Wild Rift Guides
Maokai Support Wild Rift Guide
Maokai support counters include Morgana, Milio, and Lux. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Use saplings to check bushes Throw your 3rd ability into a bush to leave a sapling that spots and attacks approaching enemies. Check bushes this way before walking in.
- Catch enemies when your teammate can follow Use your 2nd ability to dash to and root an enemy, then your 1st ability to knock them toward your teammates.
- Use your ultimate before enemies can spread Send the roots through a narrow path to start a fight or stop enemies from reaching your carry.
Strengths
- Reliable lockdown engage: his dash-root and creeping ultimate pin targets so his ADC can convert the kill.
- Hard to kill thanks to his sustain passive and natural tankiness, letting him dive first and survive.
- Strong vision and zone control with saplings that chip the enemy duo and reveal brush before flanks arrive.
Weaknesses
- His engage is a short dash, so a root that gets spell-shielded or cleansed leaves him stranded in the enemy duo with nothing to threaten.
- Cleanses, crowd-control-blocking spell shields, and disengage tools can undo or punish the root his all-in depends on; ordinary damage shields do not prevent it.
- He brings lockdown and bulk but little burst, so a Maokai who falls behind engages and then offers little else.
Build Snapshot
Rune Setup
Summoner Spells
Maokai Support Counters
Who counters Maokai Support in Wild Rift (WR)? These champions beat Maokai in the support matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Morgana: Black Shield (3rd) can deny Twisted Advance's (2nd) root and leave you committed beside its target. Morgana cannot hit untargetable Maokai during the dash, but she can aim Dark Binding (1st) at the arrival point, so wait out the shield before committing.
- Milio: His cleanse pops your root off the target the moment it lands, which deletes the whole point of your dash, and his speed-ups pull his carry out of your kill window.
- Lux: Lux pokes and bursts from outside your dash range, and her binding catches you the moment you try to close, turning your engage attempt into a death sentence.
- Galio: Galio's magic shield and bulk absorb sapling damage, but they do not prevent Twisted Advance's (2nd) root. The real problem is the return engage: once Maokai arrives, Galio can taunt him and protect the nearby carry.
- Braum: Braum can dash to the rooted carry and grant both of them resistances, then build Concussive Blows (Passive) on Maokai during the melee trade. Unbreakable (3rd) does not erase a planted sapling's area explosion, and Braum has no basic-ability flip, but Glacial Fissure (Ult) and Bramble Smash (1st) can counter-engage each other.
Champions Maokai Is Strong Against
Maokai's best matchups in Wild Rift. Maokai holds an edge against these picks in the support role, so look to press the advantage and contest objectives.
- Nami: Nami has no dash, but Aqua Prison (1st) and Tidal Wave (Ult) are real knockup tools that can peel Maokai or his follow-up after he arrives. Engage from an angle that avoids the bubble, and use Bramble Smash (1st) to keep her away from the rooted carry.
- Soraka: Twisted Advance (2nd) stops Soraka from walking away, but a root does not silence her: she can still cast Astral Infusion (2nd), Wish (Ult), or Equinox (3rd) while rooted. Displace her with Bramble Smash (1st) or layer allied control so she cannot freely heal through the engage.
- Veigar: Veigar is immobile after Event Horizon (3rd) is spent, but untargetability does not make Twisted Advance (2nd) immune to crowd control. Bait or route around the cage before dashing, then root him once its stun is unavailable.
- Pyke: Maokai is difficult for Pyke to burst, but Death From Below (Ult) still executes him whenever he falls beneath its threshold; tankiness does not create immunity. Saplings can expose approach routes, and Twisted Advance (2nd) can follow Pyke once he becomes a valid target in cast range.
Maokai Support Synergies
The best duo partners for Maokai in the Wild Rift support role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.
- Miss Fortune: Your root and Nature's Grasp (Ult) hold the clump that Bullet Time (Ult) erases, and saplings zone the flanks so she channels in peace.
- Twitch: You frontline the chaos his ambushes create: root the counter-engage, zone with saplings, and let Spray and Pray (Ult) shred through the fight you anchor.
- Kog'Maw: You are the tree he hides behind: roots peel divers, your ult walls off the backline, and he out-ranges everything your zone control holds at bay.
Early Game
Prioritize brush saplings when an enemy is likely to trigger them, because their double damage arrives as three bursts; a lane sapling deals less but can pressure the wave. Hold Twisted Advance (2nd) until the root buys real follow-up. Sap Magic (Passive) heals on its empowered basic attack only when Maokai is below 95% health, and casting abilities or being hit by enemy abilities reduces that passive cooldown, so weave the attack once it is ready rather than expecting automatic healing from nearby spell casts.
Mid Game
Before dragon or Herald, move with a teammate to place vision and seed likely entrances with Sapling Toss (3rd). Cast Nature's Grasp (Ult) through a choke when your team can follow the roots, then use Twisted Advance (2nd) on the highest-value reachable target. Roam after the Dragon-lane wave is safe rather than assuming Maokai's durability will rescue a failed trip. In grouped skirmishes, decide whether the first root starts the engage or stops a diver from reaching your carry.
Late Game
Late game you are the lockdown that opens every fight and the body that refuses to die in it. The creeping ultimate starts fights and zones at the same time: rolled through a choke it splits their team, and saved for the engage it snares whoever leads. Around Baron and dragon, set the trap, root the first target your team can collapse on, then fall back to peel for your carry once the burst goes out. You bring almost no damage, so your value is the snare and the frontline, which means staying alive matters more than any chase. An alive Maokai keeps applying crowd control; a dead one gave one engage and nothing more.
Teamfights
Start the fight or split it. The best opening is the vine wall rolling into a clustered team and rooting two or more while your side collapses, but the wall is just as useful rolled sideways to cut their backline off from the fight. After the engage, switch jobs: Twisted Advance (2nd) becomes peel for the diver on your carry, and your body stands between your ADC and everything that wants them. Keep saplings in the chokes so flanks show up before they arrive. You will not top the damage chart and should not try; the fight you win is the one where the snare hit the right target and your carry survived.