Wild Rift Guides

Yone Baron Lane Wild Rift Guide

Yone Baron lane counters include Riven, Fiora, and Sett. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.

How to play

  • Build your knockup before trading Hit minions with your 1st ability twice. Its next cast lets you dash forward and knock enemies up, giving you an opening to trade.
  • Leave your body somewhere safe Your 3rd ability leaves your body behind while you fight as a spirit, then returns you to it. Start somewhere safe and keep the trade short.
  • Use your ultimate on grouped enemies Follow a teammate's engage so you are less likely to land alone in the enemy team.

Strengths

  • Soul Unbound (3rd) guarantees a return to its fixed starting point, but that point must be safe and the recast can be delayed while Yone cannot move or cast.
  • Mixed physical and magic damage is very hard to itemize against.
  • Scales into an elite skirmisher with a knockup, a shield, and a team-wide ultimate.

Weaknesses

  • Weak early game that bullies and strong duelists punish hard.
  • The abandoned body is untargetable, but enemies can see the return point and wait there for Yone to come back.
  • Item-dependent: when behind on gold, he deals very little damage.

Build Snapshot

Rune Setup

Summoner Spells

Yone Baron Lane Counters

Who counters Yone Baron Lane in Wild Rift (WR)? These champions beat Yone in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Riven: Riven's combo bursts you between your stacked Qs (1st) and her mobility matches your spirit form, so she controls the lane until your items even out the duel.
  • Fiora: Vitals and a held parry punish your squishy early game, and even after your items arrive she still wins the duel if your entry is sloppy.
  • Sett: Sett wants Yone in punch range, and the spirit-form burst fills Grit for a large Haymaker (2nd). Sett can control Yone before the recast or wait near the fixed body, but Soul Unbound's (3rd) actual return dash has displacement immunity and is not caught along a damaging return path.
  • Renekton: Renekton peaks exactly when you are weakest: his empowered stun interrupts your combo, his fury burst out-trades your early Qs (1st), and his dash answers your spirit-form entries. Your scaling flips the duel later.
  • Jayce: Jayce pokes Yone before the engage and can knock the active spirit away from its target. The knockback does not itself end Soul Unbound (3rd); Yone still returns on recast or after five seconds, so Jayce should pressure the known return point.

Champions Yone Is Strong Against

Yone's best matchups in Wild Rift. Yone holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.

  • Sion: Sion is a large target for Mortal Steel (1st) and Spirit Cleave (2nd), while Yone's alternating magic damage and Soul Unbound's (3rd) stored true-damage repeat prevent armor from answering the entire rotation. Yone still needs percent-health item damage to handle Sion's health scaling.
  • Gnar: Mini Gnar needs distance to kite, and Soul Unbound's (3rd) movement speed plus Yone's knockup can close that gap. The return goes to a fixed point, so place the body safely and leave before Mega Gnar can control the landing area.
  • Dr. Mundo: Mundo is a giant health pool, so Blade of the Ruined King and Lord Dominik's Regard matter more than Yone's mixed damage alone. Soul Unbound (3rd) lets Yone take a timed trade and return, but Mundo can wait near the visible return point or sustain through a weak rotation.
  • Kayle: Kayle's early melee form has no answer to your dashes and stacked Q (1st) poke, so you can bully her off every wave. She only becomes dangerous if she survives to her late-game form.

Early Game

Accept a rough early game. Farm with Mortal Steel (1st) and land two casts on enemies to prepare the third-cast dash and knockup. Spirit Cleave (2nd) shields only when it hits an enemy, with a larger shield for hitting champions. Place Soul Unbound's (3rd) body in a safe location: it cannot be attacked, but Yone must return there and enemies can prepare crowd control around it. Against bullies, give up ground and take what farm you can.

Mid Game

Crash the Baron wave before moving to Herald, then prepare Mortal Steel (1st) stacks on the remaining minions or a safe target. Start Soul Unbound (3rd) from a protected return point and use the movement speed, knockup, and attacks to mark the champion with stored damage. Recast to return with displacement immunity and trigger the mark; no enemy needs to stand in the return path. Take side-lane duels only when the body cannot be surrounded and leave enough time to group for the next objective.

Late Game

Push the side wave only when Yone can return before Baron or Elder vision is contested. Start Soul Unbound (3rd) from a protected point and check which enemies can wait at the body. Use Fate Sealed (Ult) when its line reaches an important target or several grouped enemies, then return before the enemy collapses on the fixed position. Soul Unbound (3rd) returns automatically after five seconds, although control that prevents movement or casting can delay the recast.

Teamfights

Enter from the flank and leave on time. Fate Sealed (Ult) briefly stuns targets in its line before the delayed gust damages, pulls, and knocks them up; it does not simply hold them airborne for the whole sequence. Spirit Form is the damage window, and the stored true damage triggers against each marked champion when Yone returns, regardless of the path he takes back. If their crowd control is still available, wait or use Mercurial Scimitar to restore a delayed recast when the disable is removable.

Browse all championsYone role hub