Pyke Wild Rift champion guide - Support

Support · Wild Rift Guide

Pyke Support

Pyke Support Guide

Updated for Patch 7.3E
S Tier

Pyke Support Wild Rift overview and best build snapshot

How to play

  • Look for hooks from outside vision Use your 2nd ability to approach while camouflaged, then hold and release your 1st ability to hook an exposed enemy.

  • Leave after a short trade Move out of enemy sight to recover health instead of staying for a long fight.

  • Wait for the execute marker Use your ultimate when the enemy is low enough, then look for another target with the reset.

Guide author

Christ_Is_King17

Hi, my name is Leo, also known as Christ Is King. I'm a one-trick Pyke player who has reached Rank 1 Pyke almost every season since Wild Rift first launched. I've played nearly 3,000 games on Pyke, maintaining close to a 70% win rate, and I've even reached Rank 1 on the NA server ladder. I stream daily on Twitch and TikTok, and also create content on YouTube.

Strengths

  • Successful executions share full kill gold with an assisting ally while granting Pyke an enlarged payout, making clean resets unusually valuable to team economy.
  • Elite roam and pick threat: stealth, a slow-hook, and a stun reposition let him open fights nobody saw coming.
  • Scales like an assassin from the support slot, since his kit turns max health into damage and rewards snowballing.

Weaknesses

  • Very fragile: hard crowd control or any beefy engage that survives his combo simply kills him first.
  • All-in or nothing: a missed hook or botched dive leaves him stranded with empty cooldowns and a long walk home.
  • Falls off when picks dry up, since an enemy duo that never overextends gives him nothing to convert.
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Pyke Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Pyke Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Spectral Sickle

Support income, and his gold from roams and picks is what funds a full assassin build.

BOOTS

Armorcrusher Boots

Early lethality, since he is built around bursting a squishy target below his execute threshold.

CORE BUILD

Black Mist Scythe

Charged hooks and quick attacks complete the quest without taking lane farm, and the offensive upgrade supports the burst that moves targets toward Death from Below's (Ult) execute line.

Youmuu's Ghostblade

Momentum builds while he roams between lanes, so the speed and penetration are active when he arrives for a pick.

Duskblade of Draktharr

Bonus damage and a slow on the first hit against an unseen target, which is what a roaming assassin support wants when opening a pick.

Serpent's Fang

Build this when the enemy has shields. A shield does not raise their health, so it never lifts them past his execute threshold, but it does absorb the damage he needs to push them down to it in the first place.

Edge of Night

The spell shield blocks the crowd control aimed at him mid-hook, which is his only committed moment.

SITUATIONAL ITEMS

Stridebreaker

Build this when landing the hook is the problem. The dash and slow help him reach the target he missed.

Guardian Angel

Revives him once after dying. Pyke cannot increase maximum health through items, but armor, magic resistance, damage-delay effects, shields, and revives still provide durability; Guardian Angel is not his only defensive option.

Death's Dance

Spreads burst damage out over a few seconds, which buys time for the grey health healing his passive gives him out of vision.

Maw of Malmortius

Build this against heavy magic burst, which matters more on a champion who cannot itemize health.

RUNES

KEYSTONE

Ice Overlord

His hook and his E (3rd) stun both immobilize, so the zone lands on the target he is setting up to execute.

PRIMARY

Courage of the Colossus

Both his hook and his E (3rd) immobilize, so the shield lands on the same cast he opens with and covers the walk back out.

Bone Plating

He commits to hook range with no health to spare, and this blunts the return fire from the first enemy who answers.

Perseverance

Take this against teams whose crowd control prevents the champion's key follow-up. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable helps Pyke slip back into camouflage or dash out before his grey health is permanently removed.

SECONDARY

Sudden Impact

His E (3rd) is a dash, so the bonus true damage lands right as he arrives.

SITUATIONAL RUNES

Fleet Footwork

Take this over Ice Overlord into poke-heavy lanes that can force Pyke off the wave before he finds a hook.

Nullifying Orb

Take this over Bone Plating against heavy magic burst. Pyke cannot buy health to cover it, so the magic shield matters more than protection from a committed physical all-in.

Legend: Haste

Take this over Sudden Impact when the draft favors repeated picks and disengages. Shorter Bone Skewer (1st) and Phantom Undertow (3rd) cooldowns give Pyke another hook attempt and an earlier dash after the first exchange.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his hook is how he grabs someone who has been standing outside its range all lane.

Ignite

Ignite

Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Pyke Support Wild Rift matchups and counters

Wild Rift matchup guide for Pyke Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Good Matchups

These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Pyke Counters

These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Pyke Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Pyke Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Play aggressively in Dragon lane when the matchup allows it, since small early leads make later roams safer. Control the side brush, threaten Bone Skewer (1st) when the enemy carry walks up to last-hit, and use Phantom Undertow (3rd) only when its stun line and Pyke's exit are both clear. A missed hook removes most of your pressure until it returns, so sometimes holding the charge is more valuable than releasing it into a blocked angle. Wave timing separates a useful roam from abandoning your carry. Leave after your duo crashes the wave into the enemy turret, when your carry recalls, or when the enemy duo cannot hold a freeze. On early recalls, check mid and your jungler's path before returning to Dragon lane. If no play is available, go back to lane instead of waiting in camouflage while your carry loses the wave alone.

Mid / Late Game

Levels 9+
This is where Pyke thrives. Use Ghostwater Dive (2nd) to move quickly and camouflage outside enemy detection range, but do not mistake it for invisibility: nearby champions are alerted, Control Wards and close proximity reveal camouflage, and any attack or ability ends it. Roam through unwarded paths, collapse on isolated rotations, then leave enemy vision so stored grey health can actually convert back into health. Set up around objectives before the enemy arrives. Pyke is much better at catching a champion in a river entrance than standing in the pit through a front-to-back fight, so sweep a flank, threaten Bone Skewer (1st) from fog, and turn a pick into Herald or dragon. When both first objectives spawn at six minutes, prefer the side where your lanes can move first. Herald is usually the stronger even trade, while a team built for repeated five-versus-five fights can justify starting a dragon-soul plan. Your damage is less reliable once carries have defensive tools and teams stop rotating alone. Play for information and cleanup instead of forcing hooks into a grouped formation. Ghostwater Dive (2nd) lets you scout the edge of a setup, but its warning tells nearby enemies you are there, so approach from swept routes and keep Phantom Undertow (3rd) available as an exit. Track health bars, shields, stasis, and untargetability before casting Death from Below (Ult). One patient execute can still chain through a fight, while one failed blink into the enemy team removes your vision and reset threat entirely.

Teamfights

5v5 Combat
Threaten the side of the fight instead of standing beside your frontline. Bone Skewer (1st) can pull a reachable target out of formation, while Phantom Undertow (3rd) is best when its returning phantom crosses the enemy's escape or your own retreat. Wait for key defensive cooldowns, then dive only when the X is likely to execute or an ally can kill the target inside it. Each successful death condition grants the free recast that makes a chain possible; hitting healthy champions repeatedly does not. A non-executing hit still blinks Pyke to the X, so use it only when that position is survivable.
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