Teemo Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Teemo Baron Lane

Teemo Baron Lane Guide

Updated for Patch 7.3E
A Tier

Teemo Baron Lane Wild Rift overview and best build snapshot

How to play

  • Poke when the enemy steps up to farm Use your range and poison, then back away before they can force a longer fight.

  • Save your blind for their attacks Use your 1st ability to make an enemy's basic attacks miss when they commit. Save your 2nd ability to move away if they keep chasing.

  • Place mushrooms on likely routes Use your ultimate to place mushrooms on river entrances and nearby paths before pushing farther up the lane.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • His blind switches off auto-attackers mid-trade, flipping whole matchups in his favor.
  • Constant ranged poison poke that most melee laners cannot farm through.
  • Shrooms turn the whole map into vision, zone control, and steady damage.

Weaknesses

  • Very squishy with only Move Quick's (2nd) short dash and speed for mobility, so a gap-closer can still be fatal when that window is unavailable or insufficient.
  • Little teamfight presence beyond poke and traps placed ahead of time.
  • Falls behind against sustain laners who heal through the poke.
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Teemo Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Teemo Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Amplifying Tome

Early ability power, since his passive poison is most of his damage from level one.

BOOTS

Spellslinger's Shoes

Magic penetration sharpens a poison that ticks constantly, so it stays relevant against anyone who buys resistance.

CORE BUILD

Liandry's Torment

Toxic Shot (Passive) poisons for four seconds and subsequent attacks refresh that duration, so Liandry's burn stays active while Teemo keeps attacking. One old tag does not refresh either effect forever.

Nashor's Tooth

Attack speed and on-hit damage on top of a passive that already poisons every attack, for the side lane duels he has to win.

Infinity Orb

Build this third for magic penetration and bonus damage against low-health enemies. Poison and Noxious Trap (Ult) wear down opponents, letting Teemo finish them before they escape the side-lane trade.

Rabadon's Deathcap

Multiplies his ability power, and both his poison and his shrooms scale with it.

Void Staff

Build this last to keep Teemo's poison and mushrooms effective against late-game magic resist. Choose it over Cryptbloom when damaging resistant side-lane opponents matters more than ability haste and team healing.

SITUATIONAL ITEMS

Rylai's Crystal Scepter

Noxious Trap (Ult) already slows for three seconds. Rylai's adds slowing utility to Teemo's other ability damage and poison rather than being required to keep enemies in a mushroom's effect.

Lich Bane

Spellblade triggers on the attack after his Q (1st), giving a champion who otherwise only chips a real burst window.

Zhonya's Hourglass

Replace Infinity Orb when a diver keeps reaching Teemo through his mushrooms and surviving the all-in matters more than finishing damage. Buy Seeker's Armguard early for the armor and ability power.

Malignance

Ultimate haste means more shrooms on the map, which is how much ground he controls.

Cryptbloom

The alternative to Void Staff. Less penetration, but the ability haste and healing on takedown help when his shrooms anchor a fight. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Statikk Shiv

Replace Liandry's Torment when side-lane pushing and on-hit pressure matter more than sustained burn damage. Energized chain lightning helps Teemo clear waves and spreads on-hit effects across grouped targets, while Attack Speed supports repeated poison attacks alongside Nashor's Tooth.

Oblivion Orb

The Grievous Wounds works from the component alone, which is enough on a champion whose poison keeps it permanently applied.

Morellonomicon

The full upgrade over Oblivion Orb, for the games where the extra health and ability power matter alongside the anti-heal.

Oceanid's Trident

Build this when shields absorb Teemo's poison and shroom damage. Persistent poison refreshes the reduction after the triggering attack or trap, weakening shields used during the retreat.

Banshee's Veil

Build this when the enemy has a hook or point-and-click stun, since his camouflage repositions him rather than saving him.

Armored Advance

Boot swap against heavy physical damage. The armor helps Teemo survive the attacks that land before Blinding Dart (1st) disables the enemy carry's next basic attacks.

RUNES

KEYSTONE

Fleet Footwork

Fleet Footwork heals Teemo on the attacks he already uses to apply poison, then the movement burst helps him leave before the blinded opponent can answer.

PRIMARY

Sudden Impact

His W (2nd) dash and exiting camouflage both set up the bonus true damage on his next hit.

Chain Assault

His poke goes into the same target repeatedly while his poison ticks.

Eyeball Collector

His shrooms convert into takedowns across the map, so the stacks accumulate steadily.

SECONDARY

Bone Plating

He loses every committed all-in, and this softens the one trade a bruiser gets on him.

SITUATIONAL RUNES

Legend: Alacrity

Take this over Bone Plating when attack speed matters more than protection, since every attack applies more poison.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Move Quick (2nd) provides a short dash and temporary speed, but Teemo is still squishy and needs Flash when that smaller reposition cannot clear a bruiser's engage.

Ignite

Ignite

Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.

SITUATIONAL SPELLS

Teleport

Teleport

Take this over Ignite when the lane is against a strong duelist. He wants to keep farming and placing traps rather than fighting, and a free reset supports exactly that.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Teemo Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Teemo Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Teemo Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Teemo Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Pressure last-hits without pushing so far that one gank ends the lane. Use Toxic Shot (Passive) attacks when the opponent is occupied with a minion, then leave their retaliation range before the poison finishes ticking. Save Blinding Dart (1st) for an attack-reliant champion's commit rather than spending it on harmless poke. Guerrilla Warfare (3rd) in brush can create an ambush, and Move Quick (2nd) can reposition Teemo without breaking camouflage during its allowed duration. From level 5, place mushrooms on the river approach and the lane route a gank must cross, giving each one time to arm.

Mid / Late Game

Levels 9+
Your power is denial and tempo rather than a direct engage. Push the Baron lane only as far as your vision allows, then place mushrooms on the entrances to Herald, the enemy's likely flank, and your own retreat. Herald is usually the better first conversion when the map is even, and Teemo helps by making the nearby paths costly to contest. Do not spend every charge in one obvious line, since sweepers can erase the whole setup. Keep enough mushrooms to rebuild control around the next objective. Choose the side lane only when your trap network and map information make the push survivable. Before Baron or a late dragon, seed several different approaches and keep one charge for the fight itself. A mushroom in the enemy's retreat or under a diver can matter more than another trap stacked in a swept choke. Poke from the edge of vision, preserve Move Quick (2nd) for repositioning, and join your team before the objective is already being contested.

Teamfights

5v5 Combat
Begin with the ground already prepared. Bounce or place mushrooms where an engage, retreat, or flank will cross them, then attack from behind the champion who can absorb the response. Spend Blinding Dart (1st) on the most dangerous attack-reliant threat when they commit, not on the first target in range. If a diver reaches you, kite through a trap and use Move Quick (2nd) after incoming damage stops suppressing its passive speed. Teemo wins the fight by stretching it across hostile ground, not by standing still for a damage race.
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