Zilean Wild Rift champion guide - Support

Support · Wild Rift Guide

Zilean Support

Zilean Support Guide

Updated for Patch 7.3E
S Tier

Zilean Support Wild Rift overview and best build snapshot

How to play

  • Land two bombs on the same target Your 1st ability stores two bomb charges. Land both on the same target to stun nearby enemies, ideally after slowing the target with your 3rd ability.

  • Keep your speed and shield for danger Your 2nd ability shields and speeds up an ally, while your 3rd ability creates a slowing field. Use them to help your teammate escape an approaching enemy.

  • Use your revive just before lethal damage Your ultimate revives an ally if they die while it is active. Cast it on the teammate being focused just before the lethal hit.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • His double bomb is both poke and a wide area stun, zoning the enemy duo and punishing anyone who clumps to engage.
  • Chronoshift (Ult) revives your carry, turning losing all-ins into even trades and wasting any support built around one burst window.
  • Twisted Timeflow (2nd) gives the duo constant tempo: a shield and speed on both of you, plus sharply reduced cooldowns so the next stun and the next Mirage (3rd) come back fast.

Weaknesses

  • Extremely squishy and slow, so one hook or hard engage that lands before his bombs arm usually kills him.
  • His protection is reactive and telegraphed, and a baited ultimate or dodged stun leaves him with nothing for a long stretch.
  • No hard lockdown beyond the bomb stun, so mobile engage that sidesteps it leaves him unable to start anything.
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Zilean Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Zilean Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Spectral Sickle

Support income for a champion who is stockpiling experience rather than contesting minions.

BOOTS

Crimson Lucidity

Ability haste, since his value is how often his bombs and his revive are available.

CORE BUILD

Black Mist Scythe

Time Bomb (1st) completes the quest from safe range, and the upgrade's haste helps Zilean cycle double bombs, speed boosts, and his revive more often.

Harmonic Echo

Twisted Timeflow (2nd) can spread 30% of healing or 35% of shielding to another nearby ally. If nobody else qualifies, the original target receives the extra protection.

Ardent Censer

Twisted Timeflow (2nd) automatically reaches the nearest ally as well as Zilean, so using it to accelerate an ADC also gives that carry Ardent's attack speed and on-hit damage.

Staff of Flowing Waters

Twisted Timeflow (2nd) shields an ally while making Zilean's basic cooldowns recover 80% faster. Staff adds more ability haste and ability power to that same high-tempo casting window.

Banshee's Veil

Build this when the enemy has a hook or point-and-click stun, since a caught Zilean cannot revive himself.

SITUATIONAL ITEMS

Morellonomicon

Build this when the enemy duo heals through his bombs. Buy Oblivion Orb early, since the anti-heal works from the component.

Oceanid's Trident

Build this when the enemy has shields that keep absorbing his bomb damage.

RUNES

KEYSTONE

Aery

Aery follows his shield as well as his bomb, so it pays out on both halves of what he does.

PRIMARY

Font of Life

His bombs can hit enemy champions, healing him and the lowest-Health allied champion nearby when the rune is ready.

Bone Plating

He is immobile and gets focused first, and this covers the burst thrown before his ultimate is up.

Revitalize

His shield and his revive are both protective effects, so a flat increase to healing and shielding suits his kit.

SECONDARY

Transcendence

Ability haste means more bombs and a faster revive, which is the only stat that changes his impact.

SITUATIONAL RUNES

Perseverance

Take this over Revitalize when crowd control is a bigger threat than stronger heals and shields. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable protects Zilean's narrow chance to place Chronoshift (Ult) before the target takes lethal damage.

Legend: Haste

Take this over Transcendence against teams that repeatedly commit divers or fight around objectives. Shorter Time Bomb (1st) and Chronoshift (Ult) cooldowns help Zilean threaten another control setup and prepare his ally-saving ultimate for the next fight.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. He is slow, squishy and has to walk forward to land his bombs, so Flash is his only escape.

Heal

Heal

His ultimate brings a carry back, but that is on a long cooldown and it happens after they die. This keeps them alive in the fights where it is not ready.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    E Ability
    3rd Ability
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Zilean Support Wild Rift matchups and counters

Wild Rift matchup guide for Zilean Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Zilean Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Zilean Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Lead with a single bomb on the enemy carry when they step up to farm, and attach the second to the same unit when you want the immediate area stun. Twisted Timeflow (2nd) accelerates your two bomb charges and other basic cooldowns while its buff remains, so use that window to cycle another rotation. Save Temporal Mirage (3rd) for the gank or enemy-champion projectile you see coming. When Time in a Bottle (Passive) has enough experience stored to level an ally, share it from safety; champion damage interrupts the channel for one second. Hold river vision early, because every jungle path that reaches you is one you cannot run from.

Mid / Late Game

Levels 9+
Chronoshift (Ult) changes how your carry plays now. With it up, your ADC can step into fights and contest objectives knowing one death gets undone, so plan the aggressive timings together instead of waiting them out. Around dragon and herald, your bomb stun is the setup that lets your team collapse, and Twisted Timeflow (2nd) gets your duo to the pit first or out of a bad one. Bomb the chokes the enemy has to walk through, and watch for the roam: your stun landing on an enemy mid or jungler in the river starts a pick before they know the fight began. Shove the wave before you wander, since you have nothing to defend the lane with once you leave. Before Baron or Elder, stay near the ally most likely to be engaged and avoid checking vision alone. Hold Chronoshift (Ult) until the enemy commits enough damage to threaten a kill, but cast before control prevents you from responding. Use Twisted Timeflow (2nd) and Mirage (3rd) to move the carry away from the first threat, then place the double bomb where pursuers must cross. If the enemy refuses to dive, use the speed to help your frontline enter or leave instead of forcing a risky walk-up.

Teamfights

5v5 Combat
Your job runs in two layers: stun the engage, then cover the carry. Read who steps in first and drop the double bomb on the clump so the stun catches more than one body. Put Chronoshift (Ult) on your ADC before the fight, not after they are already dead, since it is far stronger cast early than as a panic reaction. Spend Twisted Timeflow (2nd) to pull your carry out of a flank or to chase down the runner once your team commits, and lay Temporal Mirage (3rd) between your backline and whatever is walking at it. Beyond the stun, the shield, and that field you have no hard peel and no real escape, so stay behind your frontline and treat every cooldown as your carry's lifeline rather than your own.
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