
Stats
- +50 Ability Power
- +4% Movement Speed
- +8% Heal and Shield Power
- +50% Base Mana Regeneration
Official Effects
Censer: Healing or shielding another allied champion grants both of you 30% Attack Speed and 25 on-hit magic damage for 6 seconds.
When Should You Build Ardent Censer?
Build Ardent Censer when you can repeatedly heal or shield an allied carry that makes strong use of attack speed and on-hit damage.
- Best on
- Enchanters paired with auto-attacking marksmen or attack-speed melee carries.
- Good against
- Composition-driven rather than enemy-driven; excellent with Jinx, Kog'Maw, Master Yi-style carries, but weak when allies are spell-based burst champions.
- When to buy it
- Usually first or second enchanter item after support income and boots, timed to your carry's early DPS spike.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
Gold Value
- 50ability power=1250g
- 4%movement speed=75g
- 8%heal and shield power=800g
- 50%mana regeneration=200g
Total Gold Value =2325g
Gold Efficiency

Ardent Censer listed stats are 96.88% gold efficient.
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