Wild Rift Guides
Yuumi Support Wild Rift Guide
Yuumi support counters include Leona, Nautilus, and Blitzcrank. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Stay with the ally you are strengthening Attach with your 2nd ability while your ally farms and fights to build your friendship bonus. Stay with that partner when you can help them safely.
- Shield before the enemy's damage lands Use your 3rd ability to shield your ally before damage lands. While attached, steer your 1st ability toward enemies to poke from a safe position.
- Aim your ultimate through allies and enemies Steer its waves to heal your team and slow enemies during the fight.
Strengths
- Untargetable while attached except to turrets and already-inbound projectiles, so enemies normally have to attack her host first.
- Turns her Best Friend into a stronger carry with Q's (1st) temporary on-hit damage, Zoomies (3rd)' shield and attack speed, and a healing, heavily slowing ultimate.
- Follows ganks and objective setups through her ally without ever exposing her own position.
Weaknesses
- Very vulnerable when detached, especially if crowd control interrupts her attach dash.
- Weak, low-pressure lane phase before her carry comes online, and easy to bully off the wave.
- Brings no frontline or hard engage, so her team still needs another champion to start fights and hold space.
Build Snapshot
Rune Setup
Summoner Spells
Yuumi Support Counters
Who counters Yuumi Support in Wild Rift (WR)? These champions beat Yuumi in the support matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Leona: Leona chains stun after root onto your carry and the burst lands before your heal catches up. Every second you spend detached is also a free engage onto a cat with no escape.
- Nautilus: Nautilus drags your carry out of position with his hook, and the rest of his kit roots them in place long enough to die through any shield you stack. You cannot peel a chain of crowd control.
- Blitzcrank: One hook ends it: he pulls your carry out from under your protection and you ride along into a fight you both lose. The threat also stops you from detaching to poke.
- Thresh: He never needs to hit you, because he hits the champion you live in: a hook on your host is a hook on you, and his flay (3rd) drags both of you out of position.
- Alistar: Headbutt (2nd) into Pulverize (1st) locks down your host and carries attached Yuumi into the same bad position. Unbreakable Will (Ult) cleanses crowd control when Alistar casts it and grants damage reduction, but it does not make him permanently crowd-control immune; stack new Final Chapter (Ult) slows after the cleanse if he keeps chasing.
Champions Yuumi Is Strong Against
Yuumi's best matchups in Wild Rift. Yuumi holds an edge against these picks in the support role, so look to press the advantage and contest objectives.
- Soraka: Yuumi competes with Soraka's sustained healing through safe attached Q (1st) poke, a periodic passive heal, Zoomies (3rd) shielding, and a carry who can force Soraka away from the sustained fight.
- Lux: Attached Yuumi is not a separate target for Lux's spells, but the host can still be rooted through minions, slowed by Lucent Singularity's (3rd) automatic detonation, and hit by the global Final Spark (Ult). Shield before the combo and avoid detaching where Light Binding (1st) can catch Yuumi herself.
- Morgana: Dark Binding (1st) cannot select an attached Yuumi, so Morgana usually has to hit the host. Black Shield (3rd) absorbs Prowling Projectile's (1st) magic damage and prevents its slow while the shield holds, and its crowd-control immunity also prevents Final Chapter's (Ult) stacking slows; it does not stop Zoomies (3rd) or Yuumi's healing.
- Seraphine: Seraphine's line and area spells can still hit Yuumi's host, but attached Yuumi is not a separate target for them. Shield the host through the poke and steer Prowling Projectile (1st) around the wave while Seraphine's long control cooldowns are down.
- Braum: Braum can block Prowling Projectile (1st) with Unbreakable (3rd) and punish your host with Concussive Blows (Passive), so the lane is not free. Yuumi's advantage is that Braum cannot directly target her while attached and must break through the host's Zoomies (3rd) shield and periodic healing.
Yuumi Support Synergies
The best duo partners for Yuumi in the Wild Rift support role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.
- Twitch: Attach before Twitch enters Ambush (1st) so you travel with the flank, then use Zoomies (3rd) for its shield and attack speed as Spray and Pray (Ult) opens. A long-flight Q (1st) hit also gives a Best Friend bonus magic damage on-hit for the next five seconds.
- Zeri: Zoomies (3rd) gives Zeri a shield, attack speed, and movement speed while Yuumi stays attached through Spark Surge (3rd). Lightning Crash (Ult) stacks give Zeri additional combat movement speed.
- Ezreal: He is safe enough to carry you through a rough early game, and your poke plus his Mystic Shots (1st) win the long chip wars his spacing creates.
Early Game
Your early lane is about safely building Friendship with the carry who is taking minions. Stay attached to steer Q (1st): its attached bonus powers up after 0.75 seconds in flight. When Feline Friendship (Passive) is ready, Yuumi's next attack gains range, becomes non-projectile, and heals her on hitting a champion; an ability hit can trigger it too. Attach within four seconds so the anchor receives the same heal. Use Zoomies (3rd) before damage lands, and respect the attach dash: immobilization, grounding, or polymorph can knock it down. You and Me! (2nd) has an eight-second cooldown early, falling to four seconds at its next rank and disappearing at max rank.
Mid Game
This is where your value ramps up. Once your ADC has items, Zoomies (3rd) turns their trades with a shield, attack speed, and movement speed while attached Q (1st) adds poke and a temporary Best Friend on-hit buff. Moving to a new fed ally does not instantly make them Best Friend; Friendship is accumulated while attached to their kills, except that Norra is always treated as Best Friend. Around Dragon, aim Final Chapter (Ult) through both teams so its seven waves heal allies, convert excess healing into a shield, and stack up to a 70% slow on enemies. Hitting an allied champion with Final Chapter (Ult) can also trigger a ready Feline Friendship (Passive) heal.
Late Game
Late game you are an extension of your Best Friend. Keep Zoomies (3rd) available for the shield and attack-speed window, land a long-flight Q (1st) to activate their bonus on-hit magic damage, and steer Final Chapter (Ult) across the dive. The waves do not root, but repeated hits stack their slow while healing allies. Pick hosts with the Friendship system in mind: changing anchors is easy, but the Best Friend bonuses remain tied to whoever has accumulated the most stacks.
Teamfights
Start attached to the carry whose Friendship and damage make them your best host. Use Zoomies (3rd) for its shield before burst lands and its attack speed during their damage window. Prowling Projectile (1st) is empowered by staying attached and keeping it in flight for 0.75 seconds, so do not detach to cast it. Final Chapter (Ult) can be steered while attached; line its seven waves through allies for healing and through divers for stacking slows. Detach only for a safe passive attack, a ward, or a deliberate host swap, because losing the anchor can leave Yuumi exposed.