Nautilus Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Hook when your teammate can follow Aim your 1st ability around minions to hook a champion, then use a basic attack to root them while your teammate follows up.
Use your ultimate on a key enemy Choose a target your team can reach and follow the knockup with your other control spells.
Keep enemies away from your carry Your first basic attack on an enemy roots them. Save it for someone diving onto your carry, and use your 2nd ability to shield yourself while blocking their path.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Chain crowd control across most of his kit: one hook can lead into his per-target attack root, Riptide's (3rd) slow, and Depth Charge's (Ult) targeted knockup.
- Depth Charge (Ult) pursues one chosen champion and also knocks up enemies along its path, creating pressure on both the target and the teammates standing between you.
- Tanky and sticky once committed, he survives the dive he starts and keeps the enemy carry pinned throughout.
Weaknesses
- Everything runs through the hook, and a miss leaves him a slow body with no engage or escape until it returns.
- Very slow and immobile, so disengage enchanters and hard peel pull him off his target and waste his all-in.
- Low damage on his own, so without his ADC following up, the pick becomes a long stun on a full-health enemy.
Nautilus Support Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Nautilus Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Turns the wave into gold and health for a support who is walking at people rather than farming.
BOOTS

Armor and health, which let him survive the trade his own hook starts.
CORE BUILD

The quest upgrade strengthens the health behind Nautilus's shield, helping him absorb the return damage after Dredge Line (1st) and his passive root commit him.

The large health pool strengthens Nautilus's shield, and out-of-combat regeneration lets him absorb poke, miss a hook, and reset for another engage without recalling. Warmog's Heart requires 1250 bonus Health before its out-of-combat regeneration activates.

Build this when the enemy team has a lot of attack speed dependent champions, which his chain of crowd control is already holding still.

Build this when the enemy team has two or more AP champions. The move speed also helps him close before his hook is up.

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so the carry he hooked stays cut off from it.
SITUATIONAL ITEMS

Nautilus can trigger Catcher with his passive root, hook, or ultimate, turning a reliable catch into extra attack uptime for nearby carries.

Build this when the enemy team has multiple crit champions. Dredge Line (1st) and his passive root hold Nautilus beside the carry, so crit reduction protects him while he chains the rest of his crowd control.

Boot swap against heavy magic damage and crowd control, which lands on him before his own does.

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. Nautilus's layered crowd control keeps him engaged long enough to activate Twinguard before his shield and second rotation arrive.
RUNES
KEYSTONE

Dredge Line (1st), his passive root, Riptide's (3rd) slow, and Depth Charge (Ult) give him crowd control on three basic parts of a normal engage, making Ice Overlord easy to trigger while its durability helps him survive beside the target.
PRIMARY

His hook immobilizes, so the shield arrives on the same button he opens the fight with.

He holds hook range through poke, and this pays that health back before the next attempt.

He is the frontline in every fight, and the health is what keeps his chain crowd control coming.
SECONDARY

Flash into hook is the engage everyone respects, and Hexflash keeps a version of it while Flash is down.
SITUATIONAL RUNES

Take this over Second Wind when the enemy duo answers a missed hook with one all-in. Bone Plating layers with Nautilus's shield so he can survive long enough to root the diver and retreat.

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Nautilus continue from Dredge Line (1st) into his passive root and ultimate instead of stalling mid-chain.

Take this over Hexflash against teams that survive the first catch and keep committing divers. More frequent Dredge Line (1st) and Titan's Wrath (2nd) casts let Nautilus threaten another hook while refreshing his shield.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into his hook is how he lands the anchor on someone standing at the edge of its range.

Ignite
Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Nautilus Support Wild Rift matchups and counters
Wild Rift matchup guide for Nautilus Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Lux
Lux has no dash, so sidestepping Light Binding (1st) creates a clean Dredge Line (1st) window. Her binding passes through and damages minions in Wild Rift, however, and Lucent Singularity (3rd) still slows you, so do not treat the wave as complete safety on the approach.

Sona
Fragile and slower than she looks, her auras mean nothing once she is the one rooted and knocked up, and her thin early health costs her every time she steps up to cast.

Soraka
Soraka has no dash, and Dredge Line (1st) plus your passive root can keep her from repeatedly casting Astral Infusion (2nd). She does not spend health or root herself to heal in Wild Rift, so engage when Equinox (3rd) is unavailable or from an angle where its silence zone cannot stop your follow-up.

Pyke
Pyke plays the same pick game with much less durability. Dredge Line (1st) can punish him while he charges Bone Skewer (1st), and your passive root or targeted Depth Charge (Ult) can catch him after Phantom Undertow (3rd) before his grey-health recovery begins.
Nautilus Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Janna
Howling Gale (1st) can interrupt your approach and Monsoon (Ult) knocks you away from the target before healing Janna's team during its channel. Make her spend one disengage tool before committing Dredge Line (1st), or use Depth Charge (Ult) to force movement and follow after the knockback.

Morgana
Black Shield (3rd) grants crowd-control immunity while its magic shield holds, so it can deny Dredge Line's (1st) displacement or Depth Charge's (Ult) knockup. Your magic damage can break it, however, and Dredge Line (1st) still pulls Nautilus toward a shielded target; track its remaining strength instead of assuming either engage is automatically wasted.

Thresh
Death Sentence (1st) contests the same pick angles, Flay (3rd) can push you away after Dredge Line (1st) brings you in, and Dark Passage (2nd) can extract Thresh's carry unless your root lands before they use it. Pressure the lantern landing point rather than spending every disable on the first body.

Rell
The engage mirror goes her way: her dismount crash lands faster than your walk-up hook, her W (2nd) bulk out-trades your shield, and her shred strips the armor your tank plan leans on.

Braum
Unbreakable (3rd) intercepts Dredge Line (1st) for Braum's carry, while Concussive Blows (Passive) punishes the extended melee trade after you arrive. The hook still connects to Braum himself, so choose whether pulling onto the frontline is useful before throwing it through his shield.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Kai'Sa
Each of Dredge Line's (1st) stun, your passive attack's root, and Depth Charge's (Ult) knockup applies a Plasma stack for Kai'Sa. Those marks also unlock Killer Instinct (Ult), letting her dash into range of the exact target you isolated.

Samira
Dredge Line (1st), your passive root, and Depth Charge (Ult) all trigger Samira's empowered attack against an immobilized enemy; airborne targets also let that attack extend the knockup. Your layered setup gives her time to alternate attacks and abilities for Style before Inferno Trigger (Ult).

Tristana
Your hook holds the target through her full bomb burst, and your follow-up lockdown covers the all-in window after she commits Rocket Jump (2nd).
Nautilus Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Nautilus Support, from early lane control through mid and late game map play to final teamfights.

