Staff of Flowing Waters

completed • upgraded

Staff of Flowing Waters

Support AP item

Stats

  • +50 Ability Power
  • +10 Ability Haste
  • +8% Heal and Shield Power
  • +50% Base Mana Regeneration

Official Effects

Rapids: Healing or shielding another allied champion grants both of you 40 Ability Power and 15 Ability Haste for 6 seconds.

When Should You Build Staff of Flowing Waters?

Build Staff when you repeatedly heal or shield allies that make strong use of Ability Power and Ability Haste.

Best on
Enchanters supporting AP carries, ability-heavy teams, or multiple spellcasters.
Good against
Composition-driven rather than a direct counter; excellent with AP and cooldown-reliant allies, but Ardent Censer is better for an auto-attack-focused carry.
When to buy it
Usually first or second enchanter item, timed to the point when your AP teammates begin grouping for fights.

Gold Efficiency Breakdown

A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.

State

Gold Value

  • 50ability power=1250g
  • 10ability haste=600g
  • 8%heal and shield power=800g
  • 50%mana regeneration=200g
Total Gold Value =2850g

Gold Efficiency

  • Staff of Flowing Waters

    Staff of Flowing Waters listed base state is 118.8% gold efficient.

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