Wild Rift Guides

Tryndamere Baron Lane Wild Rift Guide

Tryndamere Baron lane counters include Malphite, Sion, and Jax. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.

How to play

  • Build Fury before taking a fight Attack minions first so you have more chance to land critical hits.
  • Use your ultimate before lethal damage Your ultimate stops you dying briefly. Cast it before lethal damage, then use your 3rd ability to spin to safety before it ends.
  • Pressure a side lane Force an enemy to answer your tower damage, and leave when several opponents disappear.

Strengths

  • Undying Rage (Ult) makes him unkillable for its duration, enabling dives and escapes no one else can attempt.
  • Elite split pusher whose dueling forces two defenders or a lost tower.
  • Strong sustain and ramping crit damage, with fury turning farm into fight stats.

Weaknesses

  • Crowd control chains and kiting waste the undying window and deny his melee-range game.
  • With his ultimate down he dies like anyone else, and everyone tracks the cooldown.
  • Limited teamfight impact when he cannot reach the backline.

Build Snapshot

Rune Setup

Summoner Spells

Tryndamere Baron Lane Counters

Who counters Tryndamere Baron Lane in Wild Rift (WR)? These champions beat Tryndamere in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Malphite: Malphite's kit counters yours completely: armor against your crits, an attack speed slow on your whole damage plan, and poke that your sustain keeps paying for.
  • Sion: Sion has more health than your crits can burn through, his charged Q (1st) knocks you out of your spin, and the zombie passive keeps swinging after your undying window expires.
  • Jax: Jax's Counterstrike (3rd) dodges the crit autos your whole champion is built on, and he out-scales the extended duel, so your undying window only delays the loss.
  • Wukong: Wukong's clone tricks you into spending your spin and ultimate on a decoy, then the real one bursts you with everything down. His knockup also interrupts your engage.

Champions Tryndamere Is Strong Against

Tryndamere's best matchups in Wild Rift. Tryndamere holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.

  • Kayle: Kayle's early melee form cannot fight a champion who runs her down and refuses to die, and every early kill sets her late-game form further back, usually too far to recover.
  • Mordekaiser: Mordekaiser's death realm forces a 1v1, and the 1v1 belongs to the champion who cannot die while his ultimate runs. Your sustain and crits beat his shield and burn.
  • Riven: Riven needs her burst combo to kill you before you ramp, and your ultimate makes that impossible. Once you survive her damage, you out-sustain and out-crit her.
  • Urgot: Urgot wants a long grinding trade, but his execute cannot kill you while Undying Rage (Ult) runs, and he is too immobile to escape once your crits ramp.

Early Game

Build Fury through attacks and kills, then decide whether its crit chance or Bloodlust's (1st) heal is more valuable. Bloodlust's (1st) passive attack damage increases as health falls even when Q (1st) is not activated. In trades, preserve Fury for harder individual attacks, use critical attacks to reduce Spinning Slash's (3rd) cooldown, and preserve enough route to dash away. At level five, remember R (Ult) can be pressed during a stun or even during E's (3rd) dash.

Mid Game

A critical-strike item plus Undying Rage (Ult) creates real side-lane pressure. Push only as far as your vision and Spinning Slash (3rd) escape allow, and keep Fury high before challenging the defender. At the first objectives, Herald is usually the stronger even trade and your turret damage helps convert it quickly. If several enemies disappear to answer you, retreat and ping the open objective rather than assuming Undying Rage (Ult) can survive every collapse. Group when your team lacks time to trade or when a flank can reach the enemy carry.

Late Game

Late game, use the side lane to force a response without abandoning Baron or Elder. Push when the enemy must show a defender, then choose between taking the duel, rotating first, or continuing onto a structure. Undying Rage (Ult) lets you survive five seconds at minimum health, but it does not prevent control or guarantee the Bloodlust (1st) heal afterward. Track Grievous Wounds and the spells that can kite you through the ultimate. When the enemy groups and no structure trade is available, join from a flank instead of leaving your team four-versus-five.

Teamfights

Come from a flank after the enemy spends the control that would keep you away from the carry. Mocking Shout (2nd) reduces nearby enemy attack damage whether they face Tryndamere or not, and slows only targets facing away. Use Spinning Slash (3rd) to reach the target while preserving a route for the refreshed dash, and let champion critical strikes reduce its cooldown. Cast Undying Rage (Ult) during crowd control if needed, then disengage or use Bloodlust (1st) before the five seconds end when the heal can keep you alive afterward.

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