Wild Rift Guides

Milio Support Wild Rift Guide

Milio support counters include Pyke, Thresh, and Senna. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.

How to play

  • Help your teammate trade safely Shield your teammate with your 3rd ability before damage lands. Use your 2nd ability to heal them and increase their attack range when they can keep attacking.
  • Save your kick for enemies who dive in Use your 1st ability to knock an enemy away when they jump onto your damage dealer.
  • Stay in range to cleanse your team Your ultimate heals nearby allies and removes crowd control from them. Stay close enough to free a caught teammate while keeping yourself out of danger.

Strengths

  • His range extension and slow let your ADC trade and kite from a step beyond where the enemy duo can reach.
  • Stacked healing and shielding make a defensive 2v2 miserable to push, since the lane refuses to lose health.
  • Breath of Life (Ult) can erase nearby non-airborne control and add tenacity, provided Milio himself is still able to cast it.

Weaknesses

  • Immobile, squishy, and escape-free, so any hook or flank that reaches him skips the cleanse and just kills him.
  • His kick provides a one-second knockback and stun on the first target, but it is a single projectile and much less reliable as engage than as peel.
  • Roam and pick pressure punish him, because a slow babysitter cannot answer plays across the map.

Build Snapshot

Rune Setup

Summoner Spells

Milio Support Counters

Who counters Milio Support in Wild Rift (WR)? These champions beat Milio in the support matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Pyke: His hook removes the spacing your game depends on, one pull on your immobile frame skips the cleanse entirely, and while a heal does lift a target back over his execute threshold, your healing is a trickle next to the burst that puts them under it.
  • Thresh: A landed Death Sentence (1st) drags you out of position past anything your cleanse can fix, his lantern undoes the dive you peel, and his flay (3rd) interrupts the moments you need to react.
  • Senna: Senna wins the attrition mirror on raw numbers: she out-ranges your poke, heals nearly as well while adding real damage, and brings almost no crowd control for your cleanse to answer.
  • Blitzcrank: You are his easiest target: one hook through a wave gap deletes an enchanter with no escape, your cleanse does not undo the pull, and his threat range alone zones you off your poke spots.

Champions Milio Is Strong Against

Milio's best matchups in Wild Rift. Milio holds an edge against these picks in the support role, so look to press the advantage and contest objectives.

  • Seraphine: Seraphine brings more than poke: Beat Drop (3rd) can root or stun under the right conditions, and Encore (Ult) charms a line of champions. Breath of Life (Ult) can cleanse those non-airborne disables if Milio is free to cast, while Campfire (2nd) sustain helps against her ranged damage.
  • Leona: Breath of Life (Ult) can cleanse Leona's root and stuns from nearby allies, but Milio cannot cast it while he himself is disabled. Position outside Solar Flare (Ult) and Zenith Blade (3rd) so the cleanse remains available after Leona commits.
  • Zilean: Zilean can slow with Temporal Mirage (3rd) and a double Time Bomb (1st) can stun, so he does have pick setup. Breath of Life (Ult) cleanses those non-airborne effects, but Chronoshift (Ult) can still revive the target Milio's team commits to.
  • Janna: Milio's kick is itself a knockback and stun that can start a pick, while Janna can punish with Zephyr (2nd) and tornado. Breath of Life (Ult) cleanses slows but not airborne crowd control, so it cannot remove Howling Gale's (1st) knockup or undo Monsoon's (Ult) displacement.
  • Morgana: Morgana also brings Tormented Shadow (2nd), Black Shield (3rd), and Soul Shackles (Ult); not only Dark Binding (1st). Breath of Life (Ult) can cleanse a nearby ally's root or tether stun if Milio remains free to cast, but it cannot be used while Milio himself is under cast-inhibiting crowd control.

Milio Support Synergies

The best duo partners for Milio in the Wild Rift support role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.

  • Kog'Maw: Cozy Campfire (2nd) extends Kog'Maw's already long Bio-Arcane Barrage (2nd) range, while Warm Hugs (3rd) supplies shield and movement speed for kiting. Breath of Life (Ult) cleanses nearby non-airborne control, but cannot remove knockups and cannot be cast if Milio is disabled.
  • Lucian: Cozy Campfire (2nd) covers Lucian's short range, and Milio's heal, shield, or Q (1st) immobilization can each trigger Lucian's Vigilance bonus magic damage. Breath of Life (Ult) can cleanse non-airborne lockdown if Milio stays outside the control chain.
  • Ashe: Extra range and speed sharpen her poke-and-slow game, and Breath of Life (Ult) cleanses the lockdown that usually deletes an immobile Ashe.

Early Game

Play the early lane patiently. Cozy Campfire (2nd) grants attack range and healing and applies Fired Up (Passive) at cast and every three seconds; the enchanted ally's next attack or ability hit adds bonus magic damage and a burn, not a slow. Use Ultra Mega Fire Kick (1st) directly on a champion for the knockback and one-second stun, or kick a minion to create the farther, larger slow explosion behind it. Stack Warm Hugs (3rd)' two charges when the shield and movement speed are both needed.

Mid Game

Leave Dragon lane only after the wave is safe, then move with the carry or jungler to establish river vision. At objectives, cast Cozy Campfire (2nd) on yourself to affect nearby teammates or tether it to the ally who needs the range and healing. The tether can move to a new ally after one second, and Warm Hugs (3rd) or Breath of Life (Ult) cast on Milio or the tethered ally mirrors the effect to the other. Use that link to protect two positions while staying outside the enemy's engage range.

Late Game

Before Baron or Elder, rotate with teammates and ward from behind the frontline rather than checking brush alone. Hold Breath of Life (Ult) for nearby non-airborne control and stay far enough back that Milio is not disabled before he can cast. It heals, cleanses, and grants follow-up tenacity, but it cannot undo displacement that already moved the team. Use both Warm Hugs (3rd) charges between larger cooldowns and keep the tether on the carry the enemy is preparing to dive.

Teamfights

Extend the carry's range with Cozy Campfire (2nd) and move the tether if another ally becomes the focus. Use the fire kick's knockback and stun on the first diver, with its later explosion slowing enemies behind them. Breath of Life (Ult) should follow non-airborne control only while Milio remains free to cast; it cannot cleanse knockups. Warm Hugs (3rd)' two stackable charges provide the movement speed and shields needed between those larger cooldowns.

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