Malphite Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Malphite Baron Lane

Malphite Baron Lane Guide

Updated for Patch 7.3E
S Tier

Malphite Baron Lane Wild Rift overview and best build snapshot

How to play

  • Trade when your shield is ready Use your 1st ability to poke, then stay out of combat until your passive shield returns before taking another trade.

  • Stay healthy for level 5 Your ultimate makes it much easier to set up a kill with your jungler.

  • Catch damage dealers with your ultimate Wait until your teammates are close enough to follow instead of diving too far ahead.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Game-deciding engage: his unstoppable ultimate can win a teamfight in one cast.
  • Armor scaling makes him brutal against attack-damage teams, with tank items doubling as damage.
  • Comfortable, poke-resistant laning thanks to his recharging shield.

Weaknesses

  • Without his ultimate he is a slow body with little threat, and everyone knows the cooldown.
  • Easily kited, and weak before level 5.
  • True damage ignores armor, while percent-health physical or magic damage remains mitigated but still pressures tank health efficiently.
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Malphite Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Malphite Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Ruby Crystal

Early health, which also grows the shield his passive regenerates, so it is defence twice over.

BOOTS

Armored Advance

Armor and health for a lane he wins by being unkillable rather than out-damaging anyone.

CORE BUILD

Iceborn Gauntlet

Its Spellblade triggers on the empowered attack his W (2nd) already gives him, and the icy zone holds enemies where his ultimate can reach.

Thornmail

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, and his E (3rd) is already crippling the attack speed the armor answers.

Frozen Heart

Build this when the enemy team has a lot of attack speed dependent champions. It stacks with the cripple on his E (3rd).

Force of Nature

Build this when the enemy team has two or more AP champions. The move speed also helps him reach the backline his ultimate is aimed at.

Amaranth's Twinguard

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist, which his ultimate commits him to.

SITUATIONAL ITEMS

Kaenic Rookern

Build this against one large magic burst when Malphite can choose the engage. The shield preserves his health while he waits for an Unstoppable Force (Ult) angle instead of being poked out first.

Randuin's Omen

Build this when the enemy team has multiple crit champions. Malphite already wants to dive their marksman with Unstoppable Force (Ult), and the armor also strengthens the physical-damage protection built into his kit.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control, which lands on him before his ultimate does.

RUNES

KEYSTONE

Grasp of the Undying

Permanent health growth, which also grows a passive shield that is a percentage of maximum health.

PRIMARY

Unshakeable

His ultimate lands him in the middle of their team, which is when this gives the most.

Second Wind

His shield blocks one hit, and this handles the steady chip that wears him off the wave instead.

Overgrowth

He engages into the whole team, and the health is what lets him live past the knockup.

SECONDARY

Manaflow Band

His trades are mana-hungry early, and a permanent pool increase lets him keep shoving and poking.

SITUATIONAL RUNES

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable helps Malphite cast Unstoppable Force (Ult) before poke and lockdown remove his engage window.

Legend: Haste

Take this over Manaflow Band against teams that require frequent grouped engages. Shorter Unstoppable Force (Ult) and Ground Slam (3rd) cooldowns help Malphite prepare another initiation and keep disrupting attack-focused opponents.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his ultimate is the single most reliable teamfight opener in the game, and it is why he is picked.

Ignite

Ignite

Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Teleport

Teleport

Take this over Ignite when the lane is beating him. He is a tank who only needs levels and armor, so a free reset is worth more than the kill pressure.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Malphite Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Malphite Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Good Matchups

These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Malphite Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Malphite Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Trade while Granite Shield (Passive) is available and back away while it recharges. Use Seismic Shard (1st) when the opponent steps up for a last-hit, then add Ground Slam (3rd) only if the wave and enemy jungler make the closer position safe. Against ranged lanes, preserve health and farm near the turret rather than spending all mana on poke. Reach level five without giving away a large wave, because Unstoppable Force (Ult) creates the first reliable all-in and roam window.

Mid / Late Game

Levels 9+
Crash the Baron wave before moving to Herald or dragon, then approach through fog instead of showing the engage from the front. Use Unstoppable Force (Ult) on a valuable cluster when allies are close enough to follow, and add Ground Slam (3rd) immediately to reduce the attack speed of nearby carries. If the enemy spreads, hold the ultimate and frontline rather than using it only to reach one tank. Return to the side wave after the objective window so grouping does not give away the turret. Clear side waves early enough to join the Baron or Elder setup before vision is contested. With Unstoppable Force (Ult) available, hold a fog or flank angle that makes the enemy carries respect grouping together. Without it, stay beside your carry, absorb damage, and avoid presenting a false engage that the team cannot follow. Use the ultimate when its knockup creates a clear damage window, not simply because several health bars appear in range.

Teamfights

5v5 Combat
You have one job: land the ultimate on the most valuable cluster and let your team follow the knockup. Lead with it from fog when you can, follow with the slam, and Q (1st) whoever tries to leave early. If their team spreads out to deny you, that spacing is already a win, since five people standing apart fight worse than five standing together. Hold the ultimate until it matters; spending it on one tank throws the fight away.
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