Nunu & Willump Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Look for early snowball ganks Hold your 2nd ability to start rolling a snowball before entering the lane. Steer it into the enemy to knock them up.
Use your bite with Smite on objectives Use your 1st ability and Smite together when a dragon or Baron is low on health to help secure it.
Use your ultimate where enemies must stay close Hold your ultimate after an enemy is knocked up or rooted so they stay inside its slowing area. Release it to deal damage before they escape.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Fastest jungle clear and top objective control, since the bite that heals off camps also chunks dragon and Baron.
- A roaming threat with a built-in knockup engage and a full-team slowing ultimate, starting fights wherever he chooses.
- Tanky and self-sustaining: he eats camps to heal and becomes very hard to kill with a couple of resist items.
Weaknesses
- Telegraphed and interruptible: the snowball ramp is obvious and the blizzard channel dies to a single point of crowd control.
- Weak raw damage in the early 1v1, so a real predator beats him before his tankiness and ultimate come online.
- He relies on his team to convert, since the knockup and slow set up kills he rarely closes alone.
Nunu & Willump Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Nunu & Willump Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Health provides a larger safety margin while Nunu cycles Consume (1st) during clears and prepares a snowball gank.
BOOTS

Armor and health, which let him survive long enough to finish the channels his kit is built around.
CORE BUILD

Sunfire adds steady area damage while Nunu stays beside camps or channels Absolute Zero (Ult) near enemies. Choose it for Health, Armor, and proximity damage rather than a mandatory jungle-clear purchase.

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so his bite and blizzard keep it on a group.

Build this when the enemy team has two or more AP champions. The move speed also helps him reach the position his ultimate needs.

Build this when the enemy team has a lot of attack speed dependent champions. Their attacks cannot interrupt Absolute Zero (Ult), but slowing them down means fewer of them land before it goes off.

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. His ultimate keeps him there for three seconds.
SITUATIONAL ITEMS

Build this when the enemy team has multiple crit champions. Randuin's gives Nunu the durability to keep channeling Absolute Zero (Ult) while a marksman is free to attack him.

Boot swap against heavy magic damage and crowd control. Tenacity does not save the channel, since any disrupting crowd control cancels it outright, but shorter lockdown means he spends less of the fight unable to start it.

Momentum builds while his snowball rolls, which suits a champion whose engage is a long approach at speed.

Increases magic damage taken by enemies near him by 12%, which works because his snowball and ultimate cluster them together.
RUNES
KEYSTONE

His W (2nd) knocks up and his E (3rd) roots, so the zone lands on the group he has already gathered.
PRIMARY

His knock-up triggers the shield as he enters the fight, helping him survive the focus that follows.

His ultimate is a long channel, and this keeps him alive through the damage thrown to stop it.

Permanent health from camps suits a jungler whose job is surviving a three second channel in the middle of a fight.
SECONDARY

Ability haste means more bites and more snowballs, which is his clear speed and his engage frequency.
SITUATIONAL RUNES

Take this over Transcendence for extended objective fights against teams that stay in range. More frequent Consume (1st) and Snowball Barrage (3rd) casts help Nunu sustain through the brawl and threaten another root.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into his ultimate is how he lands the full channel on a team that would have walked out of it.

Smite
You are playing Jungle, you always take Smite. Consume (1st) plus Smite is one of the strongest objective-secure combinations in the game; cast both together so opponents cannot react between the two damage instances. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Nunu & Willump Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Nunu & Willump Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Wukong
Wukong's dash-and-burst combo cannot drop your health bar, your bite heals through the trade, and his clone trick does nothing against a point-blank knockup that answers his engage.

Warwick
Warwick's pickoff hangs on his suppress leap, and your knockup snaps him out of the air before it lands, while your health bar outlasts what his drain can chew through.

Viego
Viego lives on resets, and a tanky yeti never hands him the kill that refreshes his kit: your knockup breaks his combo and your health bar outlasts his burst and passive healing.
Nunu & Willump Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Olaf
Olaf's true damage shreds your health stack and his crowd-control-immune ultimate ignores the Blizzard (Ult) slow entirely, so he just walks through your kit and out-duels you.

Fiddlesticks
Fiddlesticks punishes the big health bar you stack: his drain and burst are magic that scales off your size, his fear strands you while it ticks, and his ambush ultimate chunks you before the bite heals it back.

Evelynn
Evelynn ignores your bulk by bursting it with magic once her charm holds you, and her camouflage means the fight starts before you can ever land the knockup.
Nunu & Willump Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Nunu & Willump Jungle, from early lane control through mid and late game map play to final teamfights.

