Xin Zhao Wild Rift champion guide - Jungle

Jungle · Wild Rift Guide

Xin Zhao Jungle

Xin Zhao Jungle Guide

Updated for Patch 7.3E
S Tier

Xin Zhao Jungle Wild Rift overview and best build snapshot

How to play

  • Look for early ganks and nearby fights Hit the long thrust of your 2nd ability to slow an enemy, then activate your 1st ability and land three attacks to knock them up.

  • Keep your dash to follow an escape Your 3rd ability dashes to an enemy. Walk into range first when possible, then use it after they try to escape.

  • Use your ultimate to limit incoming damage Fight your chosen target inside the circle while blocking damage from enemies outside it.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • One of the strongest early jungle duelists, with a knockup, a dash, and built-in sustain that win scuttle fights and invades.
  • A fast clear that lets him gank early and often.
  • His ultimate blocks ranged damage from everyone he has not engaged, making him a reliable diver into burst teams.

Weaknesses

  • Front-loaded power that fades hard once enemy carries reach full build.
  • Locked onto single targets, with no way to reach a backline that keeps its distance.
  • Ranged damage and melee crowd control can prevent him from staying on the target after Audacious Charge (3rd).
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Xin Zhao Jungle Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Xin Zhao Jungle, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage, which feeds a passive that already deals bonus damage and heals on every third hit.

BOOTS

Immortal Treads

The omnivamp adds to the healing his passive gives him, and his kit attacks constantly enough to keep it running.

CORE BUILD

Trinity Force

Spellblade triggers on the attacks his Q (1st) already empowers, which speeds up his clear and sharpens his ganks.

Sundered Sky

Build second after Trinity Force for Health and skirmish recovery. Xin Zhao's first attack against each champion delivers an empowered hit and a heal, with a separate cooldown per target, helping him stay alive inside his ultimate circle.

Death's Dance

Build third after Sundered Sky. Delayed physical and magic damage gives Xin Zhao's healing time to work while he finishes a dive; a champion he recently damaged must die to clear the stored damage and trigger its heal.

Mortal Reminder

Build fourth for Armor penetration and anti-heal, helping Xin Zhao finish the target his ultimate isolates instead of letting it heal through the fight.

Guardian Angel

Revives him once after dying. His charge commits him into their backline.

SITUATIONAL ITEMS

Eclipse

His charge into an empowered attack is two quick hits, which is all this needs to trigger. Gives max health damage and a shield.

Serpent's Fang

Build this when the enemy has shields that keep a challenged target alive through his burst.

Armored Advance

Boot swap against heavy physical damage, which keeps him alive inside the ring his ultimate creates.

Chainlaced Crushers

Boot swap against heavy magic damage. The tenacity also lets his three-strike rotation finish.

Black Cleaver

Replace Mortal Reminder when enemies stack Armor but healing is not the main problem. Xin Zhao's repeated physical hits build teamwide shred; keep anti-heal elsewhere if needed. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Divine Sunderer

Replace Trinity Force when Xin Zhao must repeatedly duel high-health frontliners and values healing over attack speed. Percentage-health Spellblade damage and healing reward repeated cast-and-attack trades into health stackers. Use it instead of the default Spellblade item.

Sterak's Gage

Situationally replace Guardian Angel when Xin Zhao needs to survive the first burst after diving. Health, permanent Tenacity, and a bonus-Health Lifeline shield buy time to finish his knockup sequence and heal. Choose this or Maw of Malmortius for the Lifeline slot.

Maw of Malmortius

Replace Guardian Angel when magic burst is the main threat to Xin Zhao's dive. Magic Resistance and a magic-damage Lifeline shield protect the first commitment. If you already selected Sterak's Gage, replace it instead; choose one Lifeline item.

Wit's End

Replace Guardian Angel when Xin Zhao needs Magic Resistance while keeping the attack speed to complete his knockup sequence. Attack speed, Magic Resistance, Tenacity, and magic on-hit damage keep an attack-based fighter threatening against AP opponents.

Force of Nature

Replace Guardian Angel when sustained magic damage comes from enemies close enough to damage Xin Zhao inside his ultimate. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Randuin's Omen

Replace Guardian Angel when the challenged target is a fed crit carry who can still attack Xin Zhao inside the circle. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

Frozen Heart

Replace Guardian Angel when multiple attack-speed threats fight Xin Zhao at close range and the team needs their attacks slowed. Armor, mana, and haste come with a nearby enemy attack-speed reduction. Stay close enough for the aura; it does not slow Master Yi's attacks during Highlander (Ult).

Thornmail

Replace Mortal Reminder when Xin Zhao needs Armor and anti-heal more than personal penetration against healing physical attackers. Armor and Grievous Wounds answer healing physical attackers. Your own damage also applies anti-heal, so you do not need to wait for them to attack you.

Amaranth's Twinguard

Replace Guardian Angel late, after other resistance purchases, when Xin Zhao must survive extended mixed damage inside his ultimate circle. Mixed defenses ramp up after five seconds in champion combat. Buy it after other resistances when you can survive long enough to activate it.

Situational choices

The main order is Trinity Force, Sundered Sky, Death's Dance, Mortal Reminder, then Guardian Angel. Divine Sunderer replaces Trinity Force for repeated trades into health stackers. Move a defensive purchase earlier when needed: Crescent Guard (Ult) does not block champions inside its circle, so match Armor or Magic Resistance to those close-range threats. Black Cleaver replaces Mortal Reminder when teamwide Armor reduction matters more than anti-heal. Thornmail is the defensive anti-heal alternative. Sterak's Gage is situational, replacing Guardian Angel when a shield during the first engage matters more than reviving. Maw of Malmortius can take that slot against magic burst, or use a dedicated tank item for the main damage threat. Choose one replacement for each slot and only one Lifeline item.

RUNES

KEYSTONE

Phase Rush

His charge and three-strike rotation trigger it quickly, and the move speed is how he reaches the next target after his ultimate.

PRIMARY

Unshakeable

His ultimate leaves him in the middle of the enemy team, which is when this gives the most.

Bone Plating

He dives into the middle of a fight, and this blunts the opening damage while his ultimate clears the rest.

Overgrowth

He dives in and stays, and the health is what carries him through the peel aimed at him.

SECONDARY

Sudden Impact

His charge is a dash, so the bonus true damage triggers as he reaches his target.

SITUATIONAL RUNES

Conqueror

Take this over Phase Rush when the fight is an extended brawl rather than a problem of reaching someone.

Legend: Haste

Take this over Sudden Impact against teams that force extended melee skirmishes. More frequent Three Talon Strike (1st) and Audacious Charge (3rd) casts help Xin Zhao stay on a target and threaten another knockup.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his charge is how he closes on a target who is standing behind their team.

Smite

Smite

You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.

SKILL ORDER

Skill Priority Order

  1. 1
    W Ability
    2nd Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    Q Ability
    1st Ability
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Xin Zhao Jungle Wild Rift matchups and counters

Wild Rift matchup guide for Xin Zhao Jungle, covering favorable lanes and difficult counters to prepare for in ranked.

Xin Zhao Jungle Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Xin Zhao Jungle, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Xin Zhao's third-hit knockup makes level three a real decision point. Path toward a volatile lane or the enemy jungler's likely route, then break off when Audacious Charge (3rd) can put you on a target your team is ready to finish. Prepare the first two Three Talon Strike (1st) attacks on a camp or scuttle when possible, so the gank reaches the knockup sooner. If no target is exposed, complete the clear and carry that pressure into river. You win many early duels, but an invade still needs lane priority and an exit. Force the opposing jungler away first, then take the camp rather than starting on their resource while enemies collapse. Xin Zhao should use his early stats to create a lead, yet a guaranteed clear is still better than chasing a target through a wave with no allied follow-up.

Mid / Late Game

Levels 9+
Xin Zhao controls early river fights by marking the target he can reach and using Crescent Guard (Ult) to split the response. Lead with Wind Becomes Lightning (2nd) when possible: its thrust marks the farthest champion or large monster hit, revealing them and extending Audacious Charge's (3rd) range. After you enter, Crescent Guard (Ult) can knock non-Challenged enemies away and protect Xin from champions who remain outside its radius; enemies close to Xin can still damage him. Contest when your team can follow rather than assuming the guard makes every entry safe. Between objectives, counter-jungle the slow farmers before they come online and keep turning your tempo into gold, because this stretch decides whether the enemy's late game ever arrives. Be honest about your power: scaled carries now out-stat you, and charging five people alone just gets you killed. Hold your engage until their crowd control is spent, then dive a priority target your team can reach. Crescent Guard (Ult) buys a window against enemy champions who remain outside its range, but a ranged champion who moves close enough can damage Xin normally. Stay near Baron and the late Dragons as a threat; your job is to start the fight your team finishes, not to win it alone.

Teamfights

5v5 Combat
Choose a target your team can reach, apply the challenge, and use Audacious Charge (3rd) after the enemy commits their first movement tool. Prepare Three Talon Strike (1st) so the knockup lands during allied follow-up. Cast Crescent Guard (Ult) when ranged damage or nearby enemies would otherwise overwhelm the position, but remember that opponents inside the circle can still damage Xin Zhao. If no carry is reachable, protect your own backline and attack the nearest threat instead of diving alone.
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