Wild Rift Guides

Rakan Support Wild Rift Guide

Who counters Rakan in Wild Rift? The toughest Rakan support counters are Nautilus, Zyra, and Galio. Full Rakan Support counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.

Overview

Rakan is the most mobile playmaking support in the role. He leaps in with his E, knocks the enemy duo up with a well-timed W, throws a healing shield onto his carry, and dashes back out before anyone can punish him. Few supports start and end a fight this cleanly, and almost none are this hard to pin down. In the 2v2 he is a playmaker first and a babysitter second. The ideal play is a dash onto the enemy support, a knock-up to hold them, and your ADC deleting the pinned target. When the fight is not yours to start, the same dashes flip into peel: shield your carry through the burst and knock a diver off them. He can open the all-in one second and bail his marksman out the next. The catch is that he is very fragile and his combo has an order. His knock-up wants his feathers out first to land reliably, and once both dashes are spent he is a squishy enchanter standing in a fight he just picked. Burn his mobility or chain crowd control through him and he becomes an easy kill.

Strengths

  • Elite roam and engage mobility: his dashes start fights, chase flanks, and reach objectives faster than nearly any other support.
  • He flips between engage and peel on the same buttons, shielding his carry one moment and flinging a diver off the next.
  • A long-range charm ultimate that opens fights from flank angles the enemy never sees coming.

Weaknesses

  • Extremely squishy, so one chain of hard crowd control through him kills him before his team can follow up.
  • His engage leans on combo order, and a mistimed knock-up without his shield ready strands him in the enemy backline.
  • Once both dashes are down he has no escape and almost no damage to fall back on.

Build Snapshot

Rune Setup

Summoner Spells

Rakan Support Counters

Who counters Rakan Support in Wild Rift (WR)? These champions beat Rakan in the support matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Nautilus: His hook plucks you out of the air mid-dash and his attacks root whatever he touches, so one caught dash becomes a full crowd control chain you do not survive.
  • Zyra: Plants and roots cover the open ground your dashes need, so you engage through vines, arrive rooted, and her ultimate knocks up the exact fight you tried to start.
  • Galio: His taunt catches you mid-dash and turns the fight around, his magic bulk shrugs off the charm follow-up your combo needs, and his ultimate reaches any skirmish you start.
  • Maokai: A point-and-click root answers every dash you make, saplings reveal the flank angles your engage needs, and his bulk outlasts the burst window your charm opens.

Champions Rakan Is Strong Against

Rakan's best matchups in Wild Rift. Rakan holds an edge against these picks in the support role, so look to press the advantage and contest objectives.

  • Soraka: Immobile and even squishier than you, she simply dies when caught without peel, and your mobility means the charm reaches her before help does.
  • Yuumi: The moment she detaches to cast she is a stationary cat with no escape, and her duo depends entirely on positioning your dashes erase.
  • Sona: Hiding behind minions is her whole defense and your dash ignores it; once you are on top of her she has one stun and no way to run.
  • Seraphine: A backline mage who wants to cast from safety, which is exactly the spot your leap deletes, and she has no mobility tools once you commit.

Early Game

Laning is about picking your dash windows, not spamming them. Toss feathers to poke and keep your heal-shield charged, then walk up for a quick knock-up trade only when your E is ready to carry you back out. Leaping onto the enemy carry every time the cooldown is up feels good, but a Rakan who burns his mobility near a warded brush gets collapsed on by a jungler who was waiting for it. Track their pathing, hold your dashes for a real opening, and let your ADC convert the knock-ups you land. River vision matters double here, since your whole identity is leaving lane to make plays and you cannot do that blind.

Mid Game

Mid game Rakan becomes a map-wide threat. Your dashes make you the fastest support to any skirmish, so move between lanes hunting a charm onto a mid laner or a jungler crossing the river. Before dragon and herald you are the one who walks into the fog and starts the fight: a hidden ultimate that clips two of them turns a coin-flip objective into a free one. Keep your carry topped up with feathers between fights and ward the approaches to the pit so your engages land on your terms. The trap is roaming so hard your ADC dies alone, so leave them with a safe wave before you go hunting.

Late Game

Late game you have two possible jobs, and you pick one as the fight begins. Either you are the opener, flanking wide and charming their backline into your team, or you are the bodyguard, glued to your carry and saving your dashes to peel every assassin and bruiser that comes for them. Read the draft and decide before the fight starts, because trying to be both gets you killed doing neither. Your ultimate is your highest-value button now, so do not waste it as a panic charm on a frontline tank; hold it for the carry or the cluster that decides the fight. An alive Rakan dictates where the fight happens, and a dead one gave away the team's best engage.

Teamfights

Commit or cover, and never hover between the two. As the engage, lead with the ultimate from a flank, charm as many of their squishies as the arc allows, follow with your knock-up, and leave on your second dash before their peel lands on you. As the protector, sit on your carry, shield them through the opening burst, and fling their diver off the instant it threatens. The constant is your second dash: it is your way out, so engaging without an escape route planned is how you lose the fight. Keep feathers flying for the shield refresh, save the big charm for the moment that decides things, and remember that staying alive is most of your contribution.

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