Wild Rift Guides
Zilean Support Wild Rift Guide
Who counters Zilean in Wild Rift? The toughest Zilean support counters are Thresh, Milio, and Karma. Full Zilean Support counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Zilean is the support who can undo a death. He throws bombs that stick where they land, and a second bomb on the same target detonates the pair early for an area stun. Twisted Timeflow shields him and his nearest ally, speeds them both up, and cuts his own basic cooldowns while it runs, so the next bomb is never far away. Temporal Mirage drops a field that slows enemies and drags enemy projectiles down to a crawl, and Chronoshift revives whoever he places it on. Most enchanters prevent damage; Zilean reverses the worst outcome after it happens. In the Dragon lane he plays a poke-and-revive game. Double-bomb the enemy duo when they walk up for a last hit, run Twisted Timeflow when you and your carry both need the shield and the speed, and drop Temporal Mirage over the skillshots aimed at your duo. Hold the stun for the moment their support commits. Once Chronoshift is up, your carry can take fights they would normally lose, because the worst case is a short setback instead of a real death. The cost is his body. He is one of the most fragile supports in the role, slow on his feet, and his escape is a shared speed buff that only helps if he is standing near the ally he is saving. Miss the bombs, or get caught by a hook before they arm, and he is a squishy body with long cooldowns and nothing left.
Strengths
- His double bomb is both poke and a wide area stun, zoning the enemy duo and punishing anyone who clumps to engage.
- Chronoshift revives your carry, turning losing all-ins into even trades and wasting any support built around one burst window.
- Twisted Timeflow gives the duo constant tempo: a shield and speed on both of you, plus sharply reduced cooldowns so the next stun and the next Mirage come back fast.
Weaknesses
- Extremely squishy and slow, so one hook or hard engage that lands before his bombs arm usually kills him.
- His protection is reactive and telegraphed, and a baited ultimate or dodged stun leaves him with nothing for a long stretch.
- No hard lockdown beyond the bomb stun, so mobile engage that sidesteps it leaves him unable to start anything.
Build Snapshot
Rune Setup
Summoner Spells
Zilean Support Counters
Who counters Zilean Support in Wild Rift (WR)? These champions beat Zilean in the support matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Thresh: Thresh's hook, lantern, and flay are all aimed at the slowest support in the lane, which is you. One landed grab pulls you out of position before your bombs or ultimate can answer.
- Milio: Milio answers your whole kit: his ultimate cleanses the double-bomb stun, his range matches your poke with less mana strain, and his heals mean nobody dips low enough to need your revive.
- Karma: Her poke comes out faster than your bomb cooldowns, her shield absorbs the chunk you stack two spells to land, and her speed boosts carry the whole duo out of your stun.
- Soraka: Every bomb you land gets healed back, and her silence zone lands on the exact spot you cast from. Your revive is a one-time swing while her healing is constant, and constant wins lanes.
Champions Zilean Is Strong Against
Zilean's best matchups in Wild Rift. Zilean holds an edge against these picks in the support role, so look to press the advantage and contest objectives.
- Blitzcrank: One hook ends you, but his single telegraphed engage walks straight into your stun, your poke punishes him for stepping up at all, and Chronoshift undoes the one pick his whole kit exists to land.
- Veigar: Veigar is the most immobile thing in the lane, so your shared speed burst sidesteps his cage while your bombs out-range his setup. Even a landed combo on your carry gets undone by your ultimate.
- Leona: Leona's lane is one long commitment and your kit punishes commitment: the slow makes her engage arrive late, the stun catches her landing, and Chronoshift revives whoever she spent everything to kill.
- Braum: Braum's shield blocks projectiles and your bombs are not projectiles: they detonate no matter what he blocks. He wins extended brawls but has no answer to a kit that chips, kites, and revives.
- Senna: Every soul she wants is a walk into bomb range, so your poke punishes the collection all lane long. Her slow attrition plan also collapses against an ultimate that undoes the one kill she works toward.
Zilean Support Synergies
The best duo partners for Zilean in the Wild Rift support role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.
- Ashe: Twisted Timeflow fixes her one missing stat and Chronoshift lets her play the aggressive arrow angles her kit deserves. Bombs plus her slows lock down anyone you choose.
- Sivir: Double speed ults create the fastest engage-disengage loop in the game, and your revive turns her teamfight utility into two fights of value.
- Zeri: Twisted Timeflow stacks with her passive speed until nothing on the map catches her, and Chronoshift underwrites the aggressive zips her kit wants to take.
Early Game
Lead with a single bomb on the enemy carry when they step up to farm, and detonate the second only when you want the stun, since the combined blast is your one real answer to a walk-up. Twisted Timeflow cuts your cooldowns while it runs, so you can chip the enemy duo more often than most supports without running dry. Save Temporal Mirage for the gank or the skillshot you see coming, since the field slows the projectile as well as the enemy behind it, and remember you have no body to trade with: walking too far forward without a bomb armed makes you a slow, easy kill. Hold river vision early, because every jungle path that reaches you is one you cannot run from.
Mid Game
Chronoshift changes how your carry plays now. With it up, your ADC can step into fights and contest objectives knowing one death gets undone, so plan the aggressive timings together instead of waiting them out. Around dragon and herald, your bomb stun is the setup that lets your team collapse, and Twisted Timeflow gets your duo to the pit first or out of a bad one. Bomb the chokes the enemy has to walk through, and watch for the roam: your stun landing on an enemy mid or jungler in the river starts a pick before they know the fight began. Shove the wave before you wander, since you have nothing to defend the lane with once you leave.
Late Game
Late game you are the reason your carry can stand a half-step too far forward and live. Shadow your ADC, keep Chronoshift ready for the dive or burst combo aimed at them, and use Twisted Timeflow and a well-placed Mirage to move them out of focus before it lands. Your stun is now a fight-deciding area lockdown, so place it on whoever clumps to engage instead of tossing the first bomb at the nearest body. Your whole contribution is your carry's survival and uptime: an alive, revived, sped-up carry wins the damage race, and a Zilean who spent his protection early gave away the only thing his fragile frame was worth.
Teamfights
Your job runs in two layers: stun the engage, then guarantee the carry. Read who steps in first and drop the double bomb on the clump so the stun catches more than one body. Put Chronoshift on your ADC before the fight, not after they are already dead, since it is far stronger cast early than as a panic reaction. Spend Twisted Timeflow to pull your carry out of a flank or to chase down the runner once your team commits, and lay Temporal Mirage between your backline and whatever is walking at it. Beyond the stun, the shield, and that field you have no hard peel and no real escape, so stay behind your frontline and treat every cooldown as your carry's lifeline rather than your own.