Senna Wild Rift champion guide - Support

Support · Wild Rift Guide

Senna Support Build Guide for Wild Rift

Senna Support Guide

Updated for Patch 7.3E
S Tier

Senna Support Wild Rift overview and best build snapshot

How to play

  • Collect souls without taking risky hits Pick up nearby souls and leave the minion farm to your lane partner.

  • Trade with an attack and your first ability Line up the shot through enemies and allies when you can damage and heal at the same time.

  • Keep your distance as fights develop Use your 2nd ability to root an enemy approaching your team, and your ultimate to shield allies under attack.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Extreme attack range and a poke that heals her ADC let her win trades without stepping into danger.
  • Rare scaling for a support: souls grow her range and crit until she is a second carry late.
  • A global ultimate, a long root, and poke that heals her carry give her answers to engage most enchanters lack.

Weaknesses

  • Squishy with little mobility, so any hook or hard engage that reaches her takes her out of the fight.
  • Soul scaling is slow, so she is weak and item-starved during the stretch where lanes get decided.
  • She cannot peel a committed all-in that ignores shields and dives straight through to her carry.
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Senna Support Wild Rift best build, items, runes, summoner spells, and skill order

Why this build

Statikk Shiv adds an Energized attack to Senna's poke, while Black Cleaver lets physical hits reduce armor for her and allied physical damage dealers. Fleet Footwork rewards moving between attacks and provides recovery from a charged hit. This is still a support setup: leave the lane farm to your partner and collect souls without walking into an engage just to complete a trade. Hexoptics C44 rewards attacks made from distance, and Rapid Firecannon gives one safer Energized attack as Senna's range grows. The extra reach does not make every follow-up attack equally safe. Guardian Angel is the late defensive slot when the team can protect the revival location; stay behind the front line even after buying it. Replace Hexoptics C44 with Serpent's Fang when recurring shields are blocking the team's damage, or with Duskblade of Draktharr when a safe first-hit burst is more useful than sustained distance-based attacks. Amaranth's Twinguard can replace Guardian Angel if prolonged incoming damage calls for resistances, but it needs time in champion combat and does not turn Senna into an engage tank. Use Chainlaced Crushers instead of Armored Advance when magic damage and reducible disables are the larger threat.

ITEM BUILD

Best Wild Rift build for Senna Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Spectral Sickle

Support income for a champion collecting souls rather than farming.

BOOTS

Armored Advance

Armor and health for a support who has to hold a forward position to keep collecting souls.

CORE BUILD

Statikk Shiv

Senna's first item adds Energized chain lightning to her long-range poke, letting a charged attack pressure grouped enemies. Keep moving between attacks to charge it while collecting souls and lining up Piercing Darkness (1st).

Black Cleaver

Build second so Senna's attacks and Piercing Darkness (1st) reduce enemy Armor for both her and allied physical damage dealers. Health helps her survive return damage, while the movement speed from physical hits supports her spacing.

Hexoptics C44

The third item rewards Senna's soul-scaled attack range with stronger basic attacks at a distance. A takedown grants temporary extra range, helping her keep firing safely as the fight moves.

Rapid Firecannon

The Energized range bonus adds a safer single attack to Senna's soul-scaled reach. It helps collect pressure from the backline without making every follow-up attack equally safe.

Guardian Angel

A late defensive slot when allies can protect the place Senna will revive. Curse of the Black Mist (3rd) helps reposition, but neither camouflage nor the revive replaces safe backline positioning.

SITUATIONAL ITEMS

Duskblade of Draktharr

Replace Hexoptics C44 when a safe first basic attack and its brief slow are more useful than sustained distance-based damage. The first-hit effect refreshes after a takedown and does not require an unseen target.

Armorcrusher Boots

Replace Armored Advance when the lane is safe enough to give up its physical protection for armor penetration and roaming speed. Keep defensive boots if stepping up to attack exposes Senna to lethal retaliation.

Serpent's Fang

Replace Hexoptics C44 when repeated enemy shields keep absorbing Senna's poke and her team's follow-up. This gives up the distance-based attack bonus, so choose it for meaningful recurring shields rather than one small shield.

Amaranth's Twinguard

Replace Guardian Angel when prolonged incoming damage makes Armor and Magic Resistance more useful than a revive. Its extra defenses need time in champion combat; stay at range rather than walking into the front line to stack it.

Chainlaced Crushers

Replace Armored Advance when magic damage and reducible disables are the main threat. Magic Resistance, a magic shield and Tenacity answer those threats instead of the physical protection of Armored Advance.

RUNES

KEYSTONE

Fleet Footwork

Movement and attacks charge a healing attack with a brief movement burst. A charged hit on a champion also restores missing mana, helping Senna sustain short trades while keeping space.

PRIMARY

Font of Life

Her W (2nd) can hit an enemy champion to heal her and the lowest-Health allied champion nearby when the rune is ready.

Bone Plating

She has to step up to collect souls, and this covers the punish thrown at her when she does.

Perseverance

Tenacity shortens reducible disables and temporary resistances help while immobilized. This gives Senna more chance to survive being caught; it does not make a forward position safe or shorten every form of control.

SECONDARY

Empowered Attack

Adds damage to a ready empowered basic attack, supporting short poke trades. It does not turn every attack or heal into an empowered hit.

SITUATIONAL RUNES

Zombie Ward

Take this over Empowered Attack when her camouflage is being used to control vision.

Legend: Haste

Take this over Empowered Attack for a utility-focused setup against sustained poke and repeated dives. More frequent Piercing Darkness (1st) and Last Embrace (2nd) casts help Senna heal allies and threaten another root while attacking from range.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. She has the longest attack range in the lane and no mobility, so Flash is what she uses when someone closes it.

Heal

Heal

She heals through her own kit already, and this covers the burst her passive heals cannot keep up with. The move speed also breaks a collapse on her carry.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    E Ability
    3rd Ability
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Senna Support Wild Rift matchups and counters

Wild Rift matchup guide for Senna Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Senna Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Senna Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Stand at the edge of your range and line up Q (1st) through an ally or other target so it can hit the enemy carry and heal your ADC at the same time. Let your lane partner take the minion last-hits whenever possible: minions Senna does not kill have a better chance to leave Mist Wraiths, and collecting those souls grows her range, attack damage, and critical strike chance. Stay out of the enemy support's engage range, because Curse of the Black Mist (3rd) has to be available before the engage arrives, not after. Win this phase by walking home healthier than the enemy duo, not by chasing kills you cannot commit to safely.

Mid / Late Game

Levels 9+
As the lane opens up, your Q (1st) becomes a roaming poke tool and your root becomes a pick tool. Move toward mid before objectives: a Last Embrace (2nd) from fog onto a grouped enemy mid and jungler hands your team a free dragon or herald, and your global ultimate lets you affect fights you are not even near. Keep collecting souls off every kill and large minion, because your late game depends on the range and crit you build now. Ward the river so your low-mobility frame never gets surprised, and let your ADC push under your poke cover while you set up the next play. By now you are a support in name and a carry in practice. Your range is huge, your autos crit, and your Q (1st) still heals the backline mid-fight, so you sit behind your frontline and do two jobs: chip their carries from outside their reach and keep yours alive. Hold your ultimate for the fight that decides the objective, when its global shield and the damage down the line can set up your team from anywhere on the map. Position still matters most, since one hook or assassin can delete you, but an alive late-game Senna out-ranges and out-heals most of what the enemy has.

Teamfights

5v5 Combat
Start from the back and stay there. Land Last Embrace (2nd) on the enemy frontline or a grouped carry pair to open the fight, then weave long basic attacks with Piercing Darkness (1st) lines that damage enemies while healing allies. Save the ultimate for the moment that matters: shielding your whole team as they commit, or shielding a carry through the burst a diver opens with, and keep Curse of the Black Mist (3rd) as its own answer when you need to slip out. Use your Q (1st) slow and W (2nd) root as peel first, spent on whatever reaches your backline instead of saved for a kill. Your best fights end with the enemy carry chunked from range and your own carry untouched.
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