Ornn Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Teleport
How to play
Take short trades with your fire breath Hit the final part of your 2nd ability to mark the enemy, then use a basic attack to trigger the mark for extra damage.
Fight near a wall or your pillar Use your 1st ability to create a pillar, then charge into it with your 3rd ability to knock up nearby enemies. Existing walls work too.
Start fights when your team is ready Send your ultimate through the enemy team, then cast it again as the ram reaches you to knock it back toward their damage dealers.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Unique economy: he purchases remotely and later grants nearby allies limited remote-purchase stacks.
- Elite teamfight engage through the first ram's slow and Brittle into the redirected ram's knockup and stun.
- Extremely durable scaler who is nearly impossible to bully out of a lane he happily farms.
Weaknesses
- Slow and telegraphed: dodging the pillar removes most of his all-in.
- Limited solo kill pressure, so mobile duelists farm against him with little fear.
- Kited badly outside his combo, and ranged matchups test his patience.
Ornn Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Ornn Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early health, and his passive increases what he gains from every defensive item on top.
BOOTS

Armor and health, both amplified by a passive that increases what he gets from defensive sources.
CORE BUILD

Stacks permanent health from trades, and his passive increases what that health is worth.

The burn scales with bonus health, which his passive already inflates beyond what the item lists.

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, and his armor scaling makes the rest of the item work harder.

Build this against one large magic burst when Ornn can choose the engage. The shield combines with his passive defenses to keep him healthy while he lines up Call of the Forge God (Ult).

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. His passive makes it land higher.
SITUATIONAL ITEMS

Build this when the enemy team has multiple crit champions. Ornn's charge and ultimate put him in front of their carry, where the crit reduction compounds with the extra defenses from his passive.

Boot swap against heavy magic damage and crowd control, which lands before his pillar or charge does.

The shield scales with maximum health and grows for each nearby enemy champion, which his passive already inflates, so the active is bigger on him than on anyone.
RUNES
KEYSTONE

Permanent health growth, and his passive amplifies every point of health he collects.
PRIMARY

He shoves waves with his Q (1st) and can buy items without recalling, so a lane he holds turns into towers. Three attacks trigger the bonus turret damage.

He farms through poke rather than answering it, and this covers the cost of holding the wave.

He is built to hold the front, and extra max health is the stat that job runs on.
SECONDARY

Ability haste means more pillars and charges, which is how he controls space.
SITUATIONAL RUNES

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable helps Ornn finish his charge or recast Call of the Forge God (Ult) during its narrow return window.

Take this over Transcendence against teams that force prolonged frontline fights. More frequent Bellows Breath (2nd) and Searing Charge (3rd) casts help Ornn repeat his damage and threaten another terrain-based knockup.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Searing Charge (3rd) needs terrain, so Flash gives him a reliable escape or reposition when no wall is available.

Teleport
He is a tank who forges items for the team and wants to hold the side lane, so a free reset keeps him on the wave and still ready for every objective.
SITUATIONAL SPELLS

Ignite
Take this over Teleport when the lane is worth killing rather than playing safe, since early kills are what snowball a solo lane. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 12nd Ability
W - 23rd Ability
E - 31st Ability
Q
Ornn Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Ornn Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Renekton
Renekton is strongest early, while Ornn's defensive multiplier and remote purchases scale with levels. Empowered Ruthless Predator (2nd) destroys damage shields but Ornn has no innate shield to remove; the real danger is its longer stun before Ornn can use Bellows Breath's (2nd) displacement immunity.

Sett
Sett builds Grit from damage taken and can answer a long trade with Haymaker (2nd). Use Bellows Breath's (2nd) displacement immunity against a predictable Facebreaker (3rd) or The Show Stopper (Ult), then apply Brittle before Searing Charge (3rd) so the terrain knockup consumes it for bonus damage and longer control.

Jax
Counter Strike (3rd) dodges Ornn's Brittle-consuming basic attack and reduces champion area damage by 25%, so Bellows Breath (2nd) and Searing Charge (3rd) are not free damage into it. Wait out the stance before using the attack knockback, while keeping terrain ready to stop Jax's follow-up.
Ornn Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Fiora
Riposte (2nd) can deny the knockup from Searing Charge (3rd) or the Brittle crowd control that completes Ornn's trade, while Fiora's Vitals deal maximum-health true damage that ignores his tank build. Bait Riposte (2nd) with Bellows Breath (2nd) pressure, avoid charging into a wall while it is ready, and disengage rather than extending the side-lane duel after she exposes Grand Challenge (Ult).

Camille
Hookshot (3rd) lets Camille cross the pillar angle before Searing Charge (3rd) connects, while Tactical Sweep (2nd) and the readied Precision Protocol (1st) punish Ornn's large health pool with percent-health and true damage. Hold Searing Charge (3rd) for Camille's landing point instead of opening with it, and take short Brittle trades before her second Precision Protocol (1st) is ready.

Vayne
Percent-health true damage against a champion made of health, and she kites your slow combo from range. You were never going to win the duel.

Ambessa
Ambessa's repeated dashes let her move around the delayed pillar and Searing Charge (3rd) line, while Ornn has no innate shield to absorb her short trades. Aim Volcanic Rupture (1st) behind her likely exit, and do not rely on Bellows Breath's (2nd) displacement immunity to prevent her ultimate suppression.
Ornn Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Ornn Baron Lane, from early lane control through mid and late game map play to final teamfights.

