Wild Rift Guides
Nunu & Willump Jungle Wild Rift Guide
Nunu & Willump jungle counters include Olaf, Fiddlesticks, and Evelynn. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Look for early snowball ganks Hold your 2nd ability to start rolling a snowball before entering the lane. Steer it into the enemy to knock them up.
- Use your bite with Smite on objectives Use your 1st ability and Smite together when a dragon or Baron is low on health to help secure it.
- Use your ultimate where enemies must stay close Hold your ultimate after an enemy is knocked up or rooted so they stay inside its slowing area. Release it to deal damage before they escape.
Strengths
- Fastest jungle clear and top objective control, since the bite that heals off camps also chunks dragon and Baron.
- A roaming threat with a built-in knockup engage and a full-team slowing ultimate, starting fights wherever he chooses.
- Tanky and self-sustaining: he eats camps to heal and becomes very hard to kill with a couple of resist items.
Weaknesses
- Telegraphed and interruptible: the snowball ramp is obvious and the blizzard channel dies to a single point of crowd control.
- Weak raw damage in the early 1v1, so a real predator beats him before his tankiness and ultimate come online.
- He relies on his team to convert, since the knockup and slow set up kills he rarely closes alone.
Build Snapshot
Rune Setup
Summoner Spells
Nunu & Willump Jungle Counters
Who counters Nunu & Willump Jungle in Wild Rift (WR)? These champions beat Nunu & Willump in the jungle matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Olaf: Olaf's true damage shreds your health stack and his crowd-control-immune ultimate ignores the Blizzard (Ult) slow entirely, so he just walks through your kit and out-duels you.
- Fiddlesticks: Fiddlesticks punishes the big health bar you stack: his drain and burst are magic that scales off your size, his fear strands you while it ticks, and his ambush ultimate chunks you before the bite heals it back.
- Evelynn: Evelynn ignores your bulk by bursting it with magic once her charm holds you, and her camouflage means the fight starts before you can ever land the knockup.
Champions Nunu & Willump Is Strong Against
Nunu & Willump's best matchups in Wild Rift. Nunu & Willump holds an edge against these picks in the jungle role, so look to press the advantage and contest objectives.
- Wukong: Wukong's dash-and-burst combo cannot drop your health bar, your bite heals through the trade, and his clone trick does nothing against a point-blank knockup that answers his engage.
- Warwick: Warwick's pickoff hangs on his suppress leap, and your knockup snaps him out of the air before it lands, while your health bar outlasts what his drain can chew through.
- Viego: Viego lives on resets, and a tanky yeti never hands him the kill that refreshes his kit: your knockup breaks his combo and your health bar outlasts his burst and passive healing.
Early Game
Route Consume (1st) through the large monster in each camp and use its healing to leave the jungle ready to gank. Nunu can roll Biggest Snowball Ever! (2nd) into a lane after only a few camps when the wave is extended or an ally has crowd control, then return to the remaining route without losing much health. When every lane is neutral, keep clearing and use the earlier river arrival instead of forcing a snowball the enemy can simply sidestep. Your early value is setup rather than raw dueling. Charge the snowball through fog, steer it along the target's escape line, then layer Snowball Barrage (3rd) while your ally deals the damage. Contest scuttle with lane support and combine Consume (1st) with Smite when it matters; do not turn a champion built for ganks and secure into a stationary duel against an early fighter.
Mid Game
Consume (1st) plus Smite makes Nunu unusually strong at starting, threatening, and securing early objectives. Contest freely when your team is ahead. When the game is even, still lean dragon, and take Herald only when your team can actually use the tower it buys. Between objectives, take a dragon then immediately look for the next gank while the enemy resets. A long snowball roll out of fog onto a mid laner or marksman creates the pick that wins the next objective fight before it starts.
Late Game
Use Consume (1st) and Smite as an objective-secure combination, but start Baron only after tracking the enemy jungler and the lanes that can collapse. Threaten Biggest Snowball Ever! (2nd) from a side route and steer it toward a target your team can reach. Save Absolute Zero (Ult) for a choke, a layered engage, or a peel situation where enemies cannot simply leave the channel. Build enough durability to frontline, then disengage when the secure tools are unavailable instead of dying before the next objective attempt.
Teamfights
Your teamfight is engage and area control. Roll a snowball into the densest part of their formation for the knockup, then drop Absolute Zero (Ult) on the pile so the whole enemy team crawls through the slow while your damage dealers work. The snowball's ramp means you want to start it from a flank or from fog, not from a spot they can sidestep, and the blizzard should land where it catches two or three enemies rather than chasing one. Protect the channel: it is a long cast and a single stun ends it, so commit once their key crowd control is spent or your team stands between you and the danger. Done right, you are the wall their backline cannot walk through.