Veigar Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Heal
How to play
Build stacks with safe spell hits Poke enemy champions while leaving the minion farm to your lane partner.
Use your cage to set up your teammate Use your 3rd ability to create a cage; its edge stuns enemies who touch it. Block an enemy's escape or an attacker's path to your damage dealer.
Finish a weakened target with your ultimate Let your team's damage land first, then use it when the enemy is low.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- His long stun cage is the hardest lockdown of any mage support, peeling divers and starting picks with one button.
- Strong lane poke and a stacking skillshot let him chip the enemy duo without ever putting his body at risk.
- He scales harder than almost any support, turning a quiet lane into fight-ending burst by mid game.
Weaknesses
- Completely immobile and squishy, so he is the easiest target for every hook and dash in the lane.
- Everything important is a cooldown, and a missed cage leaves him with no peel or escape until it comes back.
- He has no shields or healing, so a carry getting poked down gets nothing from him.
Veigar Support Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Veigar Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power, and he still converts every ability hit into permanent scaling from a support slot.
BOOTS

Magic penetration keeps his burst lethal, since his damage arrives in one caged window.
CORE BUILD

A gap closer that gets his cage where it needs to be, which is the only hard part of his combo.

Multiplies the stacks he has been collecting all game, which is how a support still deletes a carry.

Cuts the magic resist that lets a caged target survive his burst. The healing on takedown also helps his team. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Crits against low health targets, and his ultimate already scales with missing health, so both pay on the same enemies.

Cuts the magic resist that turns his one caged rotation into a survivable chunk. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.
SITUATIONAL ITEMS

Another permanently stacking source of ability power, which suits a champion built around infinite scaling.

Build this when the enemy has shields that keep absorbing the rotation his cage set up.
Build this when the enemy duo heals through his burst. Buy Oblivion Orb early, since the anti-heal works from the component.

Build this when the enemy has a hook or point-and-click stun, since his cage cannot answer what he never gets to cast.

Build this for the dive that reaches him once his cage is spent. Buy Seeker's Armguard early for the armor and ability power.
RUNES
KEYSTONE

A basic attack, Q (1st) and W (2nd) are three separate hits he can land while his cage holds the target in place.
PRIMARY

Primordial Burst (Ult) is single-target and gains up to 100% damage from missing health. It is a finisher, not a threshold-based execute, even from support.

Ability haste means more casts, which on him is more permanent ability power.

His value is reaching a late game where a support one-shots a carry, which is what this rune builds toward.
SECONDARY

He has no escape in a lane full of all-ins, and this blunts the engage he cannot walk out of.
SITUATIONAL RUNES

Take this over Bone Plating in safer lanes against teams that require repeated control. Shorter Baleful Strike (1st) and Event Horizon (3rd) cooldowns help Veigar build Phenomenal Evil (Passive) and threaten another cage around an objective.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. He has no escape and he plays forward to land his cage, so Flash is the only way he leaves.

Heal
He is not the one being protected, but his carry is, and this is the only defensive tool he has for them. His stun does the rest.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Veigar Support Wild Rift matchups and counters
Wild Rift matchup guide for Veigar Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Sona
Sona is extremely squishy with no escape, so one landed cage deletes her before her heal goes off. Your poke also out-ranges her early auras.

Lulu
Lulu's shields blunt your poke but cannot answer a cage that pins her in place, and once her polymorph is used she is just a squishy enchanter with no escape.

Braum
Braum's whole lane is a slow walk toward your carry, and slow walk-ups are exactly what the cage punishes. His shield also cannot block Dark Matter (2nd), so your poke lands anyway.

Pyke
Phantom Undertow (3rd) can cross Event Horizon's (3rd) edge and be knocked down, but Ghostwater Dive's (2nd) camouflage and movement speed do not automatically collide with a wall unless Pyke leaves through it. Hold Primordial Burst (Ult) until he is low for higher damage; it is not an execute that overrides Death from Below (Ult).
Veigar Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Blitzcrank
His hook out-ranges your cage and pulls one of the slowest supports in the game out of position before the ring is even up. One grab on you usually ends the trade and sometimes the lane.

Thresh
Thresh's hook out-ranges your cage, his flay (3rd) interrupts every step forward, and his lantern turns a won skirmish into a two-versus-three before you can react. He dictates the lane until you out-scale him.

Galio
All your damage is magic and he stacks magic resist against it, so your burst falls short, his taunt catches you the moment the cage is down, and his bulk wins the fights he starts.

Karma
Karma's poke beats your stacking pattern: her empowered flame chips you off every Q (1st) you step up for, her speed boosts walk the duo out of your cage, and her tether roots your immobile frame.

Morgana
Black Shield (3rd) can deny the edge stun and the burst setup your pick game depends on, though the cage still restricts movement and creates value for your allies. Her binding also punishes a stacking mage who has to stand still to farm.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Jhin
Event Horizon's (3rd) stun feeds Deadly Flourish (2nd), and Jhin's fourth shot adds missing-health damage after Veigar's burst; it is a finisher rather than a fixed-threshold execute.

Caitlyn
The cage funnels enemies into traps and headshots, and two long-range zone kits make the lane a minefield nobody wants to walk.

Ashe
Her slows walk enemies into Event Horizon's (3rd) walls, and her arrow sets up point-blank cages. You stack ability power off every safe trade she creates.
Veigar Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Veigar Support, from early lane control through mid and late game map play to final teamfights.

