Urgot Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Move around your opponent while attacking Each leg fires a damaging blast when you attack in its direction, then needs time to recover. Circle the enemy to keep using legs that are ready.
Use your flip when you can follow up Your 3rd ability dashes forward and flips the first champion hit behind you. Use it when you can keep attacking without charging into the rest of their team.
Save your ultimate for a weakened target Pull them in when the execute becomes available, and stay near other enemies to threaten the fear.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Punishing sustained trades: the shotgun-leg rhythm grinds down melee laners who contest the wave.
- His execute flips entire fights, deleting a low target and fearing everyone nearby.
- Tanky damage dealer who flips divers with E (3rd), making him miserable to engage on.
Weaknesses
- Slow and easily kited, with one dash that doubles as his only escape.
- Short range for a ranged champion: disciplined spacing denies most of his damage.
- Expensive early: mana costs and long cooldowns punish a wasted rotation.
Urgot Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Urgot Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early health. His shotgun legs already deal a percentage of the target's max health rather than scaling off his own stats.
BOOTS

Armor and health, which let him hold the front of a lane he wins by absorbing trades and firing back.
CORE BUILD

Stacks permanent health from trades, which is the durability his slow close-range pattern needs.

Turns his stacked health into cleave, which suits a champion whose legs already fire at everything around him.

His legs hit the same target repeatedly, so the armor shred reaches full stacks almost immediately.

The lifeline gives bonus max health when he drops low, which matters because his execute requires him to still be standing.

Build this when you are fighting at close range surrounded and need both armor and magic resist.
SITUATIONAL ITEMS

Build this when Urgot needs armor and anti-heal. Entwine applies Grievous Wounds from his own damage as well as enemy attacks, so Purge (2nd) and Echoing Flames (Passive) keep it on the champion he is circling.

Boot swap against heavy magic damage and crowd control. Tenacity lets Urgot resume circling with Purge (2nd) before the target escapes his shotgun knees and ultimate range.

The shield scales with maximum health and grows for each nearby enemy champion, covering the moment his ultimate channel leaves him standing still.

Build this when the enemy team has two or more AP champions. The move speed also helps a slow, short-ranged champion close.

Build this when the enemy team has multiple crit champions. Urgot fights at short range while Purge (2nd) keeps firing, so crit reduction lets him stay close enough to reach the ultimate execute threshold.

Build this when a root or stun keeps Urgot outside Purge (2nd) and ultimate range. Cleansing it lets him circle the target for more shotgun knees and reach the execute threshold.

Replace Mantle of the Twelfth Hour when Urgot stays beside several melee enemies and wants repeated healing instead of one low-health recovery window. Health and mixed resistances support recurring nearby damage and healing. It pays off in extended melee fights, not when ranged enemies keep you outside its reach.

Replace Mantle of the Twelfth Hour when magic poke or opening burst threatens Urgot before he reaches shotgun range. High Magic Resistance and a magic shield protect against AP poke or opening burst. The shield needs time without taking magic damage to return.

Replace Mantle of the Twelfth Hour when Urgot is ahead and can secure takedowns; its damage storage is weaker for ranged champions, so prefer a dedicated tank item when behind. Armor and delayed physical and magic damage buy time; a champion you recently damaged must die to clear the stored damage and trigger its heal.
RUNES
KEYSTONE

His trades are burst windows created by his dash and leg cooldowns rather than a long ramp.
PRIMARY

His damage requires standing at close range surrounded, which is when this gives the most.

He trades at a range where poke reaches him, and this refunds what those exchanges cost.

He walks people down rather than escaping, and the pool is what makes that approach survivable.
SECONDARY

Bonus damage on every autoattack, which sharpens the shotgun legs doing most of his laning work.
SITUATIONAL RUNES

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Urgot resume Purge (2nd) and circle for shotgun knees before the target leaves execute range.

Take this when the enemy answers his trades with one committed all-in rather than steady poke.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. His dash is short and slow, so Flash is how he lands his ultimate on someone stepping away from it.

Ignite
Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Teleport
Take this over Ignite when the lane is hard early. He is strong once his items land, so keeping farm matters more.
SKILL ORDER
Skill Priority Order
- 12nd Ability
W - 23rd Ability
E - 31st Ability
Q
Urgot Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Urgot Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Darius
You can pressure him from outside his preferred melee trade, and your legs win those exchanges, but respect Apprehend (3rd) and the outer edge of Decimate (1st). His only way in is forcing the gap, and the flip answers exactly that.

Jax
Counter Strike (3rd) dodges Purge (2nd) shots and the basic attacks that trigger Echoing Flames (Passive), so Urgot loses both W (2nd) and shotgun damage during its window. Use Corrosive Charge (1st) to slow Jax, avoid the stun, then activate Purge (2nd) after Counter Strike (3rd) ends.

Yone
Both his forms have to enter shotgun range, and the spirit's snapback walks him through your legs twice, so his health bar rarely lets him farm, let alone scale.

Yasuo
Wind Wall (2nd) blocks Purge's (2nd) ranged projectiles and Fear Beyond Death's (Ult) drill, though Echoing Flames (Passive)' cone is not a projectile. Reposition around the wall before casting R (Ult); the execute becomes available below 25% health, not below half.

Irelia
Her dashes deliver her into the one place she should never be: the flip catches the engage, the machine gun shreds the landing, and the execute erases what her sustain saved.
Urgot Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Dr. Mundo
He simply regenerates everything you deal, his health pool sits far above your execute threshold, and his cleavers tax your slow frame all lane. Even anti-heal only slows the stalemate.

Kayle
She farms outside your range and scales past your relevance, so if she reaches her ranged form healthy, everything you won in lane stops mattering.

Teemo
Blinding Dart (1st) makes Purge (2nd) miss, and Noxious Traps (Ult) slow the straight path Urgot needs for Disdain (3rd), so Teemo can deny both the sustained damage and the engage. Clear mushrooms before advancing, use Corrosive Charge (1st) to slow and mark him, and wait for the blind to expire before activating Purge (2nd) or committing Disdain (3rd).

Garen
Decisive Strike's (1st) silence interrupts Urgot's ability rhythm, and Garen's regeneration repairs short trades. Fear Beyond Death (Ult) has a true 25%-health execute threshold; Demacian Justice (Ult) instead deals point-and-click true damage that scales with missing health, so do not treat the two finishers as the same mechanic.
Urgot Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Urgot Baron Lane, from early lane control through mid and late game map play to final teamfights.

