Senna Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Heal
How to play
Collect souls without taking risky hits Pick up nearby souls and leave the minion farm to your lane partner.
Trade with an attack and your first ability Line up the shot through enemies and allies when you can damage and heal at the same time.
Keep your distance as fights develop Use your 2nd ability to root an enemy approaching your team, and your ultimate to shield allies under attack.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Extreme attack range and a poke that heals her ADC let her win trades without stepping into danger.
- Rare scaling for a support: souls grow her range and crit until she is a second carry late.
- A global ultimate, a long root, and poke that heals her carry give her answers to engage most enchanters lack.
Weaknesses
- Squishy with little mobility, so any hook or hard engage that reaches her takes her out of the fight.
- Soul scaling is slow, so she is weak and item-starved during the stretch where lanes get decided.
- She cannot peel a committed all-in that ignores shields and dives straight through to her carry.
Senna Support Wild Rift best build, items, runes, summoner spells, and skill order
Why this build
Statikk Shiv adds an Energized attack to Senna's poke, while Black Cleaver lets physical hits reduce armor for her and allied physical damage dealers. Fleet Footwork rewards moving between attacks and provides recovery from a charged hit. This is still a support setup: leave the lane farm to your partner and collect souls without walking into an engage just to complete a trade. Hexoptics C44 rewards attacks made from distance, and Rapid Firecannon gives one safer Energized attack as Senna's range grows. The extra reach does not make every follow-up attack equally safe. Guardian Angel is the late defensive slot when the team can protect the revival location; stay behind the front line even after buying it. Replace Hexoptics C44 with Serpent's Fang when recurring shields are blocking the team's damage, or with Duskblade of Draktharr when a safe first-hit burst is more useful than sustained distance-based attacks. Amaranth's Twinguard can replace Guardian Angel if prolonged incoming damage calls for resistances, but it needs time in champion combat and does not turn Senna into an engage tank. Use Chainlaced Crushers instead of Armored Advance when magic damage and reducible disables are the larger threat.
ITEM BUILD
Best Wild Rift build for Senna Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Support income for a champion collecting souls rather than farming.
BOOTS

Armor and health for a support who has to hold a forward position to keep collecting souls.
CORE BUILD

Senna's first item adds Energized chain lightning to her long-range poke, letting a charged attack pressure grouped enemies. Keep moving between attacks to charge it while collecting souls and lining up Piercing Darkness (1st).

Build second so Senna's attacks and Piercing Darkness (1st) reduce enemy Armor for both her and allied physical damage dealers. Health helps her survive return damage, while the movement speed from physical hits supports her spacing.

The third item rewards Senna's soul-scaled attack range with stronger basic attacks at a distance. A takedown grants temporary extra range, helping her keep firing safely as the fight moves.

The Energized range bonus adds a safer single attack to Senna's soul-scaled reach. It helps collect pressure from the backline without making every follow-up attack equally safe.

A late defensive slot when allies can protect the place Senna will revive. Curse of the Black Mist (3rd) helps reposition, but neither camouflage nor the revive replaces safe backline positioning.
SITUATIONAL ITEMS

Replace Hexoptics C44 when a safe first basic attack and its brief slow are more useful than sustained distance-based damage. The first-hit effect refreshes after a takedown and does not require an unseen target.

Replace Armored Advance when the lane is safe enough to give up its physical protection for armor penetration and roaming speed. Keep defensive boots if stepping up to attack exposes Senna to lethal retaliation.

Replace Hexoptics C44 when repeated enemy shields keep absorbing Senna's poke and her team's follow-up. This gives up the distance-based attack bonus, so choose it for meaningful recurring shields rather than one small shield.

Replace Guardian Angel when prolonged incoming damage makes Armor and Magic Resistance more useful than a revive. Its extra defenses need time in champion combat; stay at range rather than walking into the front line to stack it.

Replace Armored Advance when magic damage and reducible disables are the main threat. Magic Resistance, a magic shield and Tenacity answer those threats instead of the physical protection of Armored Advance.
RUNES
KEYSTONE

Movement and attacks charge a healing attack with a brief movement burst. A charged hit on a champion also restores missing mana, helping Senna sustain short trades while keeping space.
PRIMARY

Her W (2nd) can hit an enemy champion to heal her and the lowest-Health allied champion nearby when the rune is ready.

She has to step up to collect souls, and this covers the punish thrown at her when she does.

Tenacity shortens reducible disables and temporary resistances help while immobilized. This gives Senna more chance to survive being caught; it does not make a forward position safe or shorten every form of control.
SECONDARY

Adds damage to a ready empowered basic attack, supporting short poke trades. It does not turn every attack or heal into an empowered hit.
SITUATIONAL RUNES

Take this over Empowered Attack when her camouflage is being used to control vision.

Take this over Empowered Attack for a utility-focused setup against sustained poke and repeated dives. More frequent Piercing Darkness (1st) and Last Embrace (2nd) casts help Senna heal allies and threaten another root while attacking from range.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. She has the longest attack range in the lane and no mobility, so Flash is what she uses when someone closes it.

Heal
She heals through her own kit already, and this covers the burst her passive heals cannot keep up with. The move speed also breaks a collapse on her carry.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Senna Support Wild Rift matchups and counters
Wild Rift matchup guide for Senna Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Seraphine
Your Q (1st) out-ranges most of her early kit, and the heal attached to it lets you sustain through her chip while she cannot sustain through yours, so you win the poke war and out-scale her.

Sona
Senna can out-range Sona's basic auras, but Sona still has real engage and peel through Crescendo (Ult) plus a prepared Power Chord (Passive) stun, slow, or damage reduction. Poke from outside aura range while tracking the chord counter and avoid lining up with the travelling ultimate.

Soraka
Her heals are big but slow, and your poke lands faster and from farther than she can heal back, so your reach beats her sustain.

Janna
Janna is built to cancel engages, and you never make one: your lane is range and chip she cannot disengage from, and her shields absorb less than your poke deals.

Milio
You win the enchanter mirror on numbers: your poke out-ranges his, your heal keeps pace with his, and his cleanse answers crowd control you barely carry.

Morgana
Her lane is one binding, and you never have to step where it lands: your poke out-ranges the snare line, your sustain heals back her chip, and Black Shield (3rd) has little in your kit to block.
Senna Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Blitzcrank
One hook ends you, since you are squishy and Curse of the Black Mist (3rd) has to already be up before the grab lands, so a single hook decides the whole 2v2.

Leona
She walks through your poke and stuns you before your range matters, and your shields do little against a lock-on engage that just commits and kills.

Thresh
His hook outranges your comfort zone and his lantern undoes the picks you set up, so the engage war tilts his way, and one landed grab on your immobile frame usually means death.

Lux
Her burst beats your slow attrition: the root catches you on soul pickups, her full combo chunks harder than your chip trades back, and her shield blunts your poke, though her one-rotation pattern falls off late.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Jhin
Double long-range snipers: your root feeds his fourth shot, his root feeds your Piercing Darkness (1st) line, and both of you scale off landing the same picks.

Nasus
The fasting-Senna duo: he takes every last hit while you collect souls, so one wave feeds two scaling engines, and Wither (2nd) covers the dive threat your immobile frame invites.

Galio
An unconventional carry seat: his taunt and shield cover the all-in range you lack, and every root you land becomes a full engage when he follows it. You bring the damage, he brings the front line.
Senna Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Senna Support, from early lane control through mid and late game map play to final teamfights.

