Blitzcrank Wild Rift champion guide - Support

Support · Wild Rift Guide

Blitzcrank Support

Blitzcrank Support Guide

Updated for Patch 7.3E
A Tier

Blitzcrank Support Wild Rift overview and best build snapshot

How to play

  • Look for hooks from the side Your 1st ability pulls the first enemy it hits. Use bushes and aim around minions so you can reach the champion.

  • Pull enemies your team can kill Aim for exposed damage dealers instead of dragging a tank onto your teammates.

  • Save your knockup to protect allies Use your 3rd ability to make your next attack knock up an enemy who dives onto your damage dealer.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • A single hook can decide the lane: one grab on a squishy converts straight into a kill for your ADC.
  • Constant engage pressure changes enemy positioning, so even without landing grabs they cannot last hit or ward freely.
  • Real roam and pick threat with his speed boost, turning river and mid into kill setups around objectives.

Weaknesses

  • Rocket Grab (1st) is the safe engage; after it misses, the fallback is a risky Overdrive (2nd) run-in into Power Fist (3rd) followed by the ending self-slow.
  • His peel is single-target and uses the same Rocket Grab (1st) and Power Fist (3rd) cooldowns as his engage, so spending both forward leaves the carry exposed.
  • Immobile with no escape, making you a free target for the assassins and dive comps that ignore your hook.
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Blitzcrank Support Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Blitzcrank Support, including items, runes, summoner spells, and skill order.

STARTING ITEM

Relic Shield

Turns minions he is not last-hitting into gold, and gives him the health to walk up and threaten a hook.

BOOTS

Armored Advance

Armor and health let him survive walking into hook range, which is the only place he does anything.

CORE BUILD

Bulwark of the Mountain

Quest income. His gold turns into surviving long enough to land the next hook.

Yordle Trap

Rocket Grab (1st) or Power Fist (3rd) starts Catcher, so allies waiting beside Blitzcrank gain an Attack Speed window when the pulled target arrives.

Warmog's Armor

Health and out-of-combat regeneration, so a missed hook no longer means recalling. Warmog's Heart requires 1250 bonus Health before its out-of-combat regeneration activates.

Force of Nature

Build this into repeated magic damage. The movement speed helps Blitzcrank find Power Fist (3rd) or hook angles, while the magic resistance protects the position where Rocket Grab (1st) pulls an enemy to him. Blitzcrank does not travel with the hook.

Frozen Heart

Build this when the enemy team has a lot of attack speed dependent champions. The mana is not wasted on him either, since his passive shield is a percentage of maximum mana.

SITUATIONAL ITEMS

Thornmail

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so the carry he hooked is cut off from healing even while they focus someone else.

Randuin's Omen

Build this when the enemy team has multiple crit champions. He pulls their marksman next to himself, so he is the one taking that damage.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control. Tenacity lets Blitzcrank use Power Fist (3rd) or retreat after a failed hook instead of losing the entire trade to one disable.

Abyssal Mask

Increases magic damage taken by enemies near him by 12%, which works because a landed hook pulls the enemy next to his mages.

RUNES

KEYSTONE

Ice Overlord

His hook, knock-up and pull all immobilize, so almost every engage drops the zone on the target.

PRIMARY

Courage of the Colossus

His hook immobilizes, so the shield arrives on the same button he starts the fight with.

Second Wind

He stands in range waiting for a hook and eats chip for it, and this heals that back between attempts.

Overgrowth

He is the one walking forward for hooks, so the health is what lets him survive being the target.

SECONDARY

Hexflash

Flash into hook is his main engage, and Hexflash keeps a version of it while Flash is down.

SITUATIONAL RUNES

Bone Plating

Take this over Second Wind when the enemy duo answers a missed hook with one all-in. Bone Plating covers the opening hits until Blitzcrank's mana shield activates or Power Fist (3rd) creates space.

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Blitzcrank follow a hook with Power Fist (3rd) instead of being stopped between them.

Transcendence

Take this over Hexflash when hook uptime matters more than a surprise angle on it.

Legend: Haste

Take this over Hexflash when the draft favors repeated pick attempts over surprise Flash engages. Shorter Rocket Grab (1st) and Power Fist (3rd) cooldowns help Blitzcrank threaten another catch or peel after the first attempt.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into hook is the reason a target who respects his range still gets grabbed.

Ignite

Ignite

Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Heal

Heal

Take this over Ignite when your carry is the one being dived. He can pull a hooked enemy in, but he cannot undo damage that has already landed on his lane partner.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    E Ability
    3rd Ability
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Blitzcrank Support Wild Rift matchups and counters

Wild Rift matchup guide for Blitzcrank Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Blitzcrank Support Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Blitzcrank Support, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Lane as a visible hook threat. Use brush or the side of the wave to make the enemy carry respect Rocket Grab (1st) while your marksman farms and trades. Cast when the support steps away from minion cover or the carry commits to a last-hit, then follow with Power Fist (3rd) and Static Field (Ult). Do not spend the hook into a blocked line, because its cooldown removes most of your pressure. Ward your flank before holding an aggressive position, since Blitzcrank has no clean exit from a gank.

Mid / Late Game

Levels 9+
Overdrive (2nd) matters most in the mid game. Shove the wave with your duo, then walk the river looking for a grab on a mid laner or jungler who thinks the fog is empty. A single pick here wins dragon or herald before the contest even starts, so time your roams to the objective timer instead of wandering at random. Keep vision tight around the pit: a hook from a warded brush onto whoever steps in first hands your team the numbers fight. One grab that starts an objective fight is worth more than several landed in lane. One grab still wins fights, but now target choice is everything. You want the enemy carry or their key backline threat, and a hook that drags one of them out of formation usually decides the fight on the spot. Position on the flank or just off your frontline, where you threaten an angle their squishies have to respect, and hold the engage instead of spending it on the nearest tank. A wasted grab late is not just a missed pick: your team starts the fight a man short while your hook sits on cooldown.

Teamfights

5v5 Combat
Your contribution often happens before the fight begins. The best case is a grab from fog onto their carry, followed by Power Fist (3rd) and Static Field (Ult). If the clean angle is not there, keep Rocket Grab (1st) and Power Fist (3rd) for the diver reaching your backline; Blitzcrank has no ally shield or heal, but those two crowd-control tools can peel when they were not already spent on engage.
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