Wild Rift Guides
Senna Support Wild Rift Guide
Senna support counters include Blitzcrank, Leona, and Thresh. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Collect souls without taking risky hits Pick up nearby souls and leave the minion farm to your lane partner.
- Trade with an attack and your first ability Line up the shot through enemies and allies when you can damage and heal at the same time.
- Keep your distance as fights develop Use your 2nd ability to root an enemy approaching your team, and your ultimate to shield allies under attack.
Strengths
- Extreme attack range and a poke that heals her ADC let her win trades without stepping into danger.
- Rare scaling for a support: souls grow her range and crit until she is a second carry late.
- A global ultimate, a long root, and poke that heals her carry give her answers to engage most enchanters lack.
Weaknesses
- Squishy with little mobility, so any hook or hard engage that reaches her takes her out of the fight.
- Soul scaling is slow, so she is weak and item-starved during the stretch where lanes get decided.
- She cannot peel a committed all-in that ignores shields and dives straight through to her carry.
Build Snapshot
Rune Setup
Summoner Spells
Senna Support Counters
Who counters Senna Support in Wild Rift (WR)? These champions beat Senna in the support matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Blitzcrank: One hook ends you, since you are squishy and Curse of the Black Mist (3rd) has to already be up before the grab lands, so a single hook decides the whole 2v2.
- Leona: She walks through your poke and stuns you before your range matters, and your shields do little against a lock-on engage that just commits and kills.
- Thresh: His hook outranges your comfort zone and his lantern undoes the picks you set up, so the engage war tilts his way, and one landed grab on your immobile frame usually means death.
- Lux: Her burst beats your slow attrition: the root catches you on soul pickups, her full combo chunks harder than your chip trades back, and her shield blunts your poke, though her one-rotation pattern falls off late.
Champions Senna Is Strong Against
Senna's best matchups in Wild Rift. Senna holds an edge against these picks in the support role, so look to press the advantage and contest objectives.
- Seraphine: Your Q (1st) out-ranges most of her early kit, and the heal attached to it lets you sustain through her chip while she cannot sustain through yours, so you win the poke war and out-scale her.
- Sona: Senna can out-range Sona's basic auras, but Sona still has real engage and peel through Crescendo (Ult) plus a prepared Power Chord (Passive) stun, slow, or damage reduction. Poke from outside aura range while tracking the chord counter and avoid lining up with the travelling ultimate.
- Soraka: Her heals are big but slow, and your poke lands faster and from farther than she can heal back, so your reach beats her sustain.
- Janna: Janna is built to cancel engages, and you never make one: your lane is range and chip she cannot disengage from, and her shields absorb less than your poke deals.
- Milio: You win the enchanter mirror on numbers: your poke out-ranges his, your heal keeps pace with his, and his cleanse answers crowd control you barely carry.
- Morgana: Her lane is one binding, and you never have to step where it lands: your poke out-ranges the snare line, your sustain heals back her chip, and Black Shield (3rd) has little in your kit to block.
Senna Support Synergies
The best duo partners for Senna in the Wild Rift support role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.
- Jhin: Double long-range snipers: your root feeds his fourth shot, his root feeds your Piercing Darkness (1st) line, and both of you scale off landing the same picks.
- Nasus: The fasting-Senna duo: he takes every last hit while you collect souls, so one wave feeds two scaling engines, and Wither (2nd) covers the dive threat your immobile frame invites.
- Galio: An unconventional carry seat: his taunt and shield cover the all-in range you lack, and every root you land becomes a full engage when he follows it. You bring the damage, he brings the front line.
Early Game
Stand at the edge of your range and line up Q (1st) through an ally or other target so it can hit the enemy carry and heal your ADC at the same time. Let your lane partner take the minion last-hits whenever possible: minions Senna does not kill have a better chance to leave Mist Wraiths, and collecting those souls grows her range, attack damage, and critical strike chance. Stay out of the enemy support's engage range, because Curse of the Black Mist (3rd) has to be available before the engage arrives, not after. Win this phase by walking home healthier than the enemy duo, not by chasing kills you cannot commit to safely.
Mid Game
As the lane opens up, your Q (1st) becomes a roaming poke tool and your root becomes a pick tool. Move toward mid before objectives: a Last Embrace (2nd) from fog onto a grouped enemy mid and jungler hands your team a free dragon or herald, and your global ultimate lets you affect fights you are not even near. Keep collecting souls off every kill and large minion, because your late game depends on the range and crit you build now. Ward the river so your low-mobility frame never gets surprised, and let your ADC push under your poke cover while you set up the next play.
Late Game
By now you are a support in name and a carry in practice. Your range is huge, your autos crit, and your Q (1st) still heals the backline mid-fight, so you sit behind your frontline and do two jobs: chip their carries from outside their reach and keep yours alive. Hold your ultimate for the fight that decides the objective, when its global shield and the damage down the line can set up your team from anywhere on the map. Position still matters most, since one hook or assassin can delete you, but an alive late-game Senna out-ranges and out-heals most of what the enemy has.
Teamfights
Start from the back and stay there. Land Last Embrace (2nd) on the enemy frontline or a grouped carry pair to open the fight, then weave long basic attacks with Piercing Darkness (1st) lines that damage enemies while healing allies. Save the ultimate for the moment that matters: shielding your whole team as they commit, or shielding a carry through the burst a diver opens with, and keep Curse of the Black Mist (3rd) as its own answer when you need to slip out. Use your Q (1st) slow and W (2nd) root as peel first, spent on whatever reaches your backline instead of saved for a kill. Your best fights end with the enemy carry chunked from range and your own carry untouched.