Wukong Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Wukong Baron Lane

Wukong Baron Lane Guide

Updated for Patch 7.3E
S Tier

Wukong Baron Lane Wild Rift overview and best build snapshot

How to play

  • Take short trades and leave with your clone Use your 3rd ability to dash in and your 1st ability for a stronger attack. Then use your 2nd ability to leave a clone and briefly turn invisible.

  • Keep fighting when your target is vulnerable Hitting champions with attacks and abilities builds armor and health regeneration from your passive. Keep fighting while strong, but save your 2nd ability to escape.

  • Use your ultimate around your teammates Knock up several enemies and use the second cast to keep the fight under control.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • The clone works like a free defensive cooldown: enemies waste key spells on the wrong Wukong.
  • Strong burst all-in behind a hard-hitting empowered strike, dangerous to squishies and tanks alike.
  • Cyclone (Ult) can knock each enemy up once per cast, and Wukong may cast it a second time within its recast window for another knockup.

Weaknesses

  • Cooldown-gated: with dash and clone spent, he has no exit and few answers.
  • Falls off against full-build carries, so his early lead has a time limit.
  • Ranged poke wears him down before every all-in window.
Advertisement

Wukong Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Wukong Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Ruby Crystal

Early health, and his passive already grants armor for damaging champions, so both scale the same trade.

BOOTS

Armored Advance

Armor and health on top of the armor his passive stacks from every trade.

CORE BUILD

Hollow Radiance

Clears the wave and gives magic durability, so he holds the side lane and still arrives able to take a rotation.

Divine Sunderer

The max health damage and heal trigger on the empowered attack his Q (1st) gives him, which keeps his duels winnable without crit.

Thornmail

Build this when Wukong needs armor and anti-heal. Entwine applies Grievous Wounds from his own damage as well as enemy attacks, so Cyclone (Ult) can keep it on several champions during the engage.

Unending Despair

Cyclone (Ult) keeps Wukong in the middle of several enemies, where Unending Despair adds another area hit and heal while his clone and second knock-up extend the fight.

Amaranth's Twinguard

Build this when you are spinning in the middle of the enemy team and need both armor and magic resist.

SITUATIONAL ITEMS

Sunfire Aegis

The burn scales with bonus health and ticks on everyone caught in his spin.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control. Tenacity shortens most disables so Wukong can reposition or use the second Cyclone (Ult) cast sooner; being controlled does not inherently cancel an active Cyclone (Ult).

Gargoyle Stoneplate

The shield grows when Wukong's dash and Cyclone (Ult) place him among several enemies, protecting the window between his first knock-up, clone reposition, and second cast.

Randuin's Omen

Build this when the enemy team has multiple crit champions, so his spin does not end the moment it starts.

Mercurial Scimitar

Build this when a removable disable catches Wukong before he reaches the backline or between Cyclone (Ult) casts. Cleansing restores his ability to reposition; it is not needed merely to keep an already active Cyclone (Ult) spinning.

Sundered Sky

Replace Hollow Radiance when Wukong can trade attacks into several melee champions and needs skirmish sustain more than magic-defense wave clear. The first attack against each champion delivers an empowered hit and a heal, with a separate cooldown per target.

Black Cleaver

Replace Hollow Radiance when Wukong's team has several physical carries and needs Armor reduction from his repeated area damage. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Force of Nature

Replace Hollow Radiance when sustained magic damage matters more than extra wave clear for Wukong. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Kaenic Rookern

Replace Hollow Radiance when AP poke or opening burst prevents Wukong from starting a healthy engage. High Magic Resistance and a magic shield protect against AP poke or opening burst. The shield needs time without taking magic damage to return.

RUNES

KEYSTONE

Grasp of the Undying

Permanent health growth, and his lane is repeated short walk-up trades behind his clone.

PRIMARY

Unshakeable

His ultimate spins him through a group, which is when this gives the most.

Second Wind

His clone covers a commit, not chip, so this handles the poke that wears him down first.

Overgrowth

His ultimate puts him in the middle of everyone, and the health decides how much of it he survives.

SECONDARY

Sudden Impact

His E (3rd) is a dash, so the bonus true damage triggers as he reaches his target.

SITUATIONAL RUNES

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable preserves Wukong's chance to reposition with his clone and deliver both Cyclone (Ult) casts.

Legend: Haste

Take this over Sudden Impact against durable teams that let Wukong stay in the fight. Shorter Crushing Blow (1st) and Warrior Trickster (2nd) cooldowns give him more armor-shredding attacks and another clone-assisted reposition.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his ultimate is how he catches more than one target in the spin.

Ignite

Ignite

Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Teleport

Teleport

Take this over Ignite when the lane is against you. He clears well and is strong on items, so a free reset keeps him farming toward them.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
Advertisement

Wukong Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Wukong Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Wukong Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Wukong Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Trade around Warrior Trickster (2nd) and the wave position. Nimbus Strike (3rd) in when the opponent's main response is down, use Golden Staff (1st) to reduce armor for the follow-up, and decide before committing whether the clone is adding damage or preserving the exit. Spending W (2nd) to dodge a key spell is often better than saving it after the damage has landed. Against poke, farm with the extended staff and wait for a jungle setup rather than using both movement tools just to reach the target.

Mid / Late Game

Levels 9+
First item plus Cyclone (Ult) is a strong river-fight window. Crash the Baron wave before the first objectives, then favor Herald when the map offers an even trade. Use Warrior Trickster (2nd) from fog, Nimbus Strike (3rd) toward the priority target, and cast Cyclone (Ult) while the clone can mirror its coverage. Keep the second cast for the enemy's reposition or for peeling the counter-engage. If the river is dark and your lane is not pushed, do not force a flank that gives away both the wave and your ultimate. Late game, arrive before the objective so you can threaten a flank without revealing which angle is real. Enter with Nimbus Strike (3rd) or Warrior Trickster (2nd), then cast Cyclone (Ult) while the clone is active for extra damage and coverage. The clone cannot grant a second knockup on a target already hit during that same cast, so move the real Wukong toward a different part of the formation when useful. Choose between disrupting the backline and peeling your own carry based on which side has the stronger sustained damage.

Teamfights

5v5 Combat
If the enemy groups, flank and move the first Cyclone (Ult) cast through several champions, then use the recast after they reposition. If they spread, reach a priority target with Nimbus Strike (3rd) and Golden Staff (1st) while keeping Warrior Trickster (2nd) for the response. A clone active during Cyclone (Ult) widens the disruption but does not repeat a knockup already applied by that cast. Stone Skin's (Passive) armor and regeneration build from damaging champions, so touch several reachable targets without chasing beyond allied follow-up.
Advertisement

Explore more