Gnar Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Gnar Baron Lane

Gnar Baron Lane Guide

Updated for Patch 7.3E
S Tier

Gnar Baron Lane Wild Rift overview and best build snapshot

How to play

  • Poke while keeping your distance In your small form, poke with ranged attacks and save your 3rd ability to jump away if enemies approach.

  • Watch your rage before a fight Attacking builds your rage bar; filling it prepares your larger, tougher form. Join your team when you are close to transforming.

  • Fight near walls in Mega form Use your ultimate to throw enemies into terrain and stun them.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Best of both worlds: ranged kiting in Mini form, tank stats and massive engage in Mega.
  • The wall-toss ultimate can win a teamfight outright whenever terrain cooperates.
  • Mini Gnar can pressure immobile melee laners with range, slows, and repeated short trades.

Weaknesses

  • The rage bar controls him: transforming at the wrong moment leaves the wrong Gnar in the fight.
  • Mini form is squishy, and gap closers punish it hard.
  • Enemies who track his rage can wait out Mega and fight the yordle.
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Gnar Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Gnar Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Ruby Crystal

Early health, which matters most in Mega form where he actually takes fights.

BOOTS

Armored Advance

Armor and health to cover Mini form, which is when the enemy laner will try to punish him.

CORE BUILD

Trinity Force

Casting Boomerang Throw (1st), Hop (3rd), or Hyper's (2nd) active primes Spellblade for Gnar's next attack. Hyper's (2nd) third stack is a separate passive proc rather than an empowered attack, while Trinity's movement speed helps Mini Gnar hold his range.

Black Cleaver

Mini Gnar's physical attacks and Boomerang Throw (1st), or Mega Gnar's physical combo, can build Cleaver's armor reduction through repeated hits so allied physical damage benefits too.

Sterak's Gage

The shield triggers while he is Mega and committed, buying the seconds that transformation window needs.

Amaranth's Twinguard

Build this when you are transforming into the middle of the enemy team and need both armor and magic resist.

Guardian Angel

Revives him once after dying. His transformation is on a timer he does not control, so this covers being caught in the wrong form.

SITUATIONAL ITEMS

Hullbreaker

Build this when you are split pushing rather than grouping. Health, attack damage and move speed, a heavy fourth attack on champions and structures, and armor and magic resist for your nearby siege and super minions, though a ranged champion collects a reduced version of both.

Stridebreaker

Build this when you cannot land the Mega wall stun. The dash and slow set it up.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control, which is what catches him in Mini form.

Mercurial Scimitar

Build this when crowd control catches Gnar before he can transform or reach the wall angle for his ultimate. The cleanse protects the narrow timing window around Mega Gnar.

Maw of Malmortius

Build this against heavy magic burst when Gnar still needs attack damage. The magic shield helps him survive the first rotation without giving up as much pressure in Mini form.

Force of Nature

Build this against repeated magic damage. The magic resistance protects Mega Gnar during a long engage, while the movement speed helps Mini Gnar maintain space.

Randuin's Omen

Build this when the enemy team has multiple crit champions. The crit reduction helps Mega Gnar survive after committing to a wall-stun angle.

Sundered Sky

Replace Guardian Angel when Gnar can land attacks on several champions through a long transformation fight. The first attack against each champion delivers an empowered hit and a heal, with a separate cooldown per target.

Frozen Heart

Replace Guardian Angel when attack-speed carries punish Gnar after he jumps into their team. The mana is wasted, so reserve this for games where the aura is decisive. Armor, mana, and haste come with a nearby enemy attack-speed reduction. Stay close enough for the aura; it does not slow Master Yi's attacks during Highlander (Ult).

Thornmail

Replace Guardian Angel when Gnar needs Armor and anti-heal against physical sustain fighters in the side lane or frontline. Armor and Grievous Wounds answer healing physical attackers. Your own damage also applies anti-heal, so you do not need to wait for them to attack you.

RUNES

KEYSTONE

Fleet Footwork

Heals him and gives move speed, which suits the poke-and-back-off pattern of Mini form.

PRIMARY

Demolish

Mini Gnar shoves waves from range at almost no risk, so tower damage is the natural payoff. Three attacks trigger the bonus turret damage.

Bone Plating

Mini Gnar cannot fight back through a committed all-in, and this holds him together until the transformation arrives.

Overgrowth

Mega Gnar fights in the middle of the team, and the extra health decides how long that lasts.

SECONDARY

Brutal

Bonus damage on every autoattack, which makes his Mini form trades actually hurt.

SITUATIONAL RUNES

Perseverance

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable protects the brief Mega Gnar window in which he can still reach a wall-stun angle.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his mega form stun against a wall is the engage that decides most of his fights.

Ignite

Ignite

Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Teleport

Teleport

Take this over Ignite when the lane keeps pushing into you. He is safer than most laners at range, so the free reset costs him nothing.

Barrier

Barrier

Take this over Ignite when you are dying in mega form. His rage bar puts him in the middle of the fight, and this covers the seconds right after he lands the stun.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    E Ability
    3rd Ability
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Gnar Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Gnar Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Gnar Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Gnar Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Poke when the opponent walks up to farm, but avoid hitting the whole wave unless you want it to push. Catch Boomerang Throw (1st) when the route is safe for its cooldown refund, and preserve Hop (3rd) against champions whose gap closer starts the all-in. Track Rage before trading: approaching transformation near a wall can create a stun sequence, while transforming during a retreat removes Mini Gnar's range and speed. Use the brief post-transformation exhaustion window to reset the wave rather than forcing another fight without Mega form available.

Mid / Late Game

Levels 9+
Fights now revolve around arrival timing and form. Before the six-minute objectives, crash the wave while building Rage so Mega Gnar is available near Herald. Herald is usually the stronger even trade, while a team built for grouped fighting can use Mega Gnar to start a dragon-soul plan. Approach the pit near terrain and look for a GNAR! (Ult) angle that stuns several champions, but do not transform too early while clearing the last wave. If Rage is low, communicate it and poke safely until the engage is ready. Late game, manage Rage and the side wave together. Arrive before Baron or Elder with enough nearby targets to prepare Mega form without transforming long before the contest. At maximum Rage, cast a Mega ability to transform immediately or account for the short automatic delay. When Mega is unavailable, kite with Hyper (2nd) and Boomerang Throw (1st) instead of face-checking for an engage. Tell your team whether you can start the fight now or need time to rebuild.

Teamfights

5v5 Combat
The ideal setup is Mini Gnar near maximum Rage or a fresh Mega Gnar with enemies beside terrain. Transform at the chosen moment, use Hop (3rd) or Crunch (3rd) to enter, and knock priority targets into a wall with GNAR! (Ult) for the stun. Rage depletes throughout Mega form, so do not wait until the transformation is nearly over to engage. If the wall angle never appears, use the ultimate's displacement to peel or separate the frontline. In Mini form, attack from range and keep Hop (3rd) available rather than entering fog first.
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