Yuumi Wild Rift champion guide - Support

Support · Wild Rift Guide

Yuumi Support

Yuumi Support Guide

Updated for Patch 7.3E
A Tier

Yuumi Support Wild Rift overview and best build snapshot

How to play

  • Stay with the ally you are strengthening Attach with your 2nd ability while your ally farms and fights to build your friendship bonus. Stay with that partner when you can help them safely.

  • Shield before the enemy's damage lands Use your 3rd ability to shield your ally before damage lands. While attached, steer your 1st ability toward enemies to poke from a safe position.

  • Aim your ultimate through allies and enemies Steer its waves to heal your team and slow enemies during the fight.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Untargetable while attached except to turrets and already-inbound projectiles, so enemies normally have to attack her host first.
  • Turns her Best Friend into a stronger carry with Q's (1st) temporary on-hit damage, Zoomies (3rd)' shield and attack speed, and a healing, heavily slowing ultimate.
  • Follows ganks and objective setups through her ally without ever exposing her own position.

Weaknesses

  • Very vulnerable when detached, especially if crowd control interrupts her attach dash.
  • Weak, low-pressure lane phase before her carry comes online, and easy to bully off the wave.
  • Brings no frontline or hard engage, so her team still needs another champion to start fights and hold space.
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Yuumi Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Yuumi Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Spectral Sickle

Support income from Prowling Projectile (1st) poke without taking the minions that build Friendship for her attached carry.

BOOTS

Crimson Lucidity

Ability haste brings back Prowling Projectile (1st), Zoomies (3rd), and Final Chapter (Ult) more often, increasing both her attached pressure and protection.

CORE BUILD

Black Mist Scythe

Yuumi's guided projectile completes the quest while she is attached, funding enchanter items without forcing her fragile detached form to contest minions or attack range.

Ardent Censer

Zoomies (3rd) shields her attached ally on demand, while Feline Friendship (Passive) and Final Chapter (Ult) supply healing. Those triggers add Ardent's attack speed and on-hit damage to the carry Yuumi is already empowering.

Harmonic Echo

Her ally protection can spread 30% of healing or 35% of shielding to another nearby ally. If nobody else qualifies, the original target receives the extra protection.

Staff of Flowing Waters

Her passive heal and Final Chapter (Ult) can trigger the buff while she stays attached, adding ability haste and ability power to her Best Friend's fight.

Mikael's Blessing

A cleanse she can cast while attached, stripping the stun off the carry she is riding.

SITUATIONAL ITEMS

Redemption

Build this when you keep needing to help fights in pits you cannot reach detached.

RUNES

KEYSTONE

Aery

Aery adds poke to Prowling Projectile (1st) and another layer of protection when Yuumi shields or heals her attached ally.

PRIMARY

Axiom Arcanist

Final Chapter (Ult) repeatedly damages and slows enemies while healing allies, so amplifying and refreshing it strengthens both halves of her largest teamfight cast.

Transcendence

Ability haste means more guided missiles, Zoomies (3rd) shields, and Final Chapters (Ult), which is the most reliable way to increase her attached uptime.

Scorch

An attached Prowling Projectile (1st) becomes empowered after 0.75 seconds in flight, and Scorch adds more damage to that long-flight poke.

SECONDARY

Revitalize

It strengthens the periodic Feline Friendship (Passive) heal, Zoomies (3rd) shield, and Final Chapter's (Ult) healing and excess-heal shield.

SITUATIONAL RUNES

Legend: Haste

Take this over Revitalize for extended fights where her host can survive the initial burst. More frequent Prowling Projectile (1st) and Zoomies (3rd) casts help Yuumi keep applying pressure and refreshing her host's shield.

SUMMONER SPELLS

MAIN SPELLS

Exhaust

Exhaust

She spends most of the fight attached and untargetable, so a movement spell would be wasted on her. This is a spell she can cast from safety that decides whether the diver on her carry gets the kill.

Heal

Heal

Her kit healing comes periodically from Feline Friendship (Passive) and through Final Chapter (Ult) rather than from Zoomies (3rd), so the summoner spell gives her an instant heal between those windows. Its movement speed applies to both Yuumi and her ally.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Yuumi Support Wild Rift matchups and counters

Wild Rift matchup guide for Yuumi Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Good Matchups

These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Yuumi Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Yuumi Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Your early lane is about safely building Friendship with the carry who is taking minions. Stay attached to steer Q (1st): its attached bonus powers up after 0.75 seconds in flight. When Feline Friendship (Passive) is ready, Yuumi's next attack gains range, becomes non-projectile, and heals her on hitting a champion; an ability hit can trigger it too. Attach within four seconds so the anchor receives the same heal. Use Zoomies (3rd) before damage lands, and respect the attach dash: immobilization, grounding, or polymorph can knock it down. You and Me! (2nd) has an eight-second cooldown early, falling to four seconds at its next rank and disappearing at max rank.

Mid / Late Game

Levels 9+
This is where your value ramps up. Once your ADC has items, Zoomies (3rd) turns their trades with a shield, attack speed, and movement speed while attached Q (1st) adds poke and a temporary Best Friend on-hit buff. Moving to a new fed ally does not instantly make them Best Friend; Friendship is accumulated while attached to their kills, except that Norra is always treated as Best Friend. Around Dragon, aim Final Chapter (Ult) through both teams so its seven waves heal allies, convert excess healing into a shield, and stack up to a 70% slow on enemies. Hitting an allied champion with Final Chapter (Ult) can also trigger a ready Feline Friendship (Passive) heal. Late game you are an extension of your Best Friend. Keep Zoomies (3rd) available for the shield and attack-speed window, land a long-flight Q (1st) to activate their bonus on-hit magic damage, and steer Final Chapter (Ult) across the dive. The waves do not root, but repeated hits stack their slow while healing allies. Pick hosts with the Friendship system in mind: changing anchors is easy, but the Best Friend bonuses remain tied to whoever has accumulated the most stacks.

Teamfights

5v5 Combat
Start attached to the carry whose Friendship and damage make them your best host. Use Zoomies (3rd) for its shield before burst lands and its attack speed during their damage window. Prowling Projectile (1st) is empowered by staying attached and keeping it in flight for 0.75 seconds, so do not detach to cast it. Final Chapter (Ult) can be steered while attached; line its seven waves through allies for healing and through divers for stacking slows. Detach only for a safe passive attack, a ward, or a deliberate host swap, because losing the anchor can leave Yuumi exposed.
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