Janna Wild Rift champion guide - Support

Support · Wild Rift Guide

Janna Support

Janna Support Guide

Updated for Patch 7.3E
A Tier

Janna Support Wild Rift overview and best build snapshot

How to play

  • Stay close to the teammate you protect Use your 3rd ability to shield your teammate just before damage lands, and stay close enough to help them retreat.

  • Save a tornado for enemies who dive in Use your 1st ability to knock up an enemy who jumps onto your damage dealer, interrupting their attack.

  • Use your ultimate to create space Push nearby enemies away, then keep moving while the healing stays active.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • The best disengage in the role: her tornado and monsoon knock a clean enemy engage into the air and away.
  • Her shield is offense and defense at once, absorbing burst while giving her marksman bonus attack damage in every trade.
  • A premier roamer whose passive speed gets her to mid or river before the enemy support is anywhere close.

Weaknesses

  • Frail with no health to fall back on, so a chain of crowd control deletes her before her peel matters.
  • Her tornado provides hard crowd control, but its delay and travel path make it unreliable for starting a pick.
  • Hooks and long-range poke ignore everything she does, pulling or chipping the carry out from under her shields.
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Janna Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Janna Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Spectral Sickle

Support income for an enchanter who protects her lane partner rather than farming.

BOOTS

Crimson Lucidity

Ability haste and summoner haste. Her value is how often her shield and knock-up are available.

CORE BUILD

Black Mist Scythe

Quest income. She never contests a minion herself, so this is her main source of items.

Harmonic Echo

Eye of the Storm (3rd) can spread 30% of healing or 35% of shielding to another nearby ally. If nobody else qualifies, the original target receives the extra protection.

Ardent Censer

Eye of the Storm (3rd) automatically shields the most wounded nearby ally, making its attack speed and on-hit buff easy to deliver to a carry under pressure.

Redemption

Build this when Janna must influence fights beyond her immediate shield range. Redemption can land as Monsoon (Ult) disengages the enemy, layering another area heal onto the allies she just separated from danger.

Banshee's Veil

Build this when the enemy has a hook or point-and-click stun, since she is the most fragile champion on the map.

SITUATIONAL ITEMS

Shurelya's Battlesong

Team-wide speed on top of her passive, which turns a disengage into everyone repositioning at once.

Mikael's Blessing

Build this when a carry is losing fights to one removable stun or root. Mikael's cleanses the lockdown, then Eye of the Storm (3rd) and Monsoon (Ult) cover the burst that follows.

RUNES

KEYSTONE

Aery

Aery follows her shield as well as her damage, so it pays out on the button she presses most.

PRIMARY

Font of Life

Her Q (1st) can hit an enemy champion to heal her and the lowest-Health allied champion nearby when the rune is ready.

Bone Plating

She is the softest target in the lane, and this covers the engage aimed at her rather than her carry.

Revitalize

It strengthens Eye of the Storm (3rd) and Monsoon's (Ult) healing field, upgrading the protective half of her kit even though Howling Gale (1st) and Zephyr (2nd) remain damage and control tools.

SECONDARY

Transcendence

Ability haste means more shields, which is the only stat that really changes her impact.

SITUATIONAL RUNES

Perseverance

Take this over Revitalize when crowd control is a bigger threat than stronger heals and shields. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Janna cast Monsoon (Ult) or shield the carry before the engage finishes its burst.

Legend: Haste

Take this over Transcendence against repeated dive attempts and sustained pressure on the carry. More frequent Eye of the Storm (3rd) and Howling Gale (1st) casts help Janna protect another trade and interrupt another approach.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash keeps this fragile enchanter alive and lets her reposition for a decisive Monsoon (Ult) knockback.

Heal

Heal

She is a peel support whose job is keeping the carry standing through a dive. Her shield and this together undo far more than her damage ever adds.

SITUATIONAL SPELLS

Ignite

Ignite

Take this over Heal when your lane is set up to kill early rather than survive, since kills there snowball your carry. The Grievous Wounds also makes it strong into champions with a lot of healing.

SKILL ORDER

Skill Priority Order

  1. 1
    E Ability
    3rd Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    Q Ability
    1st Ability
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Janna Support Wild Rift matchups and counters

Wild Rift matchup guide for Janna Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Janna Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Janna Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Lane patiently and play near your carry so Eye of the Storm (3rd) can select them when they are the most wounded nearby ally. The shield grants bonus attack damage while it holds, so trade while the absorb and offensive buff are active, then back off. Keep at least one Howling Gale (1st) charge ready and place the whirlwind along the route an engager must take; it launches automatically after 0.75 seconds, so lead the target instead of waiting to release it manually. Ward the river entrances early, because with a frail body and no dash, a gank you did not see is difficult to survive.

Mid / Late Game

Levels 9+
Mid game is when your roaming matters most. Tailwind (Passive) speeds both Janna and nearby allies, while Zephyr (2nd) sends air elementals to the three nearest champions; speeding allies and damaging enemies; so moving with teammates improves both abilities. A tornado placed from fog can interrupt the enemy's approach, while Monsoon (Ult) peels your jungler out of a lost duel. Around dragon and herald, keep the river warded and save a Gale charge to deny the first engage into the pit. Late game Janna is the counter to the enemy's engage. One Monsoon (Ult) at the right second instantly scatters the attackers, then leaves a three-second field that heals allies who remain inside it. Stay glued to your backline, hold a tornado charge for the diver instead of spending both on poke, and position near the ally you need Eye of the Storm (3rd) to protect; the spell automatically chooses the most wounded nearby ally rather than a manually selected target. Press Monsoon (Ult) once enemies have committed, then fight inside the healing field instead of treating it as a channel.

Teamfights

5v5 Combat
Read the enemy's engage before it lands and place Howling Gale (1st) through the diver's path. Use Monsoon (Ult) once attackers commit inside your backline, and stand close enough for Eye of the Storm (3rd) to protect the focused carry. An early Monsoon (Ult) can give the enemy time to re-engage, while a cast after the dive commits both displaces them and creates a healing zone. Protect the space your carry needs and stay outside the control that would interrupt the channel.
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