
Stats
- +40 Ability Power
- +10 Ability Haste
- +8% Heal and Shield Power
- +50% Base Mana Regeneration
Official Effects
UNIQUE - ACTIVE - SALVATION: Select a large area. After 2.5 seconds, call down a beam of light that heals allied champions for 150-350 Health (based on ally level) and burns enemy champions for true damage equal to 10% of their maximum Health. (60 second cooldown)
Can be activated while dead.
When Should You Build Redemption?
Build Redemption when your support can add a large area heal to grouped fights and use the global-range active even after dying.
- Best on
- Enchanters and utility supports that already provide teamwide protection and can aim the delayed effect well.
- Good against
- Strong into area poke and extended objective fights; weaker into instant burst, displacement out of the circle, or heavy Grievous Wounds.
- When to buy it
- Usually first to third support item, timed before the game shifts into repeated grouped objective fights.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
Gold Value
- 40ability power=1000g
- 10ability haste=600g
- 8%heal and shield power=800g
- 50%mana regeneration=200g
Gold Efficiency

Redemption listed stats are 106.1% gold efficient.











