Leona Wild Rift champion guide - Support

Support · Wild Rift Guide

Leona Support

Leona Support Guide

Updated for Patch 7.3E
S Tier

Leona Support Wild Rift overview and best build snapshot

How to play

  • Go in when your teammate can follow Use your 3rd ability to dash to an enemy only when your lane partner is close enough to deal damage.

  • Spread out your stuns After your 3rd ability holds an enemy in place, stun them with the attack from your 1st ability. Save your ultimate for when they can move again.

  • Protect your carry when they are threatened Use your 1st ability to stun an enemy with your next attack when they dive onto your damage dealer.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Zenith Blade (3rd) puts Leona in range for a point-blank Shield of Daybreak (1st) stun. Solar Flare (Ult) is still a delayed ground-targeted cast, so targets can leave its center and take only the outer slow.
  • Eclipse's (2nd) bonus armor and magic resistance let her survive a dive, especially when the explosion hits and extends the defenses.
  • Her layered lockdown gives roams and river picks reliable setup when teammates can follow.

Weaknesses

  • Fully committal: once she dives she has no escape, so a missed or peeled engage strands her in a terrible spot.
  • No poke and no sustain, so a lane that refuses to fight leaves her with little to do.
  • Hard disengage and cleanse can break her control chain after she has already committed.
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Leona Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Leona Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Relic Shield

Turns the wave into gold and health for a support who wins by walking at people.

BOOTS

Armored Advance

Armor and health, which let her survive the trade her own engage starts.

CORE BUILD

Bulwark of the Mountain

Quest income. Her gold turns into how long she can hold a target in place.

Sunfire Aegis

The burn scales with bonus health and ticks on everyone she has locked down.

Dawnshroud

Her stun, root and ultimate all immobilize, so the damage and reveal trigger on almost every ability she casts. What it adds to her armor and magic resist is 20% rather than a flat amount, and Eclipse (2nd) is already a large lump of both, so casting W (2nd) on the way in means the increase lands on the inflated number instead of her base one.

Thornmail

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so it lands on the carry she has pinned rather than only on whoever hits her.

Force of Nature

Build this when the enemy team has two or more AP champions. The move speed also helps her close before her dash is up.

SITUATIONAL ITEMS

Heartsteel

Leona can trigger Heartsteel after Zenith Blade (3rd) holds her beside a target, turning repeated lane engages into permanent health for later frontline dives.

Gargoyle Stoneplate

The shield scales with maximum health and grows for each nearby enemy champion, covering the seconds after she dives into the middle of their team.

Frozen Heart

Build this when the enemy team has a lot of attack speed dependent champions, which her stuns are already holding in place.

Radiant Virtue

Her ultimate is the engage her team follows, and this turns that same cast into a heal as they arrive.

Randuin's Omen

Build this when the enemy team has multiple crit champions. Zenith Blade (3rd) commits Leona directly onto their carry, and crit reduction keeps her durable after Eclipse (2nd) and her first stun expire.

Locket of the Iron Solari

A team-wide shield timed to her ultimate, so the whole engage arrives with a barrier up.

Unending Despair

Damages nearby enemies and heals her for it. She is standing surrounded after every engage.

RUNES

KEYSTONE

Ice Overlord

Her stun, root and ultimate all immobilize, so almost every ability drops the zone on the group she engaged.

PRIMARY

Unshakeable

Her engages leave her in the middle of the enemy team, which is when this gives the most.

Second Wind

She absorbs the lane's damage on purpose, and this pays part of it back between engages.

Overgrowth

She engages first and gets hit first, so the pool decides how long her crowd control keeps landing.

SECONDARY

Transcendence

Ability haste means more engages, which is the only thing that changes how much a Leona does.

SITUATIONAL RUNES

Bone Plating

Take this over Second Wind when the enemy duo bursts Leona after she engages. Bone Plating layers with Eclipse (2nd) during the three return hits that follow Zenith Blade (3rd).

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Leona continue her own crowd-control chain after Zenith Blade (3rd) commits her.

Legend: Haste

Take this over Transcendence against durable teams that survive the opening crowd-control chain. More frequent Shield of Daybreak (1st), Eclipse (2nd), and Zenith Blade (3rd) casts help Leona keep a target controlled and refresh her defenses.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into her stun is the engage her whole lane is built around.

Ignite

Ignite

Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Exhaust

Exhaust

Take this over Ignite when the enemy has a diver your carry cannot survive. Her lockdown already sets up the kill, so this covers the fight instead of adding to the damage.

SKILL ORDER

Skill Priority Order

  1. 1
    W Ability
    2nd Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    Q Ability
    1st Ability
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Leona Support Wild Rift matchups and counters

Wild Rift matchup guide for Leona Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Leona Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Leona Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Play the early lane as a constant engage threat, not a poke support. Zenith Blade (3rd) is ranged but commits Leona to the furthest champion it hits, so wait for the enemy carry to step into a line that does not drag you onto the wrong target. Activate Eclipse (2nd) before arriving, then use Shield of Daybreak's (1st) attack reset and leave brief windows for your carry to consume repeated Sunlight (Passive) marks. Ward the bushes and river entrance early: a Leona who knows where the jungler is can commit safely, while a blind one may dash into a countergank.

Mid / Late Game

Levels 9+
Mid game your engage threat covers the map. Solar Flare (Ult) starts fights from outside their vision, so roam mid or pinch the river before objectives and look for a stun onto anyone out of position. Around dragon and herald you decide when the fight starts: engage the enemy carry or their support and let your team collapse on the pinned target. Keep warding the pit approaches so your dive lands on your terms, and remember that turning lane priority into a pick is worth more than another minion. Late game, choose between starting the fight and holding your control for counter-engage. If your team can follow, use vision denial to approach a reachable carry and activate Eclipse (2nd) before committing. Against several divers, stay near your own carry and chain Shield of Daybreak (1st) into Solar Flare (Ult) after the first enemy enters. An unsupported engage leaves Leona stranded, so check ally distance before using Zenith Blade (3rd).

Teamfights

5v5 Combat
Your fight is one decision made well: who to stun and when. Start with Solar Flare (Ult) from range or Zenith Blade (3rd) through the frontline, then place Shield of Daybreak's (1st) reliable stun where it prevents an escape. Eclipse's (2nd) resistances, extended by hitting an enemy with the explosion, help survive the focus that follows. Peeling is also on the table: the attack stun and Solar Flare (Ult) center can lock a diver off your carry, while the outer flare only slows. Space abilities so allies can consume each Sunlight (Passive) mark rather than overlapping every cast instantly.
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