Maokai Wild Rift champion guide - Support

Support · Wild Rift Guide

Maokai Support

Maokai Support Guide

Updated for Patch 7.3E
A Tier

Maokai Support Wild Rift overview and best build snapshot

How to play

  • Use saplings to check bushes Throw your 3rd ability into a bush to leave a sapling that spots and attacks approaching enemies. Check bushes this way before walking in.

  • Catch enemies when your teammate can follow Use your 2nd ability to dash to and root an enemy, then your 1st ability to knock them toward your teammates.

  • Use your ultimate before enemies can spread Send the roots through a narrow path to start a fight or stop enemies from reaching your carry.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Reliable lockdown engage: his dash-root and creeping ultimate pin targets so his ADC can convert the kill.
  • Hard to kill thanks to his sustain passive and natural tankiness, letting him dive first and survive.
  • Strong vision and zone control with saplings that chip the enemy duo and reveal brush before flanks arrive.

Weaknesses

  • His engage is a short dash, so a root that gets spell-shielded or cleansed leaves him stranded in the enemy duo with nothing to threaten.
  • Cleanses, crowd-control-blocking spell shields, and disengage tools can undo or punish the root his all-in depends on; ordinary damage shields do not prevent it.
  • He brings lockdown and bulk but little burst, so a Maokai who falls behind engages and then offers little else.
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Maokai Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Maokai Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Relic Shield

Turns the wave into gold and health for a support who wins lane by walking at people.

BOOTS

Armored Advance

Armor and health, which let him survive the trade his own root starts.

CORE BUILD

Bulwark of the Mountain

The quest upgrade gives Maokai the health to survive after Twisted Advance (2nd), while his passive converts time spent tanking that engage into another heal.

Yordle Trap

Twisted Advance (2nd) roots a target to start Catcher, while Bramble Smash (1st) can maintain the control window in which allies use its Attack Speed.

Warmog's Armor

Health and regeneration, so he can keep throwing saplings and soaking poke without recalling. Warmog's Heart requires 1250 bonus Health before its out-of-combat regeneration activates.

Frozen Heart

Build this when the enemy team has several attack-speed carries. Twisted Advance (2nd) roots Maokai beside the target, ensuring Frozen Heart's aura slows their follow-up attacks.

Force of Nature

Build this when the enemy team has two or more AP champions. The move speed also helps him close before his W (2nd) is up.

SITUATIONAL ITEMS

Heartsteel

Twisted Advance (2nd) guarantees Maokai stays beside a target long enough to trigger Heartsteel, and the permanent health also strengthens his passive healing over repeated fights.

Thornmail

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so his roots and saplings keep it applied.

Randuin's Omen

Build this when the enemy team has multiple crit champions. Twisted Advance (2nd) roots Maokai next to the carry, so reducing crit damage lets his passive healing and repeated crowd control take over.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control, which is what peels him off the target he rooted.

Gargoyle Stoneplate

The shield scales with maximum health and grows for each nearby enemy champion, covering the seconds after his W (2nd) lands him in their whole team.

Unending Despair

Damages nearby enemies and heals him for it. He is standing surrounded after every engage.

RUNES

KEYSTONE

Ice Overlord

His Q (1st), W (2nd) and ultimate all immobilize, so the zone lands on almost every engage he starts.

PRIMARY

Courage of the Colossus

His root immobilizes, so the shield arrives on the same cast he engages with.

Second Wind

He steps up to root and takes poke for it, and this refunds enough to keep doing it.

Overgrowth

He walks in ahead of his carry, and the extra health is what keeps him rooting through the answer.

SECONDARY

Hexflash

Flash into his W (2nd) is the engage everyone respects, and Hexflash keeps a version of it while Flash is down.

SITUATIONAL RUNES

Bone Plating

Take this over Second Wind when the enemy duo answers his engage with one big all-in rather than poke.

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Maokai reach another passive heal or Twisted Advance (2nd) after his first engage.

Transcendence

Take this over Hexflash when engage frequency matters more than a surprise angle, since more roots is more chances to start a fight.

Legend: Haste

Take this over Hexflash against teams that force extended fights around narrow terrain. More frequent Bramble Smash (1st) and Twisted Advance (2nd) casts help Maokai keep divers away from his carry after his opening engage.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Flash closes the distance needed to target a priority champion with Twisted Advance (2nd). Once W (2nd) begins it follows that target while Maokai is untargetable, so Flash is about reaching cast range rather than speeding up the root itself.

Ignite

Ignite

Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    E Ability
    3rd Ability
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Maokai Support Wild Rift matchups and counters

Wild Rift matchup guide for Maokai Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Maokai Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Maokai Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Prioritize brush saplings when an enemy is likely to trigger them, because their double damage arrives as three bursts; a lane sapling deals less but can pressure the wave. Hold Twisted Advance (2nd) until the root buys real follow-up. Sap Magic (Passive) heals on its empowered basic attack only when Maokai is below 95% health, and casting abilities or being hit by enemy abilities reduces that passive cooldown, so weave the attack once it is ready rather than expecting automatic healing from nearby spell casts.

Mid / Late Game

Levels 9+
Before dragon or Herald, move with a teammate to place vision and seed likely entrances with Sapling Toss (3rd). Cast Nature's Grasp (Ult) through a choke when your team can follow the roots, then use Twisted Advance (2nd) on the highest-value reachable target. Roam after the Dragon-lane wave is safe rather than assuming Maokai's durability will rescue a failed trip. In grouped skirmishes, decide whether the first root starts the engage or stops a diver from reaching your carry. Late game you are the lockdown that opens every fight and the body that refuses to die in it. The creeping ultimate starts fights and zones at the same time: rolled through a choke it splits their team, and saved for the engage it snares whoever leads. Around Baron and dragon, set the trap, root the first target your team can collapse on, then fall back to peel for your carry once the burst goes out. You bring almost no damage, so your value is the snare and the frontline, which means staying alive matters more than any chase. An alive Maokai keeps applying crowd control; a dead one gave one engage and nothing more.

Teamfights

5v5 Combat
Start the fight or split it. The best opening is the vine wall rolling into a clustered team and rooting two or more while your side collapses, but the wall is just as useful rolled sideways to cut their backline off from the fight. After the engage, switch jobs: Twisted Advance (2nd) becomes peel for the diver on your carry, and your body stands between your ADC and everything that wants them. Keep saplings in the chokes so flanks show up before they arrive. You will not top the damage chart and should not try; the fight you win is the one where the snare hit the right target and your carry survived.
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