Eclipse

completed • upgraded

Eclipse

Max-health damage and shield

Stats

  • +65 Attack Damage
  • +20 Ability Haste

Official Effects

Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 150 + 40% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)

When Should You Build Eclipse?

Build Eclipse when an AD champion can trigger two separate hits quickly and wants a short-trade shield plus max-Health damage.

Best on
AD assassins, divers, and bruisers with reliable two-hit ability patterns.
Good against
Good into bruisers and short trades; its shield is less reliable into Serpent's Fang or other anti-shield effects, and tanks still require penetration.
When to buy it
Powerful first or second item for tempo-oriented physical champions, before enemy defenses fully scale.

Gold Efficiency Breakdown

A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.

Gold Value

  • 65attack damage=2708.6g
  • 20ability haste=1200g
Total Gold Value =3908.6g

Gold Efficiency

  • Eclipse

    Eclipse listed stats are 134.8% gold efficient.

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