Wukong Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Clear camps between ganks Use your 2nd ability beside a camp to create a clone that attacks with you, and keep farming while watching for exposed lanes.
Approach with your clone's invisibility Use your 2nd ability to leave a clone and briefly turn invisible. Get closer before dashing onto the enemy with your 3rd ability.
Save your ultimate for fights with follow-up Knock enemies up when nearby teammates can attack, then use the second cast as the fight continues.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Excellent gank and skirmish setup: the clone fakes engages and the Cyclone (Ult) knockup turns close duels into kills.
- Sticky, mobile diver who can commit onto a backline and then dash or stealth out if the fight goes wrong.
- Strong early and mid game duelist and counter-ganker who turns leads into picks and stolen objectives.
Weaknesses
- No range and no escape once his dash and clone are spent, so clean lockdown kills him mid-dive.
- Front-loaded power: if a faster jungler wins the early game, his snowball never starts and pure farmers pass him.
- His tricks need the enemy to guess wrong, so patient opponents who hold their crowd control see through the clone.
Wukong Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Wukong Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage, which feeds the empowered attack his Q (1st) gives him.
BOOTS

Early lethality, which sharpens the burst his clone-and-dash ganks deliver.
CORE BUILD

Spellblade triggers on the empowered attack his Q (1st) already is, which speeds up his clear and sharpens his ganks.

Golden Staff (1st) is an empowered basic attack, so it delivers Sundered Sky's first-hit crit and heal as soon as Wukong exits his clone or dash.

The slow keeps a laner from walking out of his ultimate, which is where his ganks usually lose the kill. The slow only applies below 60% target Health.

The active heals more for each enemy it hits, and his ultimate already puts him in the middle of several of them. It pays off most against a team with several melee champions, who stay close enough together for one cast to catch more than one.

Revives him once after dying. His clone buys one deception, not a second life.
SITUATIONAL ITEMS

Replace Serylda's Grudge when Wukong can spread Armor reduction with his spin and enable several physical teammates. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Build this when the enemy has shields that absorb the burst his ultimate opens.

Boot swap against heavy physical damage, when armor is what keeps the dive survivable.

Boot swap against heavy magic damage and crowd control, which buys the tenacity his commit needs.

Replace Guardian Angel when Wukong needs to survive the opening focus to reach his second ultimate cast. Health, permanent Tenacity, and a bonus-Health Lifeline shield help you survive the return damage. Choose this or Maw of Malmortius for your Lifeline slot.

Replace Guardian Angel when Wukong can help secure a takedown during his engage and use the recovery to continue fighting. Armor and delayed physical and magic damage buy time; a champion you recently damaged must die to clear the stored damage and trigger its heal.

Replace Guardian Angel when magic damage is the main threat throughout Wukong's two-stage engage. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Replace Guardian Angel when crit carries punish Wukong between knockups. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.
RUNES
KEYSTONE

His attacks and abilities stack it as he enters a fight, and his two ultimate casts help him keep the stacks active through an extended engage.
PRIMARY

His ganks are meant to convert into kills, and refunding health mid-fight lets him survive the collapse.

His spin grinds through whoever is near him, which is usually the frontline this pays out against.

Attack speed works with Nimbus Strike's (3rd) four-second attack-speed window and lets repeated attacks reduce Golden Staff's (1st) remaining cooldown more quickly.
SECONDARY

His E (3rd) is a dash, so the bonus true damage triggers as he reaches his target.
SITUATIONAL RUNES

Take this when his ultimate commits him into the whole enemy team rather than picking off a laner.

Take this when Wukong needs to blunt the first burst after Nimbus Strike (3rd) or Cyclone (Ult) commits him into the enemy team.

Take this when your team composition needs Wukong to be the frontline rather than another damage threat.

Take this over Legend: Alacrity against durable teams that let Wukong stay in the fight. Shorter Crushing Blow (1st) and Warrior Trickster (2nd) cooldowns give him more armor-shredding attacks and another clone-assisted reposition.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into his ultimate is how he starts a fight on a group who never saw him coming.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Wukong Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Wukong Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Nidalee
Nidalee only threatens you if the long spear lands, and a fragile cat with her cougar cooldowns spent is exactly what your Cyclone (Ult) punishes. The clone also baits out her pounce.

Lee Sin
Lee Sin commits his whole combo up front, and your clone turns that into a wasted cooldown: he kicks or dashes onto the decoy, then has nothing left when the real Wukong arrives.

Zed
Zed has to land a clean combo to win, and your clone makes him spend his shadow and burst on a decoy while your Cyclone (Ult) knocks him out of the swap he needs to escape.
Wukong Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Nunu & Willump
Nunu shrugs off your combo with his stacked health, and his knockup stops your dive before Cyclone (Ult) lands, so the clone trick does nothing against a body you cannot kill.

Rammus
Attacking Rammus hurts you more than him: his taunt drags your committed dive onto Defensive Ball Curl (2nd), and every hit you land gets reflected back into your own health bar.
Wukong Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Wukong Jungle, from early lane control through mid and late game map play to final teamfights.

