Vi Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Look for a clear punch angle Hold your 1st ability to charge a longer dash, then release it toward the enemy. Approach from the side so you do not run into their whole team.
Build your shield before taking heavy damage Attacks and abilities build stacks for your 2nd ability. Activate it when heavy damage is coming to turn those stacks into a larger shield.
Use your ultimate on a reachable target Lock down an enemy damage dealer when your teammates are close enough to follow.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- One of the most reliable gank threats in the jungle, with a charged knockup, a slow, and a lock-on ultimate.
- A fast early clear gives her time to gank, contest river, or reset before slower junglers finish their route.
- Her unstoppable single-target ultimate pulls the enemy carry out of position regardless of dashes or walls.
Weaknesses
- Vault Breaker (1st) is usually her entry, leaving no reliable escape after she commits.
- Cease and Desist (Ult) can carry her beyond allied follow-up and strand her inside the enemy team.
- Strong peel protects her intended target and controls Vi at the exact point where her engage ends.
Vi Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Vi Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage. Her passive already deals a percentage of the target's max health every third hit.
BOOTS

The omnivamp pays her back through the dives her ultimate commits her to.
CORE BUILD

Spellblade triggers on the empowered attack her E (3rd) gives her, which speeds up her clear. The move speed also helps her stick to whoever she charged at.

After Vault Breaker (1st) lands, Vi's first E (3rd)-enhanced attack procs the crit and heal, helping her survive the collapse that follows an ultimate engage.

Spreads burst damage out over a few seconds, buying her time to finish a target her ultimate locked onto.

Revives her once after dying. Her ultimate drags her into the middle of their team by design.

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist, which her ultimate commits her to.
SITUATIONAL ITEMS

Stacks permanent health from trades, which suits a diver who has to survive the collapse after arriving.

Percent current health damage on every attack, stacking with the max health damage her passive already applies.

Build this when the enemy has shields that keep a locked-down carry alive through her burst.

Build this against armor stackers or enemies who outlast a dive she cannot repeat immediately.

Boot swap against heavy physical damage, when armor carries her through the collapse after her ultimate lands.

Boot swap against heavy magic damage. The tenacity also keeps her charge from being cut short.

Replace Trinity Force when Vi is enabling several physical teammates against heavy Armor and values Health and team shred over Spellblade burst. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Replace Guardian Angel when Vi needs to survive the first collapse after her ultimate so she can keep attacking. Health, permanent Tenacity, and a bonus-Health Lifeline shield help you survive the return damage. Choose this or Maw of Malmortius for your Lifeline slot.

Replace Death's Dance when magic burst is the main danger after Vi reaches her target. Magic Resistance and a magic-damage Lifeline shield preserve offensive pressure against AP burst. Choose this or Sterak's Gage for your Lifeline slot.

Replace Death's Dance when a fed crit carry is the target Vi must lock down and survive. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

Replace Death's Dance when repeated magic damage follows Vi throughout the dive. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Replace Death's Dance when physical healing threats survive Vi's engage and the team needs reliable anti-heal. Armor and Grievous Wounds answer healing physical attackers. Your own damage also applies anti-heal, so you do not need to wait for them to attack you.
RUNES
KEYSTONE

Her dive is an extended fight on one target, so she stacks quickly and the healing pays for arriving alone.
PRIMARY

Her ultimate carries her into their team, which is when this gives the most.

Her charge locks her onto one target inside their team, and this blunts everyone else's answer.

Her charge locks her into the enemy team, and the health is what she absorbs their answer with.
SECONDARY

Attack speed builds her passive stacks faster, which is where her percent health damage comes from.
SITUATIONAL RUNES

Take this over Legend: Alacrity when the enemy stacks health, since her passive already scales with it.

Take this over Conqueror when the early jungle is the problem rather than the extended fight.

Take this over Legend: Alacrity when her charge and ultimate are opening fights, since both set up the bonus true damage.

Take this over Legend: Alacrity against durable teams when repeated control matters more than extra attack speed. Shorter Vault Breaker (1st) and Excessive Force (3rd) cooldowns help Vi stay on a target and prepare another shield through ability hits.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into her charge is how she reaches someone standing behind their wave.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Vi Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Vi Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Master Yi
Master Yi needs uninterrupted attacks, but he is untargetable during Alpha Strike (1st). Hold Vault Breaker (1st) or your ultimate until he reappears, then chain the knockups before he can resume attacking.

Nidalee
Nidalee wants to poke from range, but your Q (1st) closes the gap straight through her spears, and she has no bulk to survive once the brawl starts.

Zed
Zed's whole identity is his shadow escape, and your point-and-click ult ignores it, pinning him mid-combo before the swap can pull him to safety.
Vi Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Nunu & Willump
Nunu's knockup interrupts your Vault Breaker (1st) the instant you commit, his bulk shrugs off your burst, and he peels the carry you actually wanted, so your single-target dive gets nothing.

Taliyah
Taliyah shoves you back out of your own engage with Seismic Shove (2nd), an empowered Threaded Volley (1st) from Worked Ground can slow your approach, and her poke chunks you before Vault Breaker (1st) connects.

Rammus
Rammus turns your engage against you: his taunt locks you onto him while Defensive Ball Curl (2nd) reflects the autos Denting Blows (Passive) stack, and your physical burst does little into his armor.
Vi Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Vi Jungle, from early lane control through mid and late game map play to final teamfights.

