Alistar Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Wait until your teammate can follow Use your 2nd ability to dash into an enemy, then press your 1st ability before contact to knock them up instead of pushing them away.
Protect your damage dealers Use your 2nd ability to knock enemies away when they jump onto your damage dealer.
Use your ultimate when focused Break out of crowd control and absorb damage while your teammates fight.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Headbutt (2nd)-Pulverize (1st) closes the gap for a reliable knock-up, while Pulverize (1st) into Headbutt (2nd) can knock one target toward waiting allies when Alistar approaches from the correct side.
- Self-sustain and a crowd control cleansing ultimate make him very hard to kill, so his all-ins finish where other engages get peeled.
- Once his combo lands, he holds the target long enough for his carry to finish the kill.
Weaknesses
- No poke and no waveclear, so a poke lane bullies him freely until his engage range comes online.
- Everything happens at melee range with no escape, and with the combo on cooldown he is a slow body with nothing to do.
- Mana hungry early: a few missed engages leave him without enough resources for a meaningful follow-up.
Alistar Support Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Alistar Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Turns minions he is not last-hitting into gold, and gives him the health to keep walking at the enemy duo.
BOOTS

Armor and health let him survive the trade his own engage starts instead of backing out of it.
CORE BUILD

Support quest income. His gold turns directly into how long he survives inside the enemy team.

His ultimate is defensive, and this adds damage to it: a blizzard on the group he knocked up, plus a speed trail for his team.

He casts his ultimate to survive the middle of a fight, and this turns that same cast into a heal for everyone near him.

Build this when the enemy team has several attack-speed carries. Headbutt (2nd)-Pulverize (1st) places Alistar close enough for Frozen Heart's aura to slow the enemies he is locking down.

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. Alistar's ultimate keeps him alive long enough to activate Twinguard, extending the engage after its damage reduction ends.
SITUATIONAL ITEMS

Pulverize (1st) and Headbutt (2nd) trigger Catcher as Alistar engages, giving nearby attackers an Attack Speed window to follow the displacement.

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so it lands on whoever he has knocked up rather than only on whoever is hitting him.

Build this when the enemy team has multiple crit champions. Headbutt (2nd)-Pulverize (1st) puts Alistar beside their carry, and the crit reduction keeps him alive there until his next crowd-control rotation.

Boot swap against heavy magic damage and crowd control, which is what stops his engage before his ultimate is up.

Build this when the enemy team has two or more AP champions. The move speed also helps him reach the backline through poke.
RUNES
KEYSTONE

Every engage he makes immobilizes, and his Q (1st) into W (2nd) gives two triggers in one combo.
PRIMARY

His knock-up triggers the shield, so it arrives on the same button he engages with.

He soaks poke for his carry all lane, and this pays that health back between engages.

Take this against teams whose crowd control prevents the champion's key follow-up. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Alistar continue from Headbutt (2nd)-Pulverize (1st) into peel or activate his ultimate before the return burst.
SECONDARY

Flash into his knock-up is his main engage, and Hexflash keeps a version of it while Flash is down.
SITUATIONAL RUNES

Take this over Second Wind when the enemy duo commits one big trade instead of poking, since his passive already heals steady chip damage.

Take this over Hexflash against teams that commit several divers to a prolonged fight. More frequent Headbutt (2nd) and Pulverize (1st) casts let Alistar peel again after using his opening combo.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into headbutt (2nd) and pulverize (1st) is how he lands the combo before anyone can react to it.

Ignite
Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Alistar Support Wild Rift matchups and counters
Wild Rift matchup guide for Alistar Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Sona
Sona is immobile, but she can stop an approach with Crescendo (Ult) or the stun from Power Chord (Passive). Unbreakable Will (Ult) can cleanse Crescendo (Ult) from Alistar himself, so engage when her passive chord is unprepared and use the cleanse after the stun lands.

Yuumi
Current Yuumi casts her main spells while attached, so waiting for a routine detach is not the lane plan; Alistar instead attacks the host she cannot body-block for. Headbutt (2nd) into Pulverize (1st) the host after Zoomies (3rd) is spent, then use Unbreakable Will (Ult) to ignore Final Chapter's (Ult) stacking slow while your carry finishes the all-in.

Veigar
His cage is his entire defense, and your ultimate lets you walk straight through it, leaving an immobile mage with no peel: exactly the target your combo kills.

Blitzcrank
You are the worst target his hook can catch: a tank who wanted to be close anyway. A grab onto you just starts your combo next to his own carry.
Alistar Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Braum
Braum can dash to your target and grant both of them resistances, then turn Unbreakable (3rd) toward Alistar's allies to intercept their follow-up damage. His passive stun and ultimate also punish the extended brawl after you commit.

Janna
Her tornado and monsoon cancel your combo outright, and you have no second engage to fall back on, so every all-in you start she ends with a knockback.

Lux
Lux pokes the walk-up your whole kit needs, and her binding holds you off the carry the moment you commit, so a snare mid headbutt (2nd) stops the combo and leaves you stranded in the open.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Samira
Your Pulverize (1st) and Headbutt (2nd) keep enemies airborne for her passive to extend, and she converts your dives into style-stacked cleanups. The all-in lane at its purest.

Tristana
She follows your combo with a jump and full bomb burst, and tower dives become routine: you soak and stun, she executes and resets out.

Draven
His early damage turns every Pulverize (1st) into a kill threat from level one. Stun the target, let the axes do the rest, and snowball the lane through his bounty gold.
Alistar Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Alistar Support, from early lane control through mid and late game map play to final teamfights.

