Leona Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Go in when your teammate can follow Use your 3rd ability to dash to an enemy only when your lane partner is close enough to deal damage.
Spread out your stuns After your 3rd ability holds an enemy in place, stun them with the attack from your 1st ability. Save your ultimate for when they can move again.
Protect your carry when they are threatened Use your 1st ability to stun an enemy with your next attack when they dive onto your damage dealer.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Zenith Blade (3rd) puts Leona in range for a point-blank Shield of Daybreak (1st) stun. Solar Flare (Ult) is still a delayed ground-targeted cast, so targets can leave its center and take only the outer slow.
- Eclipse's (2nd) bonus armor and magic resistance let her survive a dive, especially when the explosion hits and extends the defenses.
- Her layered lockdown gives roams and river picks reliable setup when teammates can follow.
Weaknesses
- Fully committal: once she dives she has no escape, so a missed or peeled engage strands her in a terrible spot.
- No poke and no sustain, so a lane that refuses to fight leaves her with little to do.
- Hard disengage and cleanse can break her control chain after she has already committed.
Leona Support Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Leona Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Turns the wave into gold and health for a support who wins by walking at people.
BOOTS

Armor and health, which let her survive the trade her own engage starts.
CORE BUILD

Quest income. Her gold turns into how long she can hold a target in place.

The burn scales with bonus health and ticks on everyone she has locked down.

Her stun, root and ultimate all immobilize, so the damage and reveal trigger on almost every ability she casts. What it adds to her armor and magic resist is 20% rather than a flat amount, and Eclipse (2nd) is already a large lump of both, so casting W (2nd) on the way in means the increase lands on the inflated number instead of her base one.

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so it lands on the carry she has pinned rather than only on whoever hits her.

Build this when the enemy team has two or more AP champions. The move speed also helps her close before her dash is up.
SITUATIONAL ITEMS

Leona can trigger Heartsteel after Zenith Blade (3rd) holds her beside a target, turning repeated lane engages into permanent health for later frontline dives.

The shield scales with maximum health and grows for each nearby enemy champion, covering the seconds after she dives into the middle of their team.

Build this when the enemy team has a lot of attack speed dependent champions, which her stuns are already holding in place.

Her ultimate is the engage her team follows, and this turns that same cast into a heal as they arrive.

Build this when the enemy team has multiple crit champions. Zenith Blade (3rd) commits Leona directly onto their carry, and crit reduction keeps her durable after Eclipse (2nd) and her first stun expire.

A team-wide shield timed to her ultimate, so the whole engage arrives with a barrier up.

Damages nearby enemies and heals her for it. She is standing surrounded after every engage.
RUNES
KEYSTONE

Her stun, root and ultimate all immobilize, so almost every ability drops the zone on the group she engaged.
PRIMARY

Her engages leave her in the middle of the enemy team, which is when this gives the most.

She absorbs the lane's damage on purpose, and this pays part of it back between engages.

She engages first and gets hit first, so the pool decides how long her crowd control keeps landing.
SECONDARY

Ability haste means more engages, which is the only thing that changes how much a Leona does.
SITUATIONAL RUNES

Take this over Second Wind when the enemy duo bursts Leona after she engages. Bone Plating layers with Eclipse (2nd) during the three return hits that follow Zenith Blade (3rd).

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Leona continue her own crowd-control chain after Zenith Blade (3rd) commits her.

Take this over Transcendence against durable teams that survive the opening crowd-control chain. More frequent Shield of Daybreak (1st), Eclipse (2nd), and Zenith Blade (3rd) casts help Leona keep a target controlled and refresh her defenses.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into her stun is the engage her whole lane is built around.

Ignite
Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Exhaust
Take this over Ignite when the enemy has a diver your carry cannot survive. Her lockdown already sets up the kill, so this covers the fight instead of adding to the damage.
SKILL ORDER
Skill Priority Order
- 12nd Ability
W - 23rd Ability
E - 31st Ability
Q
Leona Support Wild Rift matchups and counters
Wild Rift matchup guide for Leona Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Seraphine
Seraphine is immobile, but Beat Drop (3rd) can root or stun under the right conditions and Encore (Ult) charms through multiple targets, so she has more than one way to disrupt the dive. Engage after either control spell misses and keep Eclipse (2nd) active through her return damage.

Lulu
Lulu can polymorph Leona after Zenith Blade (3rd) and Wild Growth (Ult) can knock up nearby enemies while giving the target health and a slowing aura. Bait one of those major peel tools or lock Lulu herself before committing the full chain.

Sona
Sona is fragile and has no basic hard crowd control, but Crescendo (Ult) is a real area stun and Song of Celerity (3rd) helps her duo create space. Track the ultimate, then punish her low durability when it is unavailable.

Yuumi
Detached Yuumi is vulnerable, but an attached Yuumi is untargetable while her host remains fully mobile, not stationary. Lock down the host before Yuumi's healing, shielding, and Final Chapter's (Ult) stacking slow can turn the extended fight.

Nautilus
The engage mirror goes your way up close: your resists and Sunlight (Passive) burst out-brawl his slower chain, and his hook needs a clear path while your Zenith Blade (3rd) threatens whenever he plants his feet.
Leona Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Janna
Her tornado interrupts your dash and her ultimate blows your whole team off her carry mid-engage, so every commitment gets peeled straight back out.

Milio
His ultimate cleanses the lockdown you spent everything to land, so a perfect engage turns into a target who simply walks away.

Braum
His shield blocks your engage and his passive stun wins the brawl after it, so he soaks your whole chain on his own body and his team punishes a Leona with no cooldowns left.

Thresh
The lantern pulls your pinned target out of the kill before your ADC finishes, and his hook plus flay (3rd) out-trade your walk-in while he is tanky enough to survive your chain.

Morgana
Black Shield (3rd) can deny your initial control chain, since every stun, snare and Solar Flare (Ult) is crowd control. Bait it, swap targets, or coordinate magic damage to break it before committing the rest of your lockdown.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Miss Fortune
The classic kill lane: your full lockdown holds both enemies for Bullet Time (Ult), and her Double Up (1st) harass means your engages land on half-health targets.

Draven
Your engage hands him free axe uptime on stunned targets, and his absurd early damage means every lockdown you land is a kill and a bounty.

Tristana
She follows your all-in with a jump, a bomb, and a reset, and dives with you the moment Zenith Blade (3rd) commits. The lane that ends at first blood.
Leona Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Leona Support, from early lane control through mid and late game map play to final teamfights.

