Braum Wild Rift champion guide - Support

Support · Wild Rift Guide

Braum Support

Braum Support Guide

Updated for Patch 7.3E
S+ Tier

Braum Support Wild Rift overview and best build snapshot

How to play

  • Help your teammate trigger your stun Hit an enemy with your 1st ability or a basic attack to start your passive mark. Four total hits from you and your allies trigger the stun.

  • Face your shield toward the threat Use your 3rd ability to raise your shield toward incoming projectiles while standing between them and your damage dealer.

  • Keep enemies off your carry Use your 2nd ability to jump to an ally, then your 3rd ability to block incoming projectiles or your ultimate to knock up their attacker.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Unbreakable (3rd) intercepts projectiles from the direction it faces and completely blocks the first champion damage that reaches Braum from that side.
  • Elite peel: he dashes to his ADC, grants both of them resistances, soaks dives, and leaves a long slowing fissure with his ultimate.
  • His slowing poke and stacking stun turn any extended trade into lockdown his carry can finish.

Weaknesses

  • Short effective range, so a poke duo that fights from outside his reach chips him and his carry down freely.
  • His stun needs setup: the marks must stack first, so the lockdown vanishes if his poke and his carry's autos cannot connect.
  • Modest sustain early, and disengage or kiting can blunt his engage, leaving a tanky body with nothing to lock onto.
Advertisement

Braum Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Braum Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Relic Shield

Turns the wave into gold and health for a support whose job is standing in front of his carry.

BOOTS

Armored Advance

Armor and health for a champion whose whole plan is being the thing the enemy has to shoot through.

CORE BUILD

Bulwark of the Mountain

Quest income. His gold turns directly into how long his carry survives.

Locket of the Iron Solari

His shield only covers one direction, so build this when damage is coming from everywhere at once.

Knight's Vow

His W (2nd) dashes him to one ally, so pick that same carry and he takes their damage while healing off their output.

Frozen Heart

Build this when the enemy team has a lot of attack speed dependent champions. It stacks with his shield, which already blocks the first hit from that direction.

Force of Nature

Build this when the enemy team has two or more AP champions. The move speed also helps him reach an ally in time.

SITUATIONAL ITEMS

Thornmail

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, and the armor is a bonus against a team that has to shoot through him anyway.

Randuin's Omen

Build this when the enemy team has multiple crit champions. He is standing directly in front of their marksman by design.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control. Tenacity helps Braum resume guarding his carry, while magic resistance covers the spells Unbreakable (3rd) cannot fully prevent.

Redemption

Build this when you keep needing to help a fight you cannot physically reach.

Warmog's Armor

Health and regeneration so he can keep soaking poke through his shield without recalling. Warmog's Heart requires 1250 bonus Health before its out-of-combat regeneration activates.

RUNES

KEYSTONE

Guardian

He is already standing next to the ally he protects, which is exactly what this keystone needs.

PRIMARY

Font of Life

Winter's Bite (1st) can trigger Font of Life from range, healing Braum and his lowest-health nearby ally while also starting the Concussive Blows (Passive) stack his lane wants to follow.

Second Wind

He puts his shield between his carry and the poke, and this covers the damage that goes around it.

Perseverance

Take this against teams whose crowd control prevents the champion's key follow-up. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable helps Braum return to his carry and raise Unbreakable (3rd) before the next projectile arrives.

SECONDARY

Transcendence

Ability Haste helps Braum bring Unbreakable (3rd) and Stand Behind Me (2nd) back for another peel sequence. Take it for spell uptime, not shorter Locket or Redemption cooldowns.

SITUATIONAL RUNES

Bone Plating

Take this over Second Wind when the enemy duo commits one big all-in, since his shield already handles steady chip.

Legend: Haste

Take this over Transcendence against teams with repeated projectile pressure and multiple divers. More frequent Unbreakable (3rd) and Stand Behind Me (2nd) casts help Braum protect his carry throughout an extended fight.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his knock up is how he starts a fight, and his shield does the rest.

Heal

Heal

His shield blocks damage aimed at his carry, and this repairs the damage that got through. The move speed on both of them also breaks a collapse.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
Advertisement

Braum Support Wild Rift matchups and counters

Wild Rift matchup guide for Braum Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Braum Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Braum Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Use Winter's Bite (1st) when it will not push the wave into an unsafe position, and coordinate attacks with your carry to finish Concussive Blows (Passive). When a target is one stack from the stun, step forward only if the enemy duo cannot punish the approach. Save Unbreakable (3rd) for the hook, projectile, or burst sequence that would decide the trade. Hold Stand Behind Me (2nd) for peel or a planned engage with follow-up instead of dashing forward without an exit.

Mid / Late Game

Levels 9+
As lanes loosen, your kit matters across the whole dragon side of the map. Set deep vision around dragon and the river before your team commits, because your slow poke and ultimate turn a contested pit into a fight your side wins on positioning. Roam only when your carry is safe and the wave is shoved, and look for picks on anyone crossing the river without vision: a passive stun followed by Glacial Fissure's (Ult) knock-up and persistent slow can keep a target from escaping. When Herald or dragon goes live, soak the opening projectile with Unbreakable (3rd) and save Glacial Fissure (Ult) for a clump or a choke the enemy must cross. Late game you are a full-time bodyguard. Stay glued to your carry, keep Unbreakable (3rd) ready for the projectile burst everyone can see coming, and use Stand Behind Me (2nd) to reach them and grant both of you resistances when a flanker commits. Glacial Fissure (Ult) is a fight-changing knock-up followed by a four-second slow zone; place it through a choke or across the route a diver must use. Do not chase and do not duel, because your damage was never the point.

Teamfights

5v5 Combat
Aim Glacial Fissure (Ult) through as many enemies as possible, then use the slowing ground it leaves to make their follow-up difficult. Stand between their damage and your carry with Unbreakable (3rd) facing whoever is firing. When a diver leaps at your ADC, use Stand Behind Me (2nd) to dash to them and grant both of you armor and magic resistance; the ability does not provide a shield. Keep attacking the nearest target so Concussive Blows (Passive) can reach four stacks and stun them.
Advertisement

Explore more