Wild Rift Guides

Braum Support Wild Rift Guide

Braum support counters include Zyra, Karma, and Janna. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.

How to play

  • Help your teammate trigger your stun Hit an enemy with your 1st ability or a basic attack to start your passive mark. Four total hits from you and your allies trigger the stun.
  • Face your shield toward the threat Use your 3rd ability to raise your shield toward incoming projectiles while standing between them and your damage dealer.
  • Keep enemies off your carry Use your 2nd ability to jump to an ally, then your 3rd ability to block incoming projectiles or your ultimate to knock up their attacker.

Strengths

  • Unbreakable (3rd) intercepts projectiles from the direction it faces and completely blocks the first champion damage that reaches Braum from that side.
  • Elite peel: he dashes to his ADC, grants both of them resistances, soaks dives, and leaves a long slowing fissure with his ultimate.
  • His slowing poke and stacking stun turn any extended trade into lockdown his carry can finish.

Weaknesses

  • Short effective range, so a poke duo that fights from outside his reach chips him and his carry down freely.
  • His stun needs setup: the marks must stack first, so the lockdown vanishes if his poke and his carry's autos cannot connect.
  • Modest sustain early, and disengage or kiting can blunt his engage, leaving a tanky body with nothing to lock onto.

Build Snapshot

Rune Setup

Summoner Spells

Braum Support Counters

Who counters Braum Support in Wild Rift (WR)? These champions beat Braum in the support matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Zyra: Her plants and skillshots fill the lane with more damage sources than one projectile block can answer, and she zones you off the wave from a range you cannot reach.
  • Karma: Karma pokes harder than you and shields her carry through your slow, blunting both halves of your kit, while her empowered bolt chunks you before you reach mark range.
  • Janna: Howling Gale (1st) interrupts Braum's walk-up before Concussive Blows (Passive) can stack, and Monsoon (Ult) pushes him away from the carry after he commits with Stand Behind Me (2nd). Preserve Unbreakable (3rd) for her allies' projectile follow-up, but stop forcing the 2v2 while Monsoon (Ult) is ready because Janna's disengage resets all four passive stacks.
  • Lulu: Polymorph shuts off the engage your kit lives on, her pix poke chips you all lane, her shields blunt the stun trades your passive builds toward, and Wild Growth (Ult) knocks your engage away right as it lands.

Champions Braum Is Strong Against

Braum's best matchups in Wild Rift. Braum holds an edge against these picks in the support role, so look to press the advantage and contest objectives.

  • Blitzcrank: His entire lane is one grab, and your shield blocks it, leaving a slow melee body with no lane control while the hook sits on cooldown.
  • Thresh: Your shield eats Death Sentence (1st), and once the hook is denied the rest of his kit has little threat, since his pairing needs a caught target to all-in and you refuse to be caught.
  • Pyke: A squishy melee engage who needs his hook and his all-in to function, and you out-tank both, so nobody on your side ever ends up isolated enough for him to reset on.
  • Nautilus: His hook is a projectile your shield denies, and his engage walks straight into the frontline brawl you want, so denying one throw removes his pairing's whole opener.
  • Leona: She has to walk into you to start anything, which is the brawl you were built for: her engage lands on your shield and your peel instead of your ADC.

Braum Support Synergies

The best duo partners for Braum in the Wild Rift support role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.

  • Lucian: His double-shot passive stacks Concussive Blows (Passive) faster than any carry in the game: every short trade ends in your stun. The lane bullies from level one.
  • Jinx: You are the wall her hyper-carry dream needs: Unbreakable (3rd) eats the dive burst, your stun peels, and a protected Jinx with resets ends games on her own.
  • Kog'Maw: Classic bodyguard duty for the biggest late-game payoff: slow and stun everything that approaches, raise the shield, and let the artillery behind you erase the map.

Early Game

Use Winter's Bite (1st) when it will not push the wave into an unsafe position, and coordinate attacks with your carry to finish Concussive Blows (Passive). When a target is one stack from the stun, step forward only if the enemy duo cannot punish the approach. Save Unbreakable (3rd) for the hook, projectile, or burst sequence that would decide the trade. Hold Stand Behind Me (2nd) for peel or a planned engage with follow-up instead of dashing forward without an exit.

Mid Game

As lanes loosen, your kit matters across the whole dragon side of the map. Set deep vision around dragon and the river before your team commits, because your slow poke and ultimate turn a contested pit into a fight your side wins on positioning. Roam only when your carry is safe and the wave is shoved, and look for picks on anyone crossing the river without vision: a passive stun followed by Glacial Fissure's (Ult) knock-up and persistent slow can keep a target from escaping. When Herald or dragon goes live, soak the opening projectile with Unbreakable (3rd) and save Glacial Fissure (Ult) for a clump or a choke the enemy must cross.

Late Game

Late game you are a full-time bodyguard. Stay glued to your carry, keep Unbreakable (3rd) ready for the projectile burst everyone can see coming, and use Stand Behind Me (2nd) to reach them and grant both of you resistances when a flanker commits. Glacial Fissure (Ult) is a fight-changing knock-up followed by a four-second slow zone; place it through a choke or across the route a diver must use. Do not chase and do not duel, because your damage was never the point.

Teamfights

Aim Glacial Fissure (Ult) through as many enemies as possible, then use the slowing ground it leaves to make their follow-up difficult. Stand between their damage and your carry with Unbreakable (3rd) facing whoever is firing. When a diver leaps at your ADC, use Stand Behind Me (2nd) to dash to them and grant both of you armor and magic resistance; the ability does not provide a shield. Keep attacking the nearest target so Concussive Blows (Passive) can reach four stacks and stun them.

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