Yuumi Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Items
Summoner Spells

Spell 1
Exhaust

Spell 2
Heal
How to play
Stay with the ally you are strengthening Attach with your 2nd ability while your ally farms and fights to build your friendship bonus. Stay with that partner when you can help them safely.
Shield before the enemy's damage lands Use your 3rd ability to shield your ally before damage lands. While attached, steer your 1st ability toward enemies to poke from a safe position.
Aim your ultimate through allies and enemies Steer its waves to heal your team and slow enemies during the fight.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Untargetable while attached except to turrets and already-inbound projectiles, so enemies normally have to attack her host first.
- Turns her Best Friend into a stronger carry with Q's (1st) temporary on-hit damage, Zoomies (3rd)' shield and attack speed, and a healing, heavily slowing ultimate.
- Follows ganks and objective setups through her ally without ever exposing her own position.
Weaknesses
- Very vulnerable when detached, especially if crowd control interrupts her attach dash.
- Weak, low-pressure lane phase before her carry comes online, and easy to bully off the wave.
- Brings no frontline or hard engage, so her team still needs another champion to start fights and hold space.
Yuumi Support Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Yuumi Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Support income from Prowling Projectile (1st) poke without taking the minions that build Friendship for her attached carry.
BOOTS

Ability haste brings back Prowling Projectile (1st), Zoomies (3rd), and Final Chapter (Ult) more often, increasing both her attached pressure and protection.
CORE BUILD

Yuumi's guided projectile completes the quest while she is attached, funding enchanter items without forcing her fragile detached form to contest minions or attack range.

Zoomies (3rd) shields her attached ally on demand, while Feline Friendship (Passive) and Final Chapter (Ult) supply healing. Those triggers add Ardent's attack speed and on-hit damage to the carry Yuumi is already empowering.

Her ally protection can spread 30% of healing or 35% of shielding to another nearby ally. If nobody else qualifies, the original target receives the extra protection.

Her passive heal and Final Chapter (Ult) can trigger the buff while she stays attached, adding ability haste and ability power to her Best Friend's fight.

A cleanse she can cast while attached, stripping the stun off the carry she is riding.
SITUATIONAL ITEMS

Build this when you keep needing to help fights in pits you cannot reach detached.
RUNES
KEYSTONE

Aery adds poke to Prowling Projectile (1st) and another layer of protection when Yuumi shields or heals her attached ally.
PRIMARY

Final Chapter (Ult) repeatedly damages and slows enemies while healing allies, so amplifying and refreshing it strengthens both halves of her largest teamfight cast.

Ability haste means more guided missiles, Zoomies (3rd) shields, and Final Chapters (Ult), which is the most reliable way to increase her attached uptime.

An attached Prowling Projectile (1st) becomes empowered after 0.75 seconds in flight, and Scorch adds more damage to that long-flight poke.
SECONDARY

It strengthens the periodic Feline Friendship (Passive) heal, Zoomies (3rd) shield, and Final Chapter's (Ult) healing and excess-heal shield.
SITUATIONAL RUNES

Take this over Revitalize for extended fights where her host can survive the initial burst. More frequent Prowling Projectile (1st) and Zoomies (3rd) casts help Yuumi keep applying pressure and refreshing her host's shield.
SUMMONER SPELLS
MAIN SPELLS

Exhaust
She spends most of the fight attached and untargetable, so a movement spell would be wasted on her. This is a spell she can cast from safety that decides whether the diver on her carry gets the kill.

Heal
Her kit healing comes periodically from Feline Friendship (Passive) and through Final Chapter (Ult) rather than from Zoomies (3rd), so the summoner spell gives her an instant heal between those windows. Its movement speed applies to both Yuumi and her ally.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Yuumi Support Wild Rift matchups and counters
Wild Rift matchup guide for Yuumi Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Soraka
Yuumi competes with Soraka's sustained healing through safe attached Q (1st) poke, a periodic passive heal, Zoomies (3rd) shielding, and a carry who can force Soraka away from the sustained fight.

Lux
Attached Yuumi is not a separate target for Lux's spells, but the host can still be rooted through minions, slowed by Lucent Singularity's (3rd) automatic detonation, and hit by the global Final Spark (Ult). Shield before the combo and avoid detaching where Light Binding (1st) can catch Yuumi herself.

Morgana
Dark Binding (1st) cannot select an attached Yuumi, so Morgana usually has to hit the host. Black Shield (3rd) absorbs Prowling Projectile's (1st) magic damage and prevents its slow while the shield holds, and its crowd-control immunity also prevents Final Chapter's (Ult) stacking slows; it does not stop Zoomies (3rd) or Yuumi's healing.

Seraphine
Seraphine's line and area spells can still hit Yuumi's host, but attached Yuumi is not a separate target for them. Shield the host through the poke and steer Prowling Projectile (1st) around the wave while Seraphine's long control cooldowns are down.

Braum
Braum can block Prowling Projectile (1st) with Unbreakable (3rd) and punish your host with Concussive Blows (Passive), so the lane is not free. Yuumi's advantage is that Braum cannot directly target her while attached and must break through the host's Zoomies (3rd) shield and periodic healing.
Yuumi Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Leona
Leona chains stun after root onto your carry and the burst lands before your heal catches up. Every second you spend detached is also a free engage onto a cat with no escape.

Nautilus
Nautilus drags your carry out of position with his hook, and the rest of his kit roots them in place long enough to die through any shield you stack. You cannot peel a chain of crowd control.

Blitzcrank
One hook ends it: he pulls your carry out from under your protection and you ride along into a fight you both lose. The threat also stops you from detaching to poke.

Thresh
He never needs to hit you, because he hits the champion you live in: a hook on your host is a hook on you, and his flay (3rd) drags both of you out of position.

Alistar
Headbutt (2nd) into Pulverize (1st) locks down your host and carries attached Yuumi into the same bad position. Unbreakable Will (Ult) cleanses crowd control when Alistar casts it and grants damage reduction, but it does not make him permanently crowd-control immune; stack new Final Chapter (Ult) slows after the cleanse if he keeps chasing.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Twitch
Attach before Twitch enters Ambush (1st) so you travel with the flank, then use Zoomies (3rd) for its shield and attack speed as Spray and Pray (Ult) opens. A long-flight Q (1st) hit also gives a Best Friend bonus magic damage on-hit for the next five seconds.

Zeri
Zoomies (3rd) gives Zeri a shield, attack speed, and movement speed while Yuumi stays attached through Spark Surge (3rd). Lightning Crash (Ult) stacks give Zeri additional combat movement speed.

Ezreal
He is safe enough to carry you through a rough early game, and your poke plus his Mystic Shots (1st) win the long chip wars his spacing creates.
Yuumi Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Yuumi Support, from early lane control through mid and late game map play to final teamfights.

