Vayne Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Vayne Baron Lane

Vayne Baron Lane Guide

Updated for Patch 7.3E
S Tier

Vayne Baron Lane Wild Rift overview and best build snapshot

How to play

  • Use your range without overextending Take short trades against melee enemies, and track the jungler before pushing toward their tower.

  • Keep your knockback for their approach Use your 3rd ability to push an approaching enemy away. It also stuns them if they hit a wall.

  • Use your ultimate for a committed fight Use your ultimate when committing to a fight, then your 1st ability to roll and briefly turn invisible. Keep hitting the same target when safe.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Percent max health true damage: no amount of armor or health stacking makes anyone safe from her.
  • Elite kiting and self-peel, with a wall-stun that punishes every dive attempt.
  • Scales into a hyper-carry who out-duels nearly everyone, split pushing included.

Weaknesses

  • One of the worst early games in the lane, extremely vulnerable to all-ins and ganks.
  • Squishy with no real escape once her tumble (1st) and Condemn (3rd) are spent.
  • Crowd control deletes her, since her whole defense is spacing.
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Vayne Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Vayne Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage. Her true damage bolts scale with max health rather than her stats, so raw damage carries the trades around them.

BOOTS

Gunmetal Greaves

Attack speed builds her W (2nd) stacks faster, so the third hit and its true damage arrive sooner.

CORE BUILD

Stormrazor

Build Stormrazor first for an Energized hit and a short movement-speed burst after attacking. The speed helps Vayne keep a melee opponent at range, reposition for Silver Bolts (2nd), or retreat after a short Baron-lane trade.

Guinsoo's Rageblade

Build second for stacking attack speed and extra on-hit applications during sustained attacks. Keep firing at one target to build Silver Bolts (2nd) stacks and get the most from the on-hit items that follow.

Blade of the Ruined King

Build third for current-health damage alongside the max-health true damage from Silver Bolts (2nd). Lifesteal helps Vayne recover between duels while Rageblade supports repeated on-hit damage.

Terminus

Build fourth for penetration and resistances that stack as Vayne keeps attacking. Its defenses help her stay in range through longer duels, while penetration supports the physical and magic portions of her damage.

Guardian Angel

The final item gives Vayne a revive if she is caught while fighting at short range. Stay close enough to allied cover that the second life lets her resume attacking instead of being surrounded again.

SITUATIONAL ITEMS

Kraken Slayer

Replace Stormrazor as the first item when sustained on-hit damage matters more than an Energized trade and movement burst. Its third-attack damage pairs with the attacks Vayne uses to trigger Silver Bolts (2nd).

Fiendhunter Bolts

Choose this for more burst immediately after Final Hour (Ult). Its ultimate-triggered attack-speed and crit window empowers the next three attacks, helping Vayne threaten a quick kill before the target can escape.

Phantom Dancer

Attack speed, crit and move speed, so kiting a bruiser stays possible deep into a duel.

Rapid Firecannon

An extended Energized attack gives Vayne one safer opening for Silver Bolts (2nd) pressure. She must return to normal range for the remaining hits, so Tumble (1st) and Condemn (3rd) positioning still matter.

Amaranth's Twinguard

Replace Guardian Angel when sustained armor and magic resistance are more useful than a revive. Vayne needs to keep attacking through the fight, so this suits enemies who repeatedly reach her despite Tumble (1st).

Wit's End

Build this into heavy magic damage. Vayne's attack speed applies the on-hit damage alongside Silver Bolts (2nd), and its Tenacity helps maintain attack uptime through reducible crowd control.

Armored Advance

Boot swap against heavy physical damage, which keeps her tumbling instead of dying.

RUNES

KEYSTONE

Lethal Tempo

Ramping attack speed stacks her W (2nd) faster, so her true damage arrives more often.

PRIMARY

Brutal

Bonus damage on attacks covers her weakest stretch before her items arrive.

Cut Down

Her true damage handles tanks already, and this stacks with it so the duel ends faster.

Legend: Alacrity

More attack speed is more third hits, which is the only scaling that matters to her damage.

SECONDARY

Bone Plating

Her tumble (1st) handles one angle, and this covers the committed all-in it does nothing about.

SITUATIONAL RUNES

Coup de Grace

Take this over Cut Down against squishy teams, since her true damage already handles health stackers.

Legend: Bloodline

Take this over Legend: Alacrity when surviving the duel matters more than winning it faster.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Her roll is short and often spent for the position her third hit needs, so Flash is her real escape.

Ghost

Ghost

She wins by circling a target long enough to land three shots, and this is what keeps her there. It also gets her away when the rest of the enemy team arrives.

SITUATIONAL SPELLS

Exhaust

Exhaust

Take this over Ghost when a diver is what stops her from ever finishing a duel.

Teleport

Teleport

Take this over Ghost when you are splitting and cannot afford to lose the wave every time you recall.

SKILL ORDER

Skill Priority Order

  1. 1
    W Ability
    2nd Ability
  2. 2
    Q Ability
    1st Ability
  3. 3
    E Ability
    3rd Ability
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Vayne Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Vayne Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Vayne Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Vayne Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Treat health and wave position as the early priorities. Farm at maximum range, use Tumble (1st) to dodge the spell that starts the opponent's trade, and save Condemn (3rd) for a wall stun or disengage. Against melee champions with key cooldowns down, one attack, Tumble (1st) attack, and retreat can build a useful health lead without turning into an all-in. Give up a minion when taking it would expose you to a full combo, and keep the wave close enough that the enemy jungler cannot punish your short range and limited escape. Build Stormrazor first, then complete Guinsoo's Rageblade and Blade of the Ruined King. Use the Energized hit for short trades and its movement burst to maintain spacing against melee opponents. Save Tumble (1st) and Condemn (3rd) for the threats that can close the gap.

Mid / Late Game

Levels 9+
Items and Final Hour (Ult) give you real side-lane pressure, but the map still decides whether a duel is safe. Push only when the enemy locations are known, then rotate toward Herald or a tower before several champions can collapse. The ultimate adds attack damage, raises Night Hunter's (Passive) chase speed to 70, and gives one second of invisibility after each Tumble (1st) until Vayne attacks or casts. Use that invisibility to break targeting and change direction, not only to chase. Takedowns extend Final Hour (Ult) by four seconds up to its original duration, enabling chained fights but not unlimited duration. Late game, you can pressure a side lane or shred the frontline in a grouped fight. Choose the side lane when vision shows a single defender and your team is not about to contest Baron or Elder. Otherwise group, attack the closest safe target, and let Silver Bolts (2nd) handle tanks without stepping through them toward a carry. Hold Condemn (3rd) for the diver or wall angle that protects your uptime, and use Final Hour's (Ult) invisible Tumbles (1st) to reposition unpredictably. Your scaling is strong, but crowd control and short range still punish careless entries.

Teamfights

5v5 Combat
Stay behind your frontline and attack the closest target you can reach without Tumble (1st) moving you into enemy control. Final Hour's (Ult) invisible Tumbles (1st) break targeting, but attacking or casting reveals you, so use the brief pause to change your angle before the next shot. Save Condemn (3rd) for the assassin or bruiser who reaches you, unless a reliable wall stun on a priority target ends the fight immediately. Do not chase through the enemy formation. Vayne wins by keeping her damage active while each threat is forced to cross her range.
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