Wild Rift Guides
Renekton Baron Lane Wild Rift Guide
Who counters Renekton in Wild Rift? The toughest Renekton Baron lane counters are Garen, Wukong, and Malphite. Full Renekton Baron Lane counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Renekton is one of the strongest lane bullies in the game, strong enough to bully the other bullies. His fury bar empowers his abilities, giving a bigger heal on his swing and a longer stun on his bite, and his double dash lets him pick when trades start and when they end. From the first wave to the mid game, almost nobody gets to play their own game into him. The trade pattern is simple: dash in, stun, swing, dash out, and the enemy just lost a chunk of health while touching none of yours. With fury banked, the same pattern becomes a kill threat, and his ultimate's bonus health makes tower dives surprisingly safe. The tradeoff is that his power fades as the game goes on. Once enemies finish items his damage stops scaring them, and a Renekton without an early lead has little left to offer beyond his stun. Win early, win fast, and use the lead to take over the rest of the map.
Strengths
- One of the strongest early laners in the game, with empowered abilities that bully nearly every melee matchup.
- Double dash plus a reliable point-and-click stun means he starts and ends trades on his terms.
- Great sustain and dive potential: his heal and ultimate's bonus health let him fight long and finish kills under tower.
Weaknesses
- Falls off hard: his advantage fades as the game goes on, and scaled enemies stop being afraid.
- Easily kited, since with both dashes spent he has no way in and no way out.
- Fury-dependent: with an empty bar he is a much weaker champion, so wasted trades cost double.
Build Snapshot
Rune Setup
Summoner Spells
Renekton Baron Lane Counters
Who counters Renekton Baron Lane in Wild Rift (WR)? These champions beat Renekton in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Garen: Garen's regen erases your chip damage and his silence cuts your combo mid-pattern, so the lazy trades that beat most laners just feed his passive.
- Wukong: The clone baits your fury combo: once your empowered stun hits a decoy, the real Wukong punishes you with everything down, and he only takes the fights he wants.
- Malphite: Every armor item he buys makes your fury combo land softer and his shield soaks your front-loaded burst, so the lane flattens once his armor comes online.
- Poppy: Poppy's W grounds the dash your whole combo opens and closes with, leaving you a slow bruiser with a telegraphed stun while she trades behind a shield your fury cannot crack quickly.
Champions Renekton Is Strong Against
Renekton's best matchups in Wild Rift. Renekton holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.
- Camille: Your stun interrupts her trade pattern, your burst goes through her shield, and she depends on items she cannot comfortably farm against you.
- Fiora: Her parry is the only danger in a lane where your burst beats her flat, and she is weakest exactly when you are strongest; an even Fiora later in the game flips the matchup.
- Sett: You out-burst his early brawl and your stun interrupts his big punch wind-up; the only version he wins is a long slugfest at even health.
- Riven: Riven needs items to function, and your empowered stun interrupts her combo mid-dash while your fury burst out-trades her at every early level; she only spikes hard with two items.
Early Game
This is your whole game, so play it aggressively from the first wave. Build fury on the wave, then run the standard combo: dash in, empowered stun, swing for the heal, dash out before their answer lands. The enemy either takes damage or gives up farm. At level 5 your ultimate turns any decent trade into a dive, and a Renekton who reaches mid game with two kills usually decides the match. One rule: track your fury and never start a committed trade with an empty bar.
Mid Game
Use your lead while it still exists. Shove, walk to river, and make every Herald fight start on your terms: your dash range catches people who think they are safe, and the empowered stun holds them for your team. Dive low laners with your ultimate's bonus health. This is the window where you are stronger than everyone on the map, so treat passive play as a way to lose.
Late Game
Late-game Renekton is a frontliner with a stun, not a carry. Stop hunting 1v1s against full-build champions. Spend your kit on their best player instead: dash in, stun the carry, soak the response with your ultimate up, and let your team do the damage you no longer have. Your double dash also makes you a good bodyguard, since a stun on the assassin reaching your backline quietly wins fights.
Teamfights
Engage or peel; never wander. Dash onto the highest-value target you can reach, stun them through the opening exchange, and keep the second dash for the exit or the chase. Use your ultimate as you commit, both for the health and the fury it feeds you. Played right, you are a permanent problem the enemy has to answer first. Played greedy, you just die and hand over a shutdown.