Nautilus Wild Rift champion guide - Support

Support · Wild Rift Guide

Nautilus Support

Nautilus Support Guide

Updated for Patch 7.3E
S Tier

Nautilus Support Wild Rift overview and best build snapshot

How to play

  • Hook when your teammate can follow Aim your 1st ability around minions to hook a champion, then use a basic attack to root them while your teammate follows up.

  • Use your ultimate on a key enemy Choose a target your team can reach and follow the knockup with your other control spells.

  • Keep enemies away from your carry Your first basic attack on an enemy roots them. Save it for someone diving onto your carry, and use your 2nd ability to shield yourself while blocking their path.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Chain crowd control across most of his kit: one hook can lead into his per-target attack root, Riptide's (3rd) slow, and Depth Charge's (Ult) targeted knockup.
  • Depth Charge (Ult) pursues one chosen champion and also knocks up enemies along its path, creating pressure on both the target and the teammates standing between you.
  • Tanky and sticky once committed, he survives the dive he starts and keeps the enemy carry pinned throughout.

Weaknesses

  • Everything runs through the hook, and a miss leaves him a slow body with no engage or escape until it returns.
  • Very slow and immobile, so disengage enchanters and hard peel pull him off his target and waste his all-in.
  • Low damage on his own, so without his ADC following up, the pick becomes a long stun on a full-health enemy.
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Nautilus Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Nautilus Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Relic Shield

Turns the wave into gold and health for a support who is walking at people rather than farming.

BOOTS

Armored Advance

Armor and health, which let him survive the trade his own hook starts.

CORE BUILD

Bulwark of the Mountain

The quest upgrade strengthens the health behind Nautilus's shield, helping him absorb the return damage after Dredge Line (1st) and his passive root commit him.

Warmog's Armor

The large health pool strengthens Nautilus's shield, and out-of-combat regeneration lets him absorb poke, miss a hook, and reset for another engage without recalling. Warmog's Heart requires 1250 bonus Health before its out-of-combat regeneration activates.

Frozen Heart

Build this when the enemy team has a lot of attack speed dependent champions, which his chain of crowd control is already holding still.

Force of Nature

Build this when the enemy team has two or more AP champions. The move speed also helps him close before his hook is up.

Thornmail

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so the carry he hooked stays cut off from it.

SITUATIONAL ITEMS

Yordle Trap

Nautilus can trigger Catcher with his passive root, hook, or ultimate, turning a reliable catch into extra attack uptime for nearby carries.

Randuin's Omen

Build this when the enemy team has multiple crit champions. Dredge Line (1st) and his passive root hold Nautilus beside the carry, so crit reduction protects him while he chains the rest of his crowd control.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control, which lands on him before his own does.

Amaranth's Twinguard

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. Nautilus's layered crowd control keeps him engaged long enough to activate Twinguard before his shield and second rotation arrive.

RUNES

KEYSTONE

Ice Overlord

Dredge Line (1st), his passive root, Riptide's (3rd) slow, and Depth Charge (Ult) give him crowd control on three basic parts of a normal engage, making Ice Overlord easy to trigger while its durability helps him survive beside the target.

PRIMARY

Courage of the Colossus

His hook immobilizes, so the shield arrives on the same button he opens the fight with.

Second Wind

He holds hook range through poke, and this pays that health back before the next attempt.

Overgrowth

He is the frontline in every fight, and the health is what keeps his chain crowd control coming.

SECONDARY

Hexflash

Flash into hook is the engage everyone respects, and Hexflash keeps a version of it while Flash is down.

SITUATIONAL RUNES

Bone Plating

Take this over Second Wind when the enemy duo answers a missed hook with one all-in. Bone Plating layers with Nautilus's shield so he can survive long enough to root the diver and retreat.

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Nautilus continue from Dredge Line (1st) into his passive root and ultimate instead of stalling mid-chain.

Legend: Haste

Take this over Hexflash against teams that survive the first catch and keep committing divers. More frequent Dredge Line (1st) and Titan's Wrath (2nd) casts let Nautilus threaten another hook while refreshing his shield.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his hook is how he lands the anchor on someone standing at the edge of its range.

Ignite

Ignite

Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    E Ability
    3rd Ability
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Nautilus Support Wild Rift matchups and counters

Wild Rift matchup guide for Nautilus Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Nautilus Counters

These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Nautilus Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Nautilus Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Lane for the hook, not the farm. Stand so a wall sits behind your target and the enemy duo cannot tell who you are aiming at, then pull, root with your first attack, and let your ADC unload while they are stuck. Your shield and Riptide (3rd) let you step into these trades first and eat the return fire. Respect the matchups where stepping into hook range means stepping into poke: against artillery and disengage, wait out their cooldowns instead of throwing yours away. Keep the river warded, because your engage is the perfect setup for your jungler, and a hook into a gank is two kills instead of one.

Mid / Late Game

Levels 9+
Your pick threat now covers the map. Shove the wave, then hunt: a hook from a brush onto the enemy mid or jungler near dragon wins the fight before it starts. Your ultimate reaches across a skirmish to lock the most important target, so save it for their carry instead of the nearest body. Set up dragon and herald by warding ahead of the timer and engaging onto whoever comes to contest, because one rooted body in a pit fight usually decides the whole thing. Roam with intent: your kit lands ganks that have no business landing. One hook decides whole fights now. You are the opener, so your timing is the team's timing: go when your damage is grouped behind you, and never throw the first hook into a wall of bodies that just eats it. Your ultimate locks the enemy carry from long range, and every fight asks whether to start with it or hold it to peel a diver off your own carry. If their backline is exposed, hook yourself onto it and crack the fight open. If it is not, sit on your carry and be the peel their assassin has to get through.

Teamfights

5v5 Combat
Pick a target, not a direction. The best case is a hook from the flank onto their carry, your root holding them while your team folds in, with your ultimate ready for whoever tries to peel. If the enemy is grouped tight and no clean angle exists, the job flips to peel: body-block for your ADC, throw the hook at the diver instead of the carry, and knock up whatever jumps your backline with your ultimate. Your shield and Riptide (3rd) punish anyone standing near you, so stand where it does the most good. The best Nautilus fights end with the enemy carry spending the whole thing rooted or airborne, never allowed to play.
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