
Build Path
Stats
- +55 Attack Damage
- +45 Magic Resistance
- +10 Ability Haste
Official Effects
UNIQUE - LIFELINE: Upon taking magic damage that would reduce your Health below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs 220-530 magic damage for 3 seconds. (75 second cooldown)
When Should You Build Maw of Malmortius?
Build Maw when an AD carry needs offensive stats but a major magic-damage threat can otherwise burst them before they fight back.
- Best on
- AD fighters, assassins, and marksmen that can use the shield window to continue dealing damage.
- Good against
- Excellent against fed AP assassins and burst mages; poor into physical-heavy teams and less reliable when Oceanid's Trident reduces shields.
- When to buy it
- Buy Hexdrinker early if necessary, then usually complete Maw second to fourth after enough damage is established.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
State
Gold Value
- 55attack damage=2291.8g
- 45magic resistance=1125g
- 10ability haste=600g
Gold Efficiency

Maw of Malmortius listed base state is 133.9% gold efficient.
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