Yone Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Yone Baron Lane

Yone Baron Lane Guide

Updated for Patch 7.3E
A Tier

Yone Baron Lane Wild Rift overview and best build snapshot

How to play

  • Build your knockup before trading Hit minions with your 1st ability twice. Its next cast lets you dash forward and knock enemies up, giving you an opening to trade.

  • Leave your body somewhere safe Your 3rd ability leaves your body behind while you fight as a spirit, then returns you to it. Start somewhere safe and keep the trade short.

  • Use your ultimate on grouped enemies Follow a teammate's engage so you are less likely to land alone in the enemy team.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Soul Unbound (3rd) guarantees a return to its fixed starting point, but that point must be safe and the recast can be delayed while Yone cannot move or cast.
  • Mixed physical and magic damage is very hard to itemize against.
  • Scales into an elite skirmisher with a knockup, a shield, and a team-wide ultimate.

Weaknesses

  • Weak early game that bullies and strong duelists punish hard.
  • The abandoned body is untargetable, but enemies can see the return point and wait there for Yone to come back.
  • Item-dependent: when behind on gold, he deals very little damage.
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Yone Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Yone Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage, which his dashes and empowered strikes all scale off.

BOOTS

Gunmetal Greaves

Attack speed builds his tornado charge faster, so the knock-up his combo needs comes sooner.

CORE BUILD

Blade of the Ruined King

Yone's first item supplies Attack Speed, Lifesteal, and current-health damage for repeated attacks. It supports his Mortal Steel (1st) cadence and keeps extended trades threatening against high-health opponents.

Immortal Shieldbow

The second item adds crit chance and a Lifeline shield for Yone's committed melee trades. The shield helps him survive the return burst while Soul Unbound (3rd) gives him a limited window to finish his damage.

Infinity Edge

The third item strengthens Yone's critical strikes after Shieldbow establishes his crit foundation. Stronger attacks and Mortal Steel (1st) hits increase the damage he can fit into each Soul Unbound (3rd) exchange.

Death's Dance

The fourth item delays part of incoming damage, giving Yone time to keep attacking during his dive. A takedown clears the stored damage and heals him, rewarding an engage his team can help finish.

Lord Dominik's Regard

The final core item supplies armor penetration and Giant Slayer damage against opponents building bonus Health. Bring it forward when armor is already limiting Yone's damage; choose Mortal Reminder instead when anti-heal is more important.

SITUATIONAL ITEMS

Essence Reaver

A situational option when Yone needs more burst. Spellblade adds damage to the attack after an ability, helping him fit more damage into a short Soul Unbound (3rd) trade.

Mortal Reminder

Replace Lord Dominik's Regard against enemies whose healing lets them survive Yone's sustained attacks. It keeps the armor-penetration slot while adding Grievous Wounds to limit their recovery.

Bloodthirster

Buy this as your last item when you need more Lifesteal. Yone can recover through repeated attacks and begin his next Soul Unbound (3rd) trade with the overheal shield prepared.

Guardian Angel

Replace Death's Dance when a revival gives Yone's team time to protect him after a committed Fate Sealed (Ult) engage. Choose a landing position your teammates can reach so they can cover the resurrection.

Mercurial Scimitar

Build this when a stun catches him between his two forms. The active cleanses it and the speed carries him back.

RUNES

KEYSTONE

Grasp of the Undying

Permanent health growth, and his trades are repeated short walk-ups behind a dash.

PRIMARY

Demolish

Yone can clear the wave, charge Demolish, then use Soul Unbound (3rd) to pressure the turret with a built-in return point if the enemy collapses. Three attacks trigger the bonus turret damage.

Second Wind

Steady regeneration for a melee carry who walks through poke to reach anyone.

Overgrowth

Permanent health helps a melee carry survive the damage taken by his active spirit form; the abandoned body itself is untargetable.

SECONDARY

Legend: Alacrity

Attack speed builds his tornado charge faster, which is the lockdown his combo needs.

SITUATIONAL RUNES

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable wastes less of Soul Unbound (3rd), giving Yone time to finish the spirit-form trade before snapping back.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Both of his dashes are used to deal damage, which leaves Flash as his only way out.

Barrier

Barrier

His damage comes out over a long combo rather than in one hit, so the longer he survives the more of it lands. Absorbing the enemy burst is usually the whole fight, because after that he is the one still dealing damage.

SITUATIONAL SPELLS

Teleport

Teleport

Take this over Barrier when the lane is beating you early. He is strong once his items land, so a free reset keeps him farming toward them.

Ignite

Ignite

Take this over Barrier when the lane is worth killing rather than playing safe, since early kills are what snowball a solo lane. The Grievous Wounds also makes it strong into champions with a lot of healing.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Yone Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Yone Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Yone Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Yone Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Accept a rough early game. Farm with Mortal Steel (1st) and land two casts on enemies to prepare the third-cast dash and knockup. Spirit Cleave (2nd) shields only when it hits an enemy, with a larger shield for hitting champions. Place Soul Unbound's (3rd) body in a safe location: it cannot be attacked, but Yone must return there and enemies can prepare crowd control around it. Against bullies, give up ground and take what farm you can.

Mid / Late Game

Levels 9+
Crash the Baron wave before moving to Herald, then prepare Mortal Steel (1st) stacks on the remaining minions or a safe target. Start Soul Unbound (3rd) from a protected return point and use the movement speed, knockup, and attacks to mark the champion with stored damage. Recast to return with displacement immunity and trigger the mark; no enemy needs to stand in the return path. Take side-lane duels only when the body cannot be surrounded and leave enough time to group for the next objective. Push the side wave only when Yone can return before Baron or Elder vision is contested. Start Soul Unbound (3rd) from a protected point and check which enemies can wait at the body. Use Fate Sealed (Ult) when its line reaches an important target or several grouped enemies, then return before the enemy collapses on the fixed position. Soul Unbound (3rd) returns automatically after five seconds, although control that prevents movement or casting can delay the recast.

Teamfights

5v5 Combat
Enter from the flank and leave on time. Fate Sealed (Ult) briefly stuns targets in its line before the delayed gust damages, pulls, and knocks them up; it does not simply hold them airborne for the whole sequence. Spirit Form is the damage window, and the stored true damage triggers against each marked champion when Yone returns, regardless of the path he takes back. If their crowd control is still available, wait or use Mercurial Scimitar to restore a delayed recast when the disable is removable.
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