Rell Wild Rift champion guide - Support

Support · Wild Rift Guide

Rell Support

Rell Support Guide

Updated for Patch 7.3E
S Tier

Rell Support Wild Rift overview and best build snapshot

How to play

  • Engage when your teammate can follow While mounted, use your 2nd ability to leap onto enemies and knock them up when your teammate is close enough to deal damage.

  • Save your shield-breaking strike for the right moment Your 1st ability breaks shields and stuns enemies. Use it after an enemy gains a shield, or to stop someone reaching your damage dealer.

  • Catch a group with your ultimate Pull nearby enemies together while your teammates use their damage.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Premier hard engage: her leap, lockdown, and magnetic pull start fights on her terms and gather multiple targets.
  • Full Tilt (3rd) speeds Rell and one ally, while every attack and ability hit builds Break the Mold's (Passive) stacking resistance shred.
  • Naturally durable, she dives the backline and survives the counter-engage that kills squishier supports.

Weaknesses

  • Almost no poke and no disengage, so a lane built to kite or peel her gives her nothing to do.
  • Missing Crash Down (2nd) leaves Rell committed without an immediate free-target exit.
  • Mobile enemies can dodge her entry, and well-timed disengage can separate her from allied follow-up.
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Rell Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Rell Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Relic Shield

Turns the wave into gold and health for a support who wins lane by crashing into people.

BOOTS

Armored Advance

Armor and health. Break the Mold (Passive) adds magic damage to Rell's attacks equal to 5% of her total armor plus 5% of her total magic resistance; it does not convert those stats into attack damage.

CORE BUILD

Bulwark of the Mountain

Quest income and health for a committed engager. Rell's attacks and abilities separately shred enemy armor and magic resistance in stacks while granting her the amount removed.

Zeke's Convergence

Her ultimate is a fixed cast that gathers everyone around her, and this turns it into a blizzard on the group.

Radiant Virtue

Her ultimate drags a whole team into one place, and this turns that engage into a heal for everyone who followed.

Dawnshroud

Her stun, knock-up and ultimate all immobilize, so the damage and reveal trigger on nearly every ability she casts.

Amaranth's Twinguard

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. It also feeds her passive damage.

SITUATIONAL ITEMS

Heartsteel

Rell's crash-down and Magnet Storm (Ult) keep enemies close long enough to trigger Heartsteel, turning repeated multi-target engages into permanent frontline health.

Thornmail

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so it covers everyone her ultimate dragged in.

Randuin's Omen

Build this when the enemy team has multiple crit champions. Crash Down (2nd) and Magnet Storm (Ult) leave Rell beside the enemy carry, but current Wild Rift Rell has no special dismounted movement-speed penalty; the value is surviving the committed position itself.

Frozen Heart

Build this when the enemy team has a lot of attack speed dependent champions, which her ultimate is already holding in place.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control. The magic resist also becomes damage through her passive.

Force of Nature

Build this when the enemy team has two or more AP champions. The move speed also helps her close what her leap cannot cover.

RUNES

KEYSTONE

Ice Overlord

Her stun, her mounted charge and her ultimate all immobilize, so the zone is up on nearly every engage.

PRIMARY

Courage of the Colossus

Her knock-up triggers the shield as she enters the fight, helping her survive the focus that follows.

Second Wind

She walks into range to engage and eats poke for it, and this refunds enough to try again.

Perseverance

Take this against teams whose crowd control prevents the key follow-up. Its tenacity shortens most disables and grants temporary defenses while immobilized, helping Rell continue into Magnet Storm (Ult) or Mount Up (2nd); Crash Down (2nd) itself does not slow her movement in the current kit.

SECONDARY

Hexflash

Flash into her W (2nd) is the engage everyone watches for, and Hexflash keeps a version of it while Flash is down.

SITUATIONAL RUNES

Bone Plating

Take this over Second Wind when the enemy duo bursts Rell after her crash-down. Bone Plating protects the low-mobility window before her defenses, stun, and remount can stabilize the engage.

Legend: Haste

Take this over Hexflash against teams that survive the opening engage and keep fighting nearby. More frequent Shattering Strike (1st) and Full Tilt (3rd) casts let Rell threaten further stuns and help her partner reposition.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into her crash down (2nd) is how she lands the stun before the enemy laner steps back.

Ignite

Ignite

Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Heal

Heal

Take this over Ignite when your carry is the one under pressure. She commits herself forward, and this covers them while she is not there to peel.

SKILL ORDER

Skill Priority Order

  1. 1
    W Ability
    2nd Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    Q Ability
    1st Ability
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Rell Support Wild Rift matchups and counters

Wild Rift matchup guide for Rell Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Rell Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Rell Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Laning is a patience game until your engage is online. Put Full Tilt (3rd) on your ADC before committing so both of you gain approach speed, then use Crash Down's (2nd) stun and knockup to begin stacking Break the Mold (Passive). Full Tilt (3rd) empowers Rell's own next attack or Shattering Strike (1st), so spend that explosion inside the caught duo. When shields appear, Shattering Strike (1st) removes them before its damage and stun. Track the enemy jungler because Crash Down (2nd) has no immediate free-target return dash.

Mid / Late Game

Levels 9+
Leave Dragon lane after a crash or recall timer and move with your jungler to establish river vision. A pull or knockup on an isolated mid laner or jungler can create a numbers advantage before dragon or Herald, but engage only when allies are close enough to continue the control chain. When no pick is available, return to your carry rather than waiting in fog while the lane becomes a 1v2. You are the fight starter and the body that survives the dive. Group with your team, hold the leap and the pull for the angle that catches more than one target, and let your durability buy the deep position other supports cannot reach. Your shred makes the enemy tanks killable for your carries, and Full Tilt (3rd) keeps your most important teammate moving through the chaos. The one real mistake is throwing the engage early: a Rell who leaped at nothing is a slow body the enemy walks around, so wait for the clean angle even when you want to force it.

Teamfights

5v5 Combat
Your job is to pick the angle and gather the enemy into one spot for your team to kill. The best case is an ultimate that drags two or more of their backline together, followed instantly by the leap and your shred so your team kills them while they are stacked. If the flank does not exist, frontline straight: peel divers off your carry with the knock-up, body-block the engage, and keep Full Tilt (3rd) on whoever the enemy most wants dead. You are the difference between a scrappy even fight and a one-sided collapse, so spend your cooldowns on the carry, not the tank in your face.
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