Janna Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Heal
How to play
Stay close to the teammate you protect Use your 3rd ability to shield your teammate just before damage lands, and stay close enough to help them retreat.
Save a tornado for enemies who dive in Use your 1st ability to knock up an enemy who jumps onto your damage dealer, interrupting their attack.
Use your ultimate to create space Push nearby enemies away, then keep moving while the healing stays active.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- The best disengage in the role: her tornado and monsoon knock a clean enemy engage into the air and away.
- Her shield is offense and defense at once, absorbing burst while giving her marksman bonus attack damage in every trade.
- A premier roamer whose passive speed gets her to mid or river before the enemy support is anywhere close.
Weaknesses
- Frail with no health to fall back on, so a chain of crowd control deletes her before her peel matters.
- Her tornado provides hard crowd control, but its delay and travel path make it unreliable for starting a pick.
- Hooks and long-range poke ignore everything she does, pulling or chipping the carry out from under her shields.
Janna Support Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Janna Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Support income for an enchanter who protects her lane partner rather than farming.
BOOTS

Ability haste and summoner haste. Her value is how often her shield and knock-up are available.
CORE BUILD

Quest income. She never contests a minion herself, so this is her main source of items.

Eye of the Storm (3rd) can spread 30% of healing or 35% of shielding to another nearby ally. If nobody else qualifies, the original target receives the extra protection.

Eye of the Storm (3rd) automatically shields the most wounded nearby ally, making its attack speed and on-hit buff easy to deliver to a carry under pressure.

Build this when Janna must influence fights beyond her immediate shield range. Redemption can land as Monsoon (Ult) disengages the enemy, layering another area heal onto the allies she just separated from danger.

Build this when the enemy has a hook or point-and-click stun, since she is the most fragile champion on the map.
SITUATIONAL ITEMS

Team-wide speed on top of her passive, which turns a disengage into everyone repositioning at once.

Build this when a carry is losing fights to one removable stun or root. Mikael's cleanses the lockdown, then Eye of the Storm (3rd) and Monsoon (Ult) cover the burst that follows.
RUNES
KEYSTONE

Aery follows her shield as well as her damage, so it pays out on the button she presses most.
PRIMARY

Her Q (1st) can hit an enemy champion to heal her and the lowest-Health allied champion nearby when the rune is ready.

She is the softest target in the lane, and this covers the engage aimed at her rather than her carry.

It strengthens Eye of the Storm (3rd) and Monsoon's (Ult) healing field, upgrading the protective half of her kit even though Howling Gale (1st) and Zephyr (2nd) remain damage and control tools.
SECONDARY

Ability haste means more shields, which is the only stat that really changes her impact.
SITUATIONAL RUNES

Take this over Revitalize when crowd control is a bigger threat than stronger heals and shields. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Janna cast Monsoon (Ult) or shield the carry before the engage finishes its burst.

Take this over Transcendence against repeated dive attempts and sustained pressure on the carry. More frequent Eye of the Storm (3rd) and Howling Gale (1st) casts help Janna protect another trade and interrupt another approach.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash keeps this fragile enchanter alive and lets her reposition for a decisive Monsoon (Ult) knockback.

Heal
She is a peel support whose job is keeping the carry standing through a dive. Her shield and this together undo far more than her damage ever adds.
SITUATIONAL SPELLS

Ignite
Take this over Heal when your lane is set up to kill early rather than survive, since kills there snowball your carry. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 13rd Ability
E - 22nd Ability
W - 31st Ability
Q
Janna Support Wild Rift matchups and counters
Wild Rift matchup guide for Janna Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Leona
Her whole game is the all-in and yours is canceling it: a stored tornado interrupts her stun follow-up, and Monsoon (Ult) sweeps her off your carry the instant she lands her engage.

Nautilus
Dredge Line (1st) gives Nautilus a predictable entry path, and Janna can charge Howling Gale (1st) through that line before Monsoon (Ult) pushes him off the carry after he lands. Save the tornado for the hook follow-up rather than lane poke, shield the first impact, and cast Monsoon (Ult) after Depth Charge (Ult) reaches its target so the remaining crowd-control chain loses its damage follow-up.

Rell
Howling Gale (1st) can interrupt Rell's Crash Down (2nd) approach, and Monsoon (Ult) removes her from the group before Magnet Storm (Ult) gathers multiple targets. Stand outside the initial leap radius, keep one disengage spell for the committed landing, and punish the long window where Rell is dismounted and has no clean exit.

Alistar
Alistar's kill threat is his knockup and headbutt (2nd) combo, and a well timed tornado or monsoon interrupts the follow-up that makes it lethal, so he burns his cooldowns for nothing.

Maokai
His root into dive is exactly the engage your kit cancels: monsoon resets the fight his sapling combo opens, and the tornado zones the angle he wants to root from.
Janna Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Lux
Light Binding (1st) reaches beyond Eye of the Storm (3rd) and roots Janna before she can reposition for Monsoon (Ult), while Lucent Singularity (3rd) repeatedly taxes her short shielding range. Keep the carry offset so one binding cannot catch both of you, shield before Final Spark (Ult) rather than after the root, and trade only while Binding (1st) is on cooldown.

Zyra
Zyra's plants ignore your peel, and her root into burst out-ranges and out-damages a support with no health to spare, so you lose the poke war she forces.

Veigar
Your tornado disengages an all-in, not a cage that drops on top of you with a stun behind it, and he out-ranges you and bursts your carry before your shield matters.

Sona
Sona usually wins through poke and sustain rather than a melee dive, so Janna has fewer obvious knockback targets. She can still engage or counter-engage with Crescendo (Ult) and hold Power Chord (Passive) to stun an approaching enemy; pressure her fragile lane and save Monsoon (Ult) for the follow-up formation, not the first chord alone.

Senna
There is no all-in to peel, just steady chip: her poke out-ranges your shields, her heals undo what your duo trades back, and every soul she collects makes the long game worse for you.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Vayne
Your disengage buys her weak early game time to scale, and shield plus Tumble (1st) spacing makes her impossible to run down. Late game she pays the lane back with interest.

Jinx
Every dive on her dies to your knockup and Monsoon (Ult), and a Jinx who survives the dive gets excited and ends the fight. Pure hyper-carry insurance.

Smolder
You reset every all-in aimed at his stacking phase with Howling Gale (1st) and Monsoon (Ult), and he converts the peace you enforce into a scaled win condition.
Janna Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Janna Support, from early lane control through mid and late game map play to final teamfights.

