Camille Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Camille Baron Lane

Camille Baron Lane Guide

Updated for Patch 7.3E
S Tier

Camille Baron Lane Wild Rift overview and best build snapshot

How to play

  • Trade when your shield is ready Basic attacks on champions trigger your passive shield when it is ready. Use your 1st ability for two stronger attacks, waiting between them to increase the second hit.

  • Keep a wall nearby Use your 3rd ability on a wall, then cast it again to leap toward an enemy or back to safety.

  • Trap a target your team can reach Use your ultimate to stop an enemy damage dealer from escaping while your teammates follow up.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Strong pick potential: wall dashes plus an inescapable zone isolate a carry, though allies outside can still attack or cast into it.
  • The second Q's (1st) true-damage conversion scales from 40% to 100% with level, making armor progressively less effective rather than useless immediately.
  • Elite split pusher with the mobility to escape collapses that would kill anyone else.

Weaknesses

  • Weak early game: strong lane bullies can put her so far behind her item spikes never arrive.
  • Cooldown dependent: with Hookshot (3rd) down she is a melee champion with no escape and average stats.
  • Duelists who answer her trading pattern directly, especially parry effects, beat her at her own game.
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Camille Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Camille Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage for the empowered attack her Q (1st) gives her, which is most of her damage before items.

BOOTS

Immortal Treads

The omnivamp keeps her healthy between trades, since her own healing needs the outer half of her W (2nd) to land.

CORE BUILD

Trinity Force

Her Q (1st) is already an empowered attack, so Spellblade triggers on the same swing.

Hullbreaker

Health, attack damage and move speed for the side lane, with every fourth attack landing heavy on a champion or a structure. The armor and magic resist go to her nearby siege and super minions rather than to her, so the wave keeps pushing while her ultimate traps one defender in the 1v1 she wants.

Goredrinker

The active heals more for each enemy it hits, and her E (3rd) drops her into the middle of several of them. It pays off most against a team with several melee champions, who stay close enough together for one cast to catch more than one.

Death's Dance

Spreads burst damage out over a few seconds, which gives her passive shield and W (2nd) healing time to catch up.

Amaranth's Twinguard

Build this when you are diving into the enemy backline and need both armor and magic resist.

SITUATIONAL ITEMS

Blade of the Ruined King

Percent current-health damage adds frontline pressure to her attacks. The readied second Precision Protocol (1st) converts an increasing portion of its damage to true damage based on level, reaching full conversion late rather than starting at 100% true damage.

Spear of Shojin

Ability haste means more empowered attacks and her E (3rd) back up sooner, which is how she keeps arriving.

Divine Sunderer

Her Q (1st) is an empowered attack, so the max health damage and heal both trigger on it. This is what wins a duel against a tank.

Sundered Sky

Proc it with the first Q (1st)-enhanced attack after engaging, then use the heal to survive inside Hextech Ultimatum (Ult) long enough to reach the second Q (1st).

Serpent's Fang

Build this when the enemy has shields that keep saving the target she trapped.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control, which is what stops her dive before her ultimate lands.

Armored Advance

Boot swap against heavy physical damage. The armor helps Camille survive inside Hextech Ultimatum (Ult) while she waits for the second, true-damage Precision Protocol (1st) hit.

Maw of Malmortius

Build this against heavy magic burst, which is what waits where her E (3rd) drops her.

Mercurial Scimitar

Build this when a stun strands her mid-dive. Her E (3rd) needs terrain and a moment to fire, so crowd control shuts it down.

Sterak's Gage

Replace Amaranth's Twinguard when Camille needs a shield during her first commitment before a long fight can develop. Health, permanent Tenacity, and a bonus-Health Lifeline shield help you survive the return damage. Choose this or Maw of Malmortius for your Lifeline slot.

Randuin's Omen

Replace Death's Dance when the carry Camille traps deals most of its damage through crit attacks. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

Force of Nature

Replace Death's Dance when repeated magic damage threatens Camille while she waits for her second empowered attack. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Thornmail

Replace Death's Dance when healing physical attackers survive Camille's lockdown and the team needs anti-heal. Armor and Grievous Wounds answer healing physical attackers. Your own damage also applies anti-heal, so you do not need to wait for them to attack you.

RUNES

KEYSTONE

Grasp of the Undying

Her trades are repeated short walk-ups rather than one long fight, which is the rhythm this rewards.

PRIMARY

Demolish

Her ultimate isolates a laner and her Q (1st) shreds towers, so a won trade turns straight into plates. Three attacks trigger the bonus turret damage.

Second Wind

Her shield covers one burst, and this handles the steady chip it does nothing about.

Overgrowth

She dives the backline and has to live through their peel, which extra health directly buys.

SECONDARY

Scorch

Her poke is the outer half of her W (2nd) thrown from the edge of their range, and Scorch adds damage to every one of those.

SITUATIONAL RUNES

Bone Plating

Take this over Second Wind against an all-in lane. Bone Plating covers the damage after Camille's passive shield breaks, helping her reach the second Precision Protocol (1st) hit.

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable preserves Camille's window to reach the second Precision Protocol (1st) hit inside her ultimate.

Cut Down

Take this over Scorch when you open on a healthy target rather than chip them down, since the bonus damage only applies above 60 percent health.

Legend: Haste

Take this over Scorch against bruisers when the plan is repeated short trades and later side-lane duels. Shorter Precision Protocol (1st) and Hookshot (3rd) cooldowns give Camille more damage windows and another escape or engage.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Her hook needs a wall, and Flash gets her to one when the lane does not give her the angle.

Ignite

Ignite

Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Teleport

Teleport

Take this over Ignite when the lane is losing. She scales into a strong split threat, so a free reset is worth more than the extra kill pressure.

SKILL ORDER

Skill Priority Order

  1. 1
    W Ability
    2nd Ability
  2. 2
    Q Ability
    1st Ability
  3. 3
    E Ability
    3rd Ability
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Camille Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Camille Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Camille Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Camille Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Respect the first few levels until you know which spell wins the matchup's trades. Use the outer half of Tactical Sweep (2nd) to thin the wave, slow the opponent, and heal without committing Hookshot (3rd). When you do trade, trigger the adaptive shield, use Q1 (1st), wait through the 1.6-second readiness window, and land Q2 (1st) after the enemy's defensive tool expires. Keep the wave on your side against strong gank setup, because a Hookshot (3rd) spent forward leaves no clean retreat. The passive shield adapts to the target's prior physical or magic champion damage rather than blocking both types.

Mid / Late Game

Levels 9+
First item plus The Hextech Ultimatum (Ult) gives Camille side-lane control and a reliable pick for river fights. Crash before moving to the first Herald, approach from terrain, and use Hookshot's (3rd) champion hit to gain the attack-speed window before locking the target inside R (Ult). The initial cast knocks other nearby enemies away, but it does not stop them from attacking or casting back into the zone afterward. If the enemy sends multiple defenders to your side lane, disengage through terrain and let your team convert the pressure elsewhere. Late game, keep a side wave moving without disappearing from the next major objective. Duel isolated defenders when vision shows the rest of the enemy team, then rotate early enough to find a terrain flank onto the carry. The Hextech Ultimatum (Ult) grounds its target and knocks other champions away on arrival, but the trapped carry can still fight and teammates can still assist from outside. Choose a target you can survive inside the zone, and remember that it ends early if Camille becomes untargetable, leaves it, or dies.

Teamfights

5v5 Combat
Hold your engage until the frontline commits or a carry steps away from peel. Hookshot (3rd) from an unseen terrain angle, land the stun if possible, and use R (Ult) to dodge a key spell or contain the priority target. The initial knockback disrupts nearby peel, but enemies can still damage or control Camille inside the zone. Time Q2 (1st) after its conversion is ready, use the adaptive shield against the target's main damage type, and keep Flash or Hookshot (3rd) available when the duel will not end immediately.
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