
Stats
- +65 Attack Damage
- +20 Ability Haste
Official Effects
Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 150 + 40% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)
When Should You Build Eclipse?
Build Eclipse when an AD champion can trigger two separate hits quickly and wants a short-trade shield plus max-Health damage.
- Best on
- AD assassins, divers, and bruisers with reliable two-hit ability patterns.
- Good against
- Good into bruisers and short trades; its shield is less reliable into Serpent's Fang or other anti-shield effects, and tanks still require penetration.
- When to buy it
- Powerful first or second item for tempo-oriented physical champions, before enemy defenses fully scale.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
Gold Value
- 65attack damage=2708.6g
- 20ability haste=1200g
Gold Efficiency

Eclipse listed stats are 134.8% gold efficient.














