Riven Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Riven Baron Lane

Riven Baron Lane Guide

Updated for Patch 7.3E
A Tier

Riven Baron Lane Wild Rift overview and best build snapshot

How to play

  • Attack between your abilities Each ability strengthens your next basic attack. Attack between casts instead of rushing through every spell at once.

  • Take short trades with your shield Use your 3rd ability to dash and shield yourself as the enemy fights back. Keep a dash ready to leave the trade.

  • Save your finishing slash for low-health enemies Activate your ultimate before committing for stronger attacks and abilities, then cast it again to fire a slash that deals more damage to low-health enemies.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Devastating all-in burst from the early levels, with a stun, a knockup, and a shield woven into one combo.
  • Extremely mobile: multiple dashes let her engage, dodge, and exit on her own terms.
  • Snowballs as hard as anyone in the game: one early kill can become a deleted lane.

Weaknesses

  • Execution and cooldown dependent: a botched combo leaves her stranded with nothing.
  • Falls off against stacked armor and scaled carries, so her lead is on a timer.
  • Useless from behind: a Riven without a gold lead is a stun bot and little else.
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Riven Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Riven Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage, which feeds the empowered attack her passive gives her after every cast.

BOOTS

Immortal Treads

The omnivamp keeps her healthy through a lane she wins by trading constantly rather than farming safely.

CORE BUILD

Eclipse

Her cast and attack rhythm is two quick hits, which is all this needs to trigger. Gives max health damage and a shield every trade.

Sundered Sky

Riven already weaves a passive-empowered attack between Q (1st) casts, so the first one also procs Sundered Sky and heals her before the next animation-cancelled rotation.

Serylda's Grudge

The slow keeps a target inside her three-cast combo, which is where a Riven rotation usually loses its target. The slow only applies below 60% target Health.

Death's Dance

Spreads burst damage out over a few seconds, which gives her shield and dashes time to reposition out of the answer.

Guardian Angel

Revives her once after dying. Her combo commits her deep into a fight.

SITUATIONAL ITEMS

Trinity Force

Riven naturally attacks between ability casts, so she can consume Spellblade without changing her combo. The proc has its own cooldown, so rapid Broken Wings (1st) casts do not each create a separate hit.

Spear of Shojin

Ability haste means her combo comes back sooner, which is her damage and her mobility.

Serpent's Fang

Build this when shields turn Riven's gank into a survivable chunk. Her Q (1st) chain applies the reduction before Wind Slash (Ult) reaches its missing-health finisher damage.

Maw of Malmortius

Build this against heavy magic burst, which punishes her for committing a full rotation.

Mercurial Scimitar

Build this when one disable breaks Riven's Q (1st) and passive-attack sequence. Cleansing it lets her resume animation-cancelling before Blade of the Exile (Ult) expires.

Black Cleaver

Replace Serylda's Grudge when Riven can keep hitting armored frontliners and her physical teammates can follow up. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Sterak's Gage

Replace Guardian Angel when Riven needs to survive the first focus long enough for another shield and combo. Health, permanent Tenacity, and a bonus-Health Lifeline shield help you survive the return damage. Choose this or Maw of Malmortius for your Lifeline slot.

Force of Nature

Replace Guardian Angel when repeated magic damage outlasts Riven's individual shield windows. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Randuin's Omen

Replace Guardian Angel when crit attackers are the main threat between Riven's crowd-control windows. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

RUNES

KEYSTONE

Conqueror

Her combo lands many hits into one target, so she stacks almost instantly and the healing pays for the all-in.

PRIMARY

Courage of the Colossus

Her W (2nd) stuns, so the shield arrives on the same cast she opens a trade with.

Second Wind

Her shield covers one commit, and this handles the chip damage between them.

Overgrowth

She commits her whole rotation up close, and the pool covers the return damage while it plays out.

SECONDARY

Sudden Impact

Her E (3rd) is a dash, so the bonus true damage lands as her combo begins.

SITUATIONAL RUNES

Bone Plating

Take this over Second Wind against an all-in lane. Bone Plating layers with Riven's shield so she can keep weaving Q (1st) casts and passive attacks through the opponent's return combo.

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Riven resume her Q (1st) and passive-attack sequence before Blade of the Exile (Ult) expires.

Legend: Haste

Take this over Sudden Impact against durable teams that require several ability rotations. Shorter Broken Wings (1st), Ki Burst (2nd), and Valor (3rd) cooldowns give Riven more damage windows, another stun, and more frequent shields.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Her dashes are spent on damage, so Flash is what she has left for getting out.

Ignite

Ignite

Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Teleport

Teleport

Take this over Ignite into a lane you cannot win. She is strong once her items land, so a free reset keeps her on the wave until they do.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Riven Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Riven Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Riven Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Riven Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Use short combinations when the wave or matchup cannot support a full commit. Valor (3rd) provides one dash and a shield, while Broken Wings (1st) supplies three separate casts, with only the third crossing terrain and knocking enemies back. Weave Runic Blade (Passive) attacks between casts, use Ki Burst (2nd) before the opponent can answer, and preserve at least one movement cast for disengage. A long trade becomes favorable only when the enemy's main control or damage spell is down.

Mid / Late Game

Levels 9+
First item plus Blade of the Exile (Ult) gives you strong side-lane and river pressure. Crash before moving toward Herald, use terrain to shorten the approach, and enter only when teammates can follow Ki Burst (2nd) or the third Broken Wings (1st) cast. Wind Slash (Ult) deals up to triple damage as the target loses health rather than using a fixed execute threshold, so save it for later in the combo unless the cone must hit several enemies. Check shields, stasis, and control before committing, since one defensive cooldown can break the burst and leave no movement for the exit. Late game, keep a side wave managed but return before Baron or Elder forces a grouped decision. Enemy armor and defensive tools make a direct front-to-back burst less reliable, so approach from a warded flank and wait for key control to land elsewhere. Wind Slash (Ult) can hit several champions, but its missing-health scaling often rewards using it after the first part of the combo. If the enemy backline remains protected, use Ki Burst (2nd) and the third Broken Wings (1st) cast to peel rather than crossing the whole formation alone.

Teamfights

5v5 Combat
Approach from the side and track the specific control spell that can stop your combo. Enter after it is spent or when Flash and Valor (3rd) can avoid it, stun the cluster around a priority target, and weave Runic Blade (Passive) attacks without delaying the burst so long that peel arrives. The shield absorbs one response, not a full front-to-back fight. If the carry remains unreachable, threaten the flank, peel your own backline, or damage the closest target until a cleaner entry appears.
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