Wild Rift Guides
Xin Zhao Jungle Wild Rift Guide
Xin Zhao jungle counters include Rammus, Shyvana, and Amumu. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Look for early ganks and nearby fights Hit the long thrust of your 2nd ability to slow an enemy, then activate your 1st ability and land three attacks to knock them up.
- Keep your dash to follow an escape Your 3rd ability dashes to an enemy. Walk into range first when possible, then use it after they try to escape.
- Use your ultimate to limit incoming damage Fight your chosen target inside the circle while blocking damage from enemies outside it.
Strengths
- One of the strongest early jungle duelists, with a knockup, a dash, and built-in sustain that win scuttle fights and invades.
- A fast clear that lets him gank early and often.
- His ultimate blocks ranged damage from everyone he has not engaged, making him a reliable diver into burst teams.
Weaknesses
- Front-loaded power that fades hard once enemy carries reach full build.
- Locked onto single targets, with no way to reach a backline that keeps its distance.
- Ranged damage and melee crowd control can prevent him from staying on the target after Audacious Charge (3rd).
Build Snapshot
Rune Setup
Summoner Spells
Xin Zhao Jungle Counters
Who counters Xin Zhao Jungle in Wild Rift (WR)? These champions beat Xin Zhao in the jungle matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Rammus: Every attack you land on Defensive Ball Curl (2nd) comes back at you, and his taunt locks your single-target kit onto him while your knockup does nothing to stop him.
- Shyvana: Shyvana survives your early aggression and scales past you: your power is front-loaded and hers is back-loaded, so her dragon form eventually lives through your all-in and out-damages you.
- Amumu: Amumu stops your one plan cold: his bandage pins you mid-engage, his ultimate locks you the moment you commit, and his percent-health aura hurts no matter what you build.
Champions Xin Zhao Is Strong Against
Xin Zhao's best matchups in Wild Rift. Xin Zhao holds an edge against these picks in the jungle role, so look to press the advantage and contest objectives.
- Lee Sin: Lee Sin wants the same early skirmishes, but your sustain and knockup win the straight fight: you heal through his front-loaded combo and stay on him after his burst is spent.
- Kha'Zix: Kha'Zix needs to leap in, burst, and reset out, but your knockup catches him mid-jump and your dash keeps you attached, and a squishy assassin who cannot reset loses the extended fight.
- Wukong: Wukong relies on his clone and knockup, but your own knockup answers his, and your sustain lets you heal through his one damage rotation while your repeated hits out-pace it.
Early Game
Xin Zhao's third-hit knockup makes level three a real decision point. Path toward a volatile lane or the enemy jungler's likely route, then break off when Audacious Charge (3rd) can put you on a target your team is ready to finish. Prepare the first two Three Talon Strike (1st) attacks on a camp or scuttle when possible, so the gank reaches the knockup sooner. If no target is exposed, complete the clear and carry that pressure into river. You win many early duels, but an invade still needs lane priority and an exit. Force the opposing jungler away first, then take the camp rather than starting on their resource while enemies collapse. Xin Zhao should use his early stats to create a lead, yet a guaranteed clear is still better than chasing a target through a wave with no allied follow-up.
Mid Game
Xin Zhao controls early river fights by marking the target he can reach and using Crescent Guard (Ult) to split the response. Lead with Wind Becomes Lightning (2nd) when possible: its thrust marks the farthest champion or large monster hit, revealing them and extending Audacious Charge's (3rd) range. After you enter, Crescent Guard (Ult) can knock non-Challenged enemies away and protect Xin from champions who remain outside its radius; enemies close to Xin can still damage him. Contest when your team can follow rather than assuming the guard makes every entry safe. Between objectives, counter-jungle the slow farmers before they come online and keep turning your tempo into gold, because this stretch decides whether the enemy's late game ever arrives.
Late Game
Be honest about your power: scaled carries now out-stat you, and charging five people alone just gets you killed. Hold your engage until their crowd control is spent, then dive a priority target your team can reach. Crescent Guard (Ult) buys a window against enemy champions who remain outside its range, but a ranged champion who moves close enough can damage Xin normally. Stay near Baron and the late Dragons as a threat; your job is to start the fight your team finishes, not to win it alone.
Teamfights
Choose a target your team can reach, apply the challenge, and use Audacious Charge (3rd) after the enemy commits their first movement tool. Prepare Three Talon Strike (1st) so the knockup lands during allied follow-up. Cast Crescent Guard (Ult) when ranged damage or nearby enemies would otherwise overwhelm the position, but remember that opponents inside the circle can still damage Xin Zhao. If no carry is reachable, protect your own backline and attack the nearest threat instead of diving alone.