Riven Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Attack between your abilities Each ability strengthens your next basic attack. Attack between casts instead of rushing through every spell at once.
Take short trades with your shield Use your 3rd ability to dash and shield yourself as the enemy fights back. Keep a dash ready to leave the trade.
Save your finishing slash for low-health enemies Activate your ultimate before committing for stronger attacks and abilities, then cast it again to fire a slash that deals more damage to low-health enemies.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Devastating all-in burst from the early levels, with a stun, a knockup, and a shield woven into one combo.
- Extremely mobile: multiple dashes let her engage, dodge, and exit on her own terms.
- Snowballs as hard as anyone in the game: one early kill can become a deleted lane.
Weaknesses
- Execution and cooldown dependent: a botched combo leaves her stranded with nothing.
- Falls off against stacked armor and scaled carries, so her lead is on a timer.
- Useless from behind: a Riven without a gold lead is a stun bot and little else.
Riven Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Riven Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage, which feeds the empowered attack her passive gives her after every cast.
BOOTS

The omnivamp keeps her healthy through a lane she wins by trading constantly rather than farming safely.
CORE BUILD

Her cast and attack rhythm is two quick hits, which is all this needs to trigger. Gives max health damage and a shield every trade.

Riven already weaves a passive-empowered attack between Q (1st) casts, so the first one also procs Sundered Sky and heals her before the next animation-cancelled rotation.

The slow keeps a target inside her three-cast combo, which is where a Riven rotation usually loses its target. The slow only applies below 60% target Health.

Spreads burst damage out over a few seconds, which gives her shield and dashes time to reposition out of the answer.

Revives her once after dying. Her combo commits her deep into a fight.
SITUATIONAL ITEMS

Riven naturally attacks between ability casts, so she can consume Spellblade without changing her combo. The proc has its own cooldown, so rapid Broken Wings (1st) casts do not each create a separate hit.

Ability haste means her combo comes back sooner, which is her damage and her mobility.

Build this when shields turn Riven's gank into a survivable chunk. Her Q (1st) chain applies the reduction before Wind Slash (Ult) reaches its missing-health finisher damage.

Build this against heavy magic burst, which punishes her for committing a full rotation.

Build this when one disable breaks Riven's Q (1st) and passive-attack sequence. Cleansing it lets her resume animation-cancelling before Blade of the Exile (Ult) expires.

Replace Serylda's Grudge when Riven can keep hitting armored frontliners and her physical teammates can follow up. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Replace Guardian Angel when Riven needs to survive the first focus long enough for another shield and combo. Health, permanent Tenacity, and a bonus-Health Lifeline shield help you survive the return damage. Choose this or Maw of Malmortius for your Lifeline slot.

Replace Guardian Angel when repeated magic damage outlasts Riven's individual shield windows. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Replace Guardian Angel when crit attackers are the main threat between Riven's crowd-control windows. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.
RUNES
KEYSTONE

Her combo lands many hits into one target, so she stacks almost instantly and the healing pays for the all-in.
PRIMARY

Her W (2nd) stuns, so the shield arrives on the same cast she opens a trade with.

Her shield covers one commit, and this handles the chip damage between them.

She commits her whole rotation up close, and the pool covers the return damage while it plays out.
SECONDARY

Her E (3rd) is a dash, so the bonus true damage lands as her combo begins.
SITUATIONAL RUNES

Take this over Second Wind against an all-in lane. Bone Plating layers with Riven's shield so she can keep weaving Q (1st) casts and passive attacks through the opponent's return combo.

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Riven resume her Q (1st) and passive-attack sequence before Blade of the Exile (Ult) expires.

Take this over Sudden Impact against durable teams that require several ability rotations. Shorter Broken Wings (1st), Ki Burst (2nd), and Valor (3rd) cooldowns give Riven more damage windows, another stun, and more frequent shields.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Her dashes are spent on damage, so Flash is what she has left for getting out.

Ignite
Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Teleport
Take this over Ignite into a lane you cannot win. She is strong once her items land, so a free reset keeps her on the wave until they do.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Riven Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Riven Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Nasus
Nasus has to walk up and spend Siphoning Strike (1st) on minions, giving Riven a predictable Broken Wings (1st) and Ki Burst (2nd) punish before he has enough stacks or durability to answer. Freeze early, attack each stacking attempt, and use Valor (3rd) plus your dashes to leave when Wither (2nd) starts; if the lane becomes a passive farm race, the matchup has already moved toward Nasus.

Mordekaiser
His only real threat is the big slam, which is easy to dodge, and a dash escapes his pull, so by the time his death realm hits you are usually ahead on items.

Kayle
Broken Wings (1st) and Valor (3rd) repeatedly cross Kayle's melee-phase spacing, while Ki Burst (2nd) stops her from freely farming toward Divine Ascent (Passive). Freeze and punish each Starfire Spellblade (3rd) last-hit, force Divine Judgment (Ult) before using Wind Slash (Ult), and re-engage during the long ultimate cooldown instead of donating the execute into invulnerability.

Aatrox
His combo needs you to stand in the sweet spots, and your dashes simply leave them, so he never lands a clean sweep and loses the early trades. Only the level five World Ender (Ult) all-in is a real threat.

Teemo
A squishy yordle you reach in one dash and delete in one combo. The blind only mutes your autos, not the Q (1st) dashes, W (2nd) stun, and ultimate that do the actual killing.
Riven Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Garen
The silence lands mid-combo and locks out the rest of your buttons, his regen erases your chip damage, his W (2nd) blunts your burst, and he is never not ready.

Renekton
He matches your early aggression with cheaper tools: a point-and-click stun, built-in sustain, and fury windows that beat your cooldown windows. Your ceiling is higher, but only from the mid game onward.

Wukong
The clone spends your combo on a decoy, then the real Wukong bursts you while your cooldowns are down. His knockup interrupts your dash chain, and one wasted rotation against him is a lost fight.

Malphite
Armor stacking against a champion whose whole combo is physical burst. His shield soaks your opener, every armor item softens the rest, and his fast, ground-targeted ultimate is difficult to react to at close range and can catch Riven during a committed combo. Hold Flash or keep enough spacing to react.

Jayce
Jayce chunks you before your dashes ever connect, and the knockback resets the engage you spent three cooldowns setting up. His poke wins the levels where you want to all-in.
Riven Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Riven Baron Lane, from early lane control through mid and late game map play to final teamfights.

