Teemo Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Poke when the enemy steps up to farm Use your range and poison, then back away before they can force a longer fight.
Save your blind for their attacks Use your 1st ability to make an enemy's basic attacks miss when they commit. Save your 2nd ability to move away if they keep chasing.
Place mushrooms on likely routes Use your ultimate to place mushrooms on river entrances and nearby paths before pushing farther up the lane.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- His blind switches off auto-attackers mid-trade, flipping whole matchups in his favor.
- Constant ranged poison poke that most melee laners cannot farm through.
- Shrooms turn the whole map into vision, zone control, and steady damage.
Weaknesses
- Very squishy with only Move Quick's (2nd) short dash and speed for mobility, so a gap-closer can still be fatal when that window is unavailable or insufficient.
- Little teamfight presence beyond poke and traps placed ahead of time.
- Falls behind against sustain laners who heal through the poke.
Teemo Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Teemo Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power, since his passive poison is most of his damage from level one.
BOOTS

Magic penetration sharpens a poison that ticks constantly, so it stays relevant against anyone who buys resistance.
CORE BUILD

Toxic Shot (Passive) poisons for four seconds and subsequent attacks refresh that duration, so Liandry's burn stays active while Teemo keeps attacking. One old tag does not refresh either effect forever.

Attack speed and on-hit damage on top of a passive that already poisons every attack, for the side lane duels he has to win.

Build this third for magic penetration and bonus damage against low-health enemies. Poison and Noxious Trap (Ult) wear down opponents, letting Teemo finish them before they escape the side-lane trade.

Multiplies his ability power, and both his poison and his shrooms scale with it.

Build this last to keep Teemo's poison and mushrooms effective against late-game magic resist. Choose it over Cryptbloom when damaging resistant side-lane opponents matters more than ability haste and team healing.
SITUATIONAL ITEMS

Noxious Trap (Ult) already slows for three seconds. Rylai's adds slowing utility to Teemo's other ability damage and poison rather than being required to keep enemies in a mushroom's effect.

Spellblade triggers on the attack after his Q (1st), giving a champion who otherwise only chips a real burst window.

Replace Infinity Orb when a diver keeps reaching Teemo through his mushrooms and surviving the all-in matters more than finishing damage. Buy Seeker's Armguard early for the armor and ability power.

Ultimate haste means more shrooms on the map, which is how much ground he controls.

The alternative to Void Staff. Less penetration, but the ability haste and healing on takedown help when his shrooms anchor a fight. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Replace Liandry's Torment when side-lane pushing and on-hit pressure matter more than sustained burn damage. Energized chain lightning helps Teemo clear waves and spreads on-hit effects across grouped targets, while Attack Speed supports repeated poison attacks alongside Nashor's Tooth.

The Grievous Wounds works from the component alone, which is enough on a champion whose poison keeps it permanently applied.
The full upgrade over Oblivion Orb, for the games where the extra health and ability power matter alongside the anti-heal.

Build this when shields absorb Teemo's poison and shroom damage. Persistent poison refreshes the reduction after the triggering attack or trap, weakening shields used during the retreat.

Build this when the enemy has a hook or point-and-click stun, since his camouflage repositions him rather than saving him.

Boot swap against heavy physical damage. The armor helps Teemo survive the attacks that land before Blinding Dart (1st) disables the enemy carry's next basic attacks.
RUNES
KEYSTONE

Fleet Footwork heals Teemo on the attacks he already uses to apply poison, then the movement burst helps him leave before the blinded opponent can answer.
PRIMARY

His W (2nd) dash and exiting camouflage both set up the bonus true damage on his next hit.

His poke goes into the same target repeatedly while his poison ticks.

His shrooms convert into takedowns across the map, so the stacks accumulate steadily.
SECONDARY

He loses every committed all-in, and this softens the one trade a bruiser gets on him.
SITUATIONAL RUNES

Take this over Bone Plating when attack speed matters more than protection, since every attack applies more poison.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Move Quick (2nd) provides a short dash and temporary speed, but Teemo is still squishy and needs Flash when that smaller reposition cannot clear a bruiser's engage.

Ignite
Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Teleport
Take this over Ignite when the lane is against a strong duelist. He wants to keep farming and placing traps rather than fighting, and a free reset supports exactly that.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Teemo Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Teemo Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Nasus
You poison every stack attempt and blind his empowered strikes, so a scaling champion gets zoned out of his own scaling. Wither (2nd) is the one tool he has that actually catches you.

Tryndamere
Critical strikes are his whole champion, and your blind makes them miss. Even his undying window cannot kill what it cannot hit.

Vayne
Blinding Dart (1st) prevents Vayne's attacks from connecting and therefore delays Silver Bolts (2nd) stacks during the blind. She can still Tumble (1st) to reposition, Condemn (3rd) Teemo away or into terrain, and resume percentage-health true damage afterward, so disengage before the blind expires.

Jax
Blinding Dart (1st) denies Jax's attacks, but Counter Strike (3rd) also dodges Teemo's attacks before stunning him, and Leap Strike (1st) still closes the gap. Poke before Jax commits, hold the blind for after Counter Strike (3rd), and use Move Quick's (2nd) dash to avoid the stun radius.

Yone
Yone has to walk through your poison to reach you, and the blind blanks the empowered autos his combos rely on. He only out-scales you if he gets to farm in peace.
Teemo Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Wukong
Warrior Trickster (2nd) can leave a clone to absorb Blinding Dart (1st) or disguise Wukong's retreat, while his ability burst still works through blind. Watch which body continues moving and save Move Quick (2nd) to escape Cyclone's (Ult) knockup path.

Sion
Sion's shield soaks your poke, his waveclear ignores your zone control, and his health pool outlasts your poison. The blind means little against a champion who barely autos.

Kennen
Kennen's damage and stun marks come mainly from abilities that blind does not stop. Teemo does have Move Quick's (2nd) dash and speed, so preserve it to leave Slicing Maelstrom (Ult) instead of describing him as having no escape.

Aatrox
Aatrox deals his damage with Q (1st) sweeps, not autos, so your blind barely matters, and with World Ender (Ult) up he runs you down and heals through your poke. The early levels are the only part you win.

Mordekaiser
Mordekaiser's shield absorbs poke and most of his damage comes from abilities that blind does not stop. Realm of Death (Ult) removes access to mushrooms planted outside it, but Teemo can still blind, poison, dash, camouflage, and place new traps during the duel.
Teemo Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Teemo Baron Lane, from early lane control through mid and late game map play to final teamfights.

