Wild Rift Guides

Sion Baron Lane Wild Rift Guide

Who counters Sion in Wild Rift? The toughest Sion Baron lane counters are Darius, Gwen, and Fiora. Full Sion Baron Lane counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.

Overview

Sion is a huge scaling tank. His charged Q knocks up everything in front of him, his shield works as both a farming tool and a burst of damage, and his ultimate is an unstoppable cross-map charge that smashes into whatever it hits. Even death barely slows him, since his passive stands the corpse back up swinging. His lane is patient and comfortable. The Soul Furnace shield soaks poke while he farms, E slows and shreds anyone who gets close, and the charged Decimating Smash means every melee opponent risks a knockup that wins him the trade. What Sion lacks is speed. The Q is easy to see coming, the body is slow, and kiting champions can mostly ignore him. His games are not about winning lane; they are about scaling into the engage tank whose ultimate decides where the teamfight happens.

Strengths

  • Top-tier engage: his unstoppable charge starts fights from across the map on his terms.
  • Extremely durable scaler who keeps fighting even after dying, thanks to his zombie passive.
  • Strong lane sustain through his shield, hard to poke out or zone off farm.

Weaknesses

  • Slow and telegraphed: sidestepping the charged knockup removes most of his threat.
  • Kited hard by ranged and mobile champions outside his ultimate.
  • Low solo kill pressure, so bullies can farm against him with little fear.

Build Snapshot

Rune Setup

Summoner Spells

Sion Baron Lane Counters

Who counters Sion Baron Lane in Wild Rift (WR)? These champions beat Sion in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Darius: The pull drags you out of your shield, his bleed grinds through your health bar, and he simply steps aside from the charged Q to punish the wind-up.
  • Gwen: Every health item you buy feeds her percent max health snips, her true damage breaks the shield you trade behind, and the mist makes her untargetable right as you commit the charged Q.
  • Fiora: Your big health pool makes her vitals hit harder, and your charged Q is a free parry stun for her. The vitals also shred the shield and tank stats you scale into.
  • Yone: He dashes through the charged Q wind-up and out-skirmishes you at every turn, and his spirit-form trades chip your shield faster than it refreshes.
  • Vayne: Percent-health true damage is the worst matchup for the biggest health bar in the lane. She kites the charged Q from outside its range and Condemn cancels the engage you finally land.

Champions Sion Is Strong Against

Sion's best matchups in Wild Rift. Sion holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.

  • Tryndamere: His whole champion is autos into a body built to ignore them. He cannot burst through your shield and health, you knock up his commits, and he brings less to teamfights.
  • Teemo: The blind mutes autos you barely use, and your shield eats the poke that ruins other melee laners.
  • Malphite: Armor stacking does not stop your Q knockup and shield burst, which out-trade his shield poke, and your engage beats his at every stage of the game.
  • Kennen: Your shield soaks the poke that ruins other melees, his squishy frame hates the charged knockup, and your scaling wins the long game. The stun chain at full energy is his only real threat.
  • Camille: Her burst opener hits a shield instead of a health bar, and your charged knockup catches the hookshot she engages with. Her percent-health damage only becomes a problem in long duels.

Early Game

Farm behind the shield and let the lane come to you. Shield up for every contested last hit, detonate it when they trade into you, and save the full Q charge for moments they are committed: mid-animation, mid-engage, or slowed by your E. Do not chase kills your kit cannot close. A lane that ends even on farm with a few Q knockups landed along the way is a job well done.

Mid Game

Tank items plus your ultimate make you a map-wide threat: any lane, any fight, one unstoppable charge away. Shove your wave, then look for R angles into skirmishes and Herald setups, because a charge that hits their backline starts fights your team finishes easily. In the fights themselves, charge Q in the chaos; people forget to dodge it when three other things are happening.

Late Game

You start every fight that matters. Hold the ultimate for clean angles onto carries, then follow with the full Q charge and shield detonation in the middle of their formation. Even your death helps: the zombie keeps swinging while your team cleans up. The one mistake is wasting the charge, because a Sion without R is a slow tank the enemy can simply walk around.

Teamfights

Pick the angle and charge. The dream is an R that hits two or more of their backline, followed right away by the charged knockup and shield burst while they are still getting up. If no flank exists, frontline honestly: body-block, slow the divers with E, and charge Q under their carry's escape paths. Then die, stand back up, and keep swinging; few champions get to keep fighting after death.

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