Wukong Wild Rift champion guide - Jungle

Jungle · Wild Rift Guide

Wukong Jungle

Wukong Jungle Guide

Updated for Patch 7.3E
A Tier

Wukong Jungle Wild Rift overview and best build snapshot

How to play

  • Clear camps between ganks Use your 2nd ability beside a camp to create a clone that attacks with you, and keep farming while watching for exposed lanes.

  • Approach with your clone's invisibility Use your 2nd ability to leave a clone and briefly turn invisible. Get closer before dashing onto the enemy with your 3rd ability.

  • Save your ultimate for fights with follow-up Knock enemies up when nearby teammates can attack, then use the second cast as the fight continues.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Excellent gank and skirmish setup: the clone fakes engages and the Cyclone (Ult) knockup turns close duels into kills.
  • Sticky, mobile diver who can commit onto a backline and then dash or stealth out if the fight goes wrong.
  • Strong early and mid game duelist and counter-ganker who turns leads into picks and stolen objectives.

Weaknesses

  • No range and no escape once his dash and clone are spent, so clean lockdown kills him mid-dive.
  • Front-loaded power: if a faster jungler wins the early game, his snowball never starts and pure farmers pass him.
  • His tricks need the enemy to guess wrong, so patient opponents who hold their crowd control see through the clone.
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Wukong Jungle Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Wukong Jungle, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage, which feeds the empowered attack his Q (1st) gives him.

BOOTS

Armorcrusher Boots

Early lethality, which sharpens the burst his clone-and-dash ganks deliver.

CORE BUILD

Trinity Force

Spellblade triggers on the empowered attack his Q (1st) already is, which speeds up his clear and sharpens his ganks.

Sundered Sky

Golden Staff (1st) is an empowered basic attack, so it delivers Sundered Sky's first-hit crit and heal as soon as Wukong exits his clone or dash.

Serylda's Grudge

The slow keeps a laner from walking out of his ultimate, which is where his ganks usually lose the kill. The slow only applies below 60% target Health.

Goredrinker

The active heals more for each enemy it hits, and his ultimate already puts him in the middle of several of them. It pays off most against a team with several melee champions, who stay close enough together for one cast to catch more than one.

Guardian Angel

Revives him once after dying. His clone buys one deception, not a second life.

SITUATIONAL ITEMS

Black Cleaver

Replace Serylda's Grudge when Wukong can spread Armor reduction with his spin and enable several physical teammates. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Serpent's Fang

Build this when the enemy has shields that absorb the burst his ultimate opens.

Armored Advance

Boot swap against heavy physical damage, when armor is what keeps the dive survivable.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control, which buys the tenacity his commit needs.

Sterak's Gage

Replace Guardian Angel when Wukong needs to survive the opening focus to reach his second ultimate cast. Health, permanent Tenacity, and a bonus-Health Lifeline shield help you survive the return damage. Choose this or Maw of Malmortius for your Lifeline slot.

Death's Dance

Replace Guardian Angel when Wukong can help secure a takedown during his engage and use the recovery to continue fighting. Armor and delayed physical and magic damage buy time; a champion you recently damaged must die to clear the stored damage and trigger its heal.

Force of Nature

Replace Guardian Angel when magic damage is the main threat throughout Wukong's two-stage engage. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Randuin's Omen

Replace Guardian Angel when crit carries punish Wukong between knockups. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

RUNES

KEYSTONE

Conqueror

His attacks and abilities stack it as he enters a fight, and his two ultimate casts help him keep the stacks active through an extended engage.

PRIMARY

Triumph

His ganks are meant to convert into kills, and refunding health mid-fight lets him survive the collapse.

Cut Down

His spin grinds through whoever is near him, which is usually the frontline this pays out against.

Legend: Alacrity

Attack speed works with Nimbus Strike's (3rd) four-second attack-speed window and lets repeated attacks reduce Golden Staff's (1st) remaining cooldown more quickly.

SECONDARY

Sudden Impact

His E (3rd) is a dash, so the bonus true damage triggers as he reaches his target.

SITUATIONAL RUNES

Unshakeable

Take this when his ultimate commits him into the whole enemy team rather than picking off a laner.

Bone Plating

Take this when Wukong needs to blunt the first burst after Nimbus Strike (3rd) or Cyclone (Ult) commits him into the enemy team.

Overgrowth

Take this when your team composition needs Wukong to be the frontline rather than another damage threat.

Legend: Haste

Take this over Legend: Alacrity against durable teams that let Wukong stay in the fight. Shorter Crushing Blow (1st) and Warrior Trickster (2nd) cooldowns give him more armor-shredding attacks and another clone-assisted reposition.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his ultimate is how he starts a fight on a group who never saw him coming.

Smite

Smite

You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Wukong Jungle Wild Rift matchups and counters

Wukong Jungle Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Wukong Jungle, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Use the first clear to reach the side with the best lane setup instead of forcing a fixed route every game. Take Scuttle when lane priority protects the river and use the experience toward level five, when Cyclone (Ult) makes the next gank much harder to escape. Before that point, gank lanes that already have crowd control or an overextended target. Return to camps when no lane offers a clean angle so a failed visit does not cost both tempo and experience. Contest Scuttle only when the nearby lanes can move or you have tracked the enemy jungler away from support. Warrior Trickster (2nd) can absorb the first important spell or cover your retreat. Invade a predictable farmer after confirming lane priority and an exit route; taking one camp is not worth being collapsed on without Nimbus Strike (3rd) or the clone available.

Mid / Late Game

Levels 9+
Crash or cover the nearby lanes before starting an objective, then look for Cyclone (Ult) on the enemy jungler or backline as they enter river. Herald is a useful conversion when it can break a turret, while dragon is stronger when your lanes can arrive first and your composition wants repeated grouped fights. If the enemy controls the entrance, trade for camps, a wave, or the opposite objective instead of using Warrior Trickster (2nd) to face-check the pit. Between objectives, gank the lanes that are already pushing and turn every won skirmish into an objective. Keep your income up by mixing ganks with quick camps, and remember the clone works as a vision and bait tool from fog, not just a burst button. Group before Baron and Elder rather than taking a distant side-lane duel. Approach from swept vision and look for a Cyclone (Ult) angle on several enemies, but keep Warrior Trickster (2nd) available until the target and enemy control spells are clear. If the enemy backline cannot be reached, use Cyclone (Ult) to interrupt divers and protect your own sustained damage. A visible flank can still force the enemy away from the pit, so do not reveal yourself early by clearing a ward in their sight.

Teamfights

5v5 Combat
Wait until your team can follow before committing Nimbus Strike (3rd) and Cyclone (Ult). From a flank, use Warrior Trickster (2nd) to change the entry line or absorb a key spell, then move Cyclone (Ult) through the carry and nearby peel. Keep the recast for the enemy's reposition or for a second disruption after your team arrives. If the frontline blocks access to the backline, protect your carry and damage the reachable target rather than crossing the entire formation alone.
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