Tryndamere Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Tryndamere Baron Lane

Tryndamere Baron Lane Guide

Updated for Patch 7.3E
B Tier

Tryndamere Baron Lane Wild Rift overview and best build snapshot

How to play

  • Build Fury before taking a fight Attack minions first so you have more chance to land critical hits.

  • Use your ultimate before lethal damage Your ultimate stops you dying briefly. Cast it before lethal damage, then use your 3rd ability to spin to safety before it ends.

  • Pressure a side lane Force an enemy to answer your tower damage, and leave when several opponents disappear.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Undying Rage (Ult) makes him unkillable for its duration, enabling dives and escapes no one else can attempt.
  • Elite split pusher whose dueling forces two defenders or a lost tower.
  • Strong sustain and ramping crit damage, with fury turning farm into fight stats.

Weaknesses

  • Crowd control chains and kiting waste the undying window and deny his melee-range game.
  • With his ultimate down he dies like anyone else, and everyone tracks the cooldown.
  • Limited teamfight impact when he cannot reach the backline.
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Tryndamere Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Tryndamere Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage. His Fury converts into crit chance, so raw damage and crit scale together.

BOOTS

Gunmetal Greaves

Attack speed builds Fury faster, and Fury is crit chance, so it feeds his damage and his heal.

CORE BUILD

Blade of the Ruined King

Percent current health damage on every attack, which is what lets a pure duelist kill a frontline.

Phantom Dancer

Stacking Attack Speed and movement help Tryndamere keep attacking during Undying Rage (Ult) and chase between Spinning Slash (3rd) casts.

Lord Dominik's Regard

Build this against armor stackers, since he has no true damage to fall back on. Choose it over Mortal Reminder when enemies are stacking health rather than healing, since Giant Slayer increases Tryndamere's damage against high-health targets.

Infinity Edge

His Fury already supplies crit chance, and he can overcap it, so the excess converts into attack damage rather than being wasted.

Guardian Angel

Revives him once after dying. His ultimate delays death by five seconds, and this covers what happens after.

SITUATIONAL ITEMS

Mortal Reminder

Build this against armor stackers or enemies who out-sustain his spin-and-slash pattern. Choose it over Lord Dominik's Regard when enemy healing is the bigger problem, since Grievous Wounds stops targets from recovering Tryndamere's damage.

Serpent's Fang

Build this when the enemy has shields that keep a target alive through his crits.

Armored Advance

Boot swap against heavy physical damage. Reducing basic-attack damage preserves Tryndamere's health before he has to spend Undying Rage (Ult), leaving more time to chase afterward.

Mercurial Scimitar

Build this when crowd control keeps him away. His ultimate stops him dying but not being kited.

RUNES

KEYSTONE

Lethal Tempo

Ramping attack speed builds Fury faster, and Fury is crit chance, so every stack feeds his damage and healing.

PRIMARY

Brutal

Bonus damage on every autoattack, which sharpens the levels where his duelling should take over a lane.

Last Stand

His ultimate keeps him alive at a sliver by design, so he spends the decisive seconds in this range.

Legend: Alacrity

Attack speed compounds with a passive that converts every hit into Fury and every point of Fury into crit.

SECONDARY

Second Wind

Steady regeneration for a melee duelist who walks through poke to reach anyone.

SUMMONER SPELLS

MAIN SPELLS

Ghost

Ghost

He has one dash and it is short, so this is what actually keeps him attached to a target through his whole spin. His ultimate already keeps him alive while he chases.

Ignite

Ignite

Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Flash

Flash

Take this over Ghost when you want the reliable escape over the chase. His ultimate covers one death, but Flash is what gets him over a wall after it expires.

Teleport

Teleport

Take this over Ignite when you are splitting rather than duelling. He pressures a side lane hard, and this keeps him from losing the map for it.

SKILL ORDER

Skill Priority Order

  1. 1
    E Ability
    3rd Ability
  2. 2
    Q Ability
    1st Ability
  3. 3
    W Ability
    2nd Ability
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Tryndamere Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Tryndamere Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Tryndamere Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Tryndamere Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Build Fury through attacks and kills, then decide whether its crit chance or Bloodlust's (1st) heal is more valuable. Bloodlust's (1st) passive attack damage increases as health falls even when Q (1st) is not activated. In trades, preserve Fury for harder individual attacks, use critical attacks to reduce Spinning Slash's (3rd) cooldown, and preserve enough route to dash away. At level five, remember R (Ult) can be pressed during a stun or even during E's (3rd) dash.

Mid / Late Game

Levels 9+
A critical-strike item plus Undying Rage (Ult) creates real side-lane pressure. Push only as far as your vision and Spinning Slash (3rd) escape allow, and keep Fury high before challenging the defender. At the first objectives, Herald is usually the stronger even trade and your turret damage helps convert it quickly. If several enemies disappear to answer you, retreat and ping the open objective rather than assuming Undying Rage (Ult) can survive every collapse. Group when your team lacks time to trade or when a flank can reach the enemy carry. Late game, use the side lane to force a response without abandoning Baron or Elder. Push when the enemy must show a defender, then choose between taking the duel, rotating first, or continuing onto a structure. Undying Rage (Ult) lets you survive five seconds at minimum health, but it does not prevent control or guarantee the Bloodlust (1st) heal afterward. Track Grievous Wounds and the spells that can kite you through the ultimate. When the enemy groups and no structure trade is available, join from a flank instead of leaving your team four-versus-five.

Teamfights

5v5 Combat
Come from a flank after the enemy spends the control that would keep you away from the carry. Mocking Shout (2nd) reduces nearby enemy attack damage whether they face Tryndamere or not, and slows only targets facing away. Use Spinning Slash (3rd) to reach the target while preserving a route for the refreshed dash, and let champion critical strikes reduce its cooldown. Cast Undying Rage (Ult) during crowd control if needed, then disengage or use Bloodlust (1st) before the five seconds end when the heal can keep you alive afterward.
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