damage.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Premier hard engage: her leap, lockdown, and magnetic pull start fights on her terms and gather multiple targets.
- Full Tilt (3rd) speeds Rell and one ally, while every attack and ability hit builds Break the Mold's (Passive) stacking resistance shred.
- Naturally durable, she dives the backline and survives the counter-engage that kills squishier supports.
Weaknesses
- Almost no poke and no disengage, so a lane built to kite or peel her gives her nothing to do.
- Missing Crash Down (2nd) leaves Rell committed without an immediate free-target exit.
- Mobile enemies can dodge her entry, and well-timed disengage can separate her from allied follow-up.
Rell Support Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Rell Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Turns the wave into gold and health for a support who wins lane by crashing into people.
BOOTS

Armor and health. Break the Mold (Passive) adds magic damage to Rell's attacks equal to 5% of her total armor plus 5% of her total magic resistance; it does not convert those stats into attack damage.
CORE BUILD

Quest income and health for a committed engager. Rell's attacks and abilities separately shred enemy armor and magic resistance in stacks while granting her the amount removed.

Her ultimate is a fixed cast that gathers everyone around her, and this turns it into a blizzard on the group.

Her ultimate drags a whole team into one place, and this turns that engage into a heal for everyone who followed.

Her stun, knock-up and ultimate all immobilize, so the damage and reveal trigger on nearly every ability she casts.

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. It also feeds her passive damage.
SITUATIONAL ITEMS

Rell's crash-down and Magnet Storm (Ult) keep enemies close long enough to trigger Heartsteel, turning repeated multi-target engages into permanent frontline health.

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so it covers everyone her ultimate dragged in.

Build this when the enemy team has multiple crit champions. Crash Down (2nd) and Magnet Storm (Ult) leave Rell beside the enemy carry, but current Wild Rift Rell has no special dismounted movement-speed penalty; the value is surviving the committed position itself.

Build this when the enemy team has a lot of attack speed dependent champions, which her ultimate is already holding in place.

Boot swap against heavy magic damage and crowd control. The magic resist also becomes damage through her passive.

Build this when the enemy team has two or more AP champions. The move speed also helps her close what her leap cannot cover.
RUNES
KEYSTONE

Her stun, her mounted charge and her ultimate all immobilize, so the zone is up on nearly every engage.
PRIMARY

Her knock-up triggers the shield as she enters the fight, helping her survive the focus that follows.

She walks into range to engage and eats poke for it, and this refunds enough to try again.

Take this against teams whose crowd control prevents the key follow-up. Its tenacity shortens most disables and grants temporary defenses while immobilized, helping Rell continue into Magnet Storm (Ult) or Mount Up (2nd); Crash Down (2nd) itself does not slow her movement in the current kit.
SECONDARY

Flash into her W (2nd) is the engage everyone watches for, and Hexflash keeps a version of it while Flash is down.
SITUATIONAL RUNES

Take this over Second Wind when the enemy duo bursts Rell after her crash-down. Bone Plating protects the low-mobility window before her defenses, stun, and remount can stabilize the engage.

Take this over Hexflash against teams that survive the opening engage and keep fighting nearby. More frequent Shattering Strike (1st) and Full Tilt (3rd) casts let Rell threaten further stuns and help her partner reposition.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into her crash down (2nd) is how she lands the stun before the enemy laner steps back.

Ignite
Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Heal
Take this over Ignite when your carry is the one under pressure. She commits herself forward, and this covers them while she is not there to peel.
SKILL ORDER
Skill Priority Order
- 12nd Ability
W - 23rd Ability
E - 31st Ability
Q
Rell Support Wild Rift matchups and counters
Wild Rift matchup guide for Rell Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Yuumi
Yuumi casts most abilities while attached and untargetable, so she does not offer a detach window on every spell. Use Full Tilt (3rd) to reach the host, then layer Crash Down (2nd) and Magnet Storm (Ult); punish Yuumi only if she voluntarily detaches or the host dies.

Sona
Crash Down (2nd) crosses Sona's short Hymn of Valor (1st) range and Magnet Storm (Ult) keeps her inside the follow-up, while her small shields do not stop a committed two-target engage. Track her three-cast Power Chord (Passive) stun and Crescendo (Ult), then engage after one is spent so she cannot interrupt Rell before the carry is locked down.

Lux
Lux has no dash, but Light Binding (1st) passes through and damages minions in Wild Rift and Lucent Singularity (3rd) slows before automatically detonating. Approach from outside the binding line, then use Shattering Strike (1st) to destroy Prismatic Barrier's (2nd) damage shield before stunning.

Nautilus
The engage mirror goes your way: your dismount crash lands before his walk-up hook, your W (2nd) bulk out-trades his shield, and your shred strips the armor his tank plan leans on.
Rell Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Janna
Janna's tornado interrupts your leap mid-animation and her ultimate blows your whole engage back out of the fight, so the game's cleanest disengage cancels your best button.

Rakan
He is mobile where you are committed: he dashes out of your lockdown, out-engages your slower leap, and disengages the all-ins you do land.

Morgana
Black Shield (3rd) grants crowd-control immunity while its magic shield holds, so it can initially deny Crash Down (2nd) or Magnet Storm (Ult). Shattering Strike (1st) destroys champion damage shields before dealing damage and stunning, giving Rell a direct way to remove Black Shield (3rd) before the rest of her engage.

Veigar
Event Horizon (3rd) can stun Rell when Crash Down (2nd) crosses its edge, but dismounted form grants 15% bonus armor and magic resistance immediately and the leap grants a lasting shield. Bait the cage or use Full Tilt's (3rd) approach before committing the leap.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Samira
Your knockups feed her passive launcher, chaining airborne CC while she stacks style. The hard-engage lane that never stops swinging.

Kai'Sa
Crashing through the duo stacks Plasma for her, and your lockdown holds the target her ultimate isolates. Engage, stack, detonate.

Miss Fortune
Your engage flips and holds the clump, and Bullet Time (Ult) does the rest. Two ultimates that ask for exactly the same fight.
Rell Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Rell Support, from early lane control through mid and late game map play to final teamfights.

