
Build Path
Stats
- +425 Health
- +25 Attack Damage
- +25 Ability Haste
Official Effects
UNIQUE PASSIVE - SPELLBLADE: After using an ability, your next attack within 10 seconds will deal 10% of target's maximum health as bonus physical damage (7% if the attack is ranged). If the target is a champion, heal for 6% of the target's maximum health (2.5% if the attack is ranged). (1.5 second Cooldown) Damage is reduced vs structures.
When Should You Build Divine Sunderer?
Build Divine Sunderer when a Spellblade fighter needs percent-max-Health damage and healing in repeated trades.
- Best on
- Bruisers with low-cooldown abilities that reliably weave a basic attack after each cast.
- Good against
- Strong into high-Health tanks, Heartsteel users, and durable side-laners; Trinity Force is generally better into squishier teams and for broader DPS stats.
- When to buy it
- Usually a first-item matchup spike so the percent-Health trades influence lane and early skirmishes.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
Gold Value
- 425health=1415.3g
- 25attack damage=1041.8g
- 25ability haste=1500g
Gold Efficiency

Divine Sunderer listed stats are 119.9% gold efficient.












