Wild Rift Guides

Veigar Support Wild Rift Guide

Who counters Veigar in Wild Rift? The toughest Veigar support counters are Blitzcrank, Thresh, and Galio. Full Veigar Support counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.

Overview

Veigar is a mage played as a support, and he brings damage and lockdown instead of safety. He has a long delayed nuke for poke, a skillshot bolt that permanently grows his damage every time it kills a unit, and Event Horizon, a stun cage that locks anyone who walks through its edge. Drop the ring around your carry and a dive turns into a trap; drop it on the enemy and the fight starts with someone stunned in the open. In the Dragon lane he plays for zone control. You poke the enemy duo off the wave and threaten the cage every time they step toward you. He has no shield or heal, so his protection is the cage itself: a well-placed ring stops a diver outright. The catch is that everything lives on cooldowns you do not get back if you miss. His weakness is the usual immobile mage problem, made worse. Veigar is slow, squishy, and has zero mobility, which makes him the perfect target for every hook and dash in the support pool. Miss the cage and you are a stationary mage with a great late game and no way to reach it.

Strengths

  • His long stun cage is the hardest lockdown of any mage support, peeling divers and starting picks with one button.
  • Strong lane poke and a stacking skillshot let him chip the enemy duo without ever putting his body at risk.
  • He scales harder than almost any support, turning a quiet lane into fight-ending burst by mid game.

Weaknesses

  • Completely immobile and squishy, so he is the easiest target for every hook and dash in the lane.
  • Everything important is a cooldown, and a missed cage leaves him with no peel or escape until it comes back.
  • He has no shields or healing, so a carry getting poked down gets nothing from him.

Build Snapshot

Rune Setup

Summoner Spells

Veigar Support Counters

Who counters Veigar Support in Wild Rift (WR)? These champions beat Veigar in the support matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Blitzcrank: His hook out-ranges your cage and pulls one of the slowest supports in the game out of position before the ring is even up. One grab on you usually ends the trade and sometimes the lane.
  • Thresh: Thresh's hook out-ranges your cage, his flay interrupts every step forward, and his lantern turns a won skirmish into a two-versus-three before you can react. He dictates the lane until you out-scale him.
  • Galio: All your damage is magic and he stacks magic resist against it, so your burst falls short, his taunt catches you the moment the cage is down, and his bulk wins the fights he starts.
  • Karma: Karma's poke beats your stacking pattern: her empowered flame chips you off every Q you step up for, her speed boosts walk the duo out of your cage, and her tether roots your immobile frame.
  • Morgana: Black Shield blanks your cage stun, and with it the guaranteed burst window your whole pick game depends on. Her binding also punishes a stacking mage who has to stand still to farm.

Champions Veigar Is Strong Against

Veigar's best matchups in Wild Rift. Veigar holds an edge against these picks in the support role, so look to press the advantage and contest objectives.

  • Sona: Sona is extremely squishy with no escape, so one landed cage deletes her before her heal goes off. Your poke also out-ranges her early auras.
  • Lulu: Lulu's shields blunt your poke but cannot answer a cage that pins her in place, and once her polymorph is used she is just a squishy enchanter with no escape.
  • Braum: Braum's whole lane is a slow walk toward your carry, and slow walk-ups are exactly what the cage punishes. His shield also cannot block Dark Matter, so your poke lands anyway.
  • Pyke: Every escape Pyke owns crosses the cage edge, so his dash and camouflage sprint both get stunned on the way out. A stunned Pyke cannot survive your full rotation, and your ultimate executes him right back.

Veigar Support Synergies

The best duo partners for Veigar in the Wild Rift support role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.

  • Jhin: Event Horizon's stun feeds Deadly Flourish and the fourth shot, and your burst plus his execute deletes whoever touches the cage wall.
  • Caitlyn: The cage funnels enemies into traps and headshots, and two long-range zone kits make the lane a minefield nobody wants to walk.
  • Ashe: Her slows walk enemies into Event Horizon's walls, and her arrow sets up point-blank cages. You stack ability power off every safe trade she creates.

Early Game

Land your delayed nuke on the enemy duo when they step up to last hit, and weave in the skillshot bolt to feed your scaling. Even while you hold the cage, its threat zones them. The ring is your one real button, so spend it on punishment, not poke: use it when their support walks in or their jungler shows, and the trade they started becomes the trade you win. Track the enemy jungler at all times, because a champion this slow with the cage down is a free kill. Stay behind your ADC's range until it is back up.

Mid Game

Mid game your damage starts to matter. Your skillshot bolt has been growing all game, so your poke now hurts more than the enemy support can answer, and a cage on an open target is most of a kill. Set up early for the first dragon: ward the pit, then look to cage whoever face-checks the river, because one stunned enemy in the choke gives your duo a free objective. Roam to mid when your wave is dead, since a Veigar cage from fog is a gank nobody wards for. Keep buying vision so the hooks and dashes hunting you have to find you first.

Late Game

By now you are a control mage who happens to be the support, and your job splits in two. On defense, the cage is the best peel on your team: ring your carry and any diver who jumps in gets stunned the second they cross the edge. On offense, your nuke from the backline deletes whoever you catch, and a stunned target rarely survives the follow-up. Stand behind your frontline, never in front of it, because your damage is huge and your survivability is tiny. Hold the cage for the engage you have to answer instead of throwing it at the first body you see.

Teamfights

The fight is decided by where the ring lands. Cage the enemy engage as they commit, trapping their diver against your team, or drop it around your carry the moment someone jumps in so the diver gets stunned at the edge. Once the lockdown is out, fire your nuke into the most valuable stunned target and let your team collapse on the body. You have no escape and no shield to save yourself, so stand at the very back, play off your frontline's engage, and treat every cage as the biggest decision in the fight. Land the ring on the right people and the fight is usually over before it starts.

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