Wild Rift Guides
Ornn Baron Lane Wild Rift Guide
Who counters Ornn in Wild Rift? The toughest Ornn Baron lane counters are Fiora, Camille, and Vayne. Full Ornn Baron Lane counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Ornn is the only champion who can buy items without recalling. His passive forges purchases in lane, and later upgrades his teammates' items into masterwork versions nobody else can buy, so an Ornn pick quietly makes four other champions richer. In lane he is patient with a nasty combo: a pillar of rock that knocks up, a bellows blast that makes enemies Brittle, and a headbutt charge that slams them into terrain. Brittle is the key: every knockup and stun lasts longer against it, so a clean Ornn combo chains crowd control no other tank can match. His ultimate is the payoff: a wave of lava that knocks enemies up on the way in, and again when he headbutts it back through them. Few champions start a teamfight better, and few need lane kills less.
Strengths
- Unmatched economy: he forges items without leaving lane and upgrades his whole team's gear later.
- Elite teamfight engage with a double-knockup ultimate, and Brittle extends every piece of crowd control.
- Extremely durable scaler who is nearly impossible to bully out of a lane he happily farms.
Weaknesses
- Slow and telegraphed: dodging the pillar removes most of his all-in.
- Limited solo kill pressure, so mobile duelists farm against him with little fear.
- Kited badly outside his combo, and ranged matchups test his patience.
Build Snapshot
Rune Setup
Summoner Spells
Ornn Baron Lane Counters
Who counters Ornn Baron Lane in Wild Rift (WR)? These champions beat Ornn in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Fiora: One riposte on a piece of your combo collapses the rest, and her vitals punish your big tank frame.
- Camille: Her wall dash takes her around the pillar play, and her percent-health damage is built to kill tanks like you.
- Vayne: Percent-health true damage against a champion made of health, and she kites your slow combo from range. You were never going to win the duel.
- Ambessa: Constant repositioning lets her dodge the pillar and slip the headbutt setup your whole kit is built on, and she trades in quick bursts before your shield can answer.
Champions Ornn Is Strong Against
Ornn's best matchups in Wild Rift. Ornn holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.
- Renekton: His threat is limited to the early levels, and once that window closes your forge advantage keeps growing while his bullying fades.
- Sett: He needs long brawls to build grit, and your pillar interrupts his pull angles while Brittle makes your knockup eat his trade window. Short exchanges are exchanges he loses.
- Jax: Counter Strike dodges autos, not your pillar, bellows, or headbutt, so your spell combo trades into him freely. His items only start beating yours in the late side lane.
Early Game
Farm, forge, and punish mistakes. Your combo (pillar, headbutt into it, bellows for Brittle) hurts anyone who steps wrong, and since Brittle makes your knockups last longer, a clean combo costs them half a health bar even in an even lane. Buy items mid-lane with your passive while the enemy has to recall for theirs. You do not need kills; you need farm, forge progress, and an enemy laner who has learned to stand very carefully.
Mid Game
Group early and often, because your ultimate transforms skirmishes. The ram catches enemies on the way in, your headbutt sends it back through them for a second knockup, and Brittle stretches every stun your team lands after. Around Herald you are the best fight-starter on the map. Between fights, forge upgrades for your carries; those upgrades quietly add a big gold advantage nobody had to fight for.
Late Game
Your two jobs are starting fights and upgrading items. Hold the ultimate for angles that catch two or more, ideally their carries, and chain the full Brittle combo on whoever your team needs dead first. Your masterwork upgrades mean your team hits harder than theirs at equal gold, a rare thing for a tank to bring. Soak, peel, start the right fight, and let the item advantage you built all game pay off.
Teamfights
Start it or stretch it. The dream opening is the lava ram through their backline, headbutted back for the double knockup, with your pillar cutting the retreat. Otherwise, apply Brittle to their frontline so every stun your team lands lasts longer than it should. You are also great peel: a pillar under a diving assassin plus a bellows blast ends most dive attempts. Either way, you control the shape of the fight.