Wild Rift Guides
Darius Baron Lane Wild Rift Guide
Darius Baron lane counters include Jayce, Urgot, and Wukong. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Build your bleed before committing Attacks and damaging abilities add bleed stacks to an enemy. Keep hitting one target, and save your 3rd ability to pull them back if they try to escape.
- Hit with the outer edge of your axe Aim the outer edge of your 1st ability at the enemy champion to deal more damage and heal yourself.
- Finish low enemies with your ultimate A kill lets you cast it again, so look for the next low-health target.
Strengths
- Dominant early laner who bullies almost any melee matchup and can even fight two opponents at once.
- Snowballs harder than almost anyone: a successful Noxian Guillotine (Ult) reset turns one won fight into a chain of kills.
- Strong sustain in long trades thanks to the healing on his outer axe swing.
Weaknesses
- Immobile and easily kited: ranged laners and disengage can keep him out of the fight entirely.
- Falls off as the game goes long and scaling carries stop needing to stand near him.
- Vulnerable to ganks, since he plays far forward and has no escape tool.
Build Snapshot
Rune Setup
Summoner Spells
Darius Baron Lane Counters
Who counters Darius Baron Lane in Wild Rift (WR)? These champions beat Darius in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Jayce: Shock Blast (1st) lets Jayce tax Darius before Apprehend (3rd) can reach, and Thundering Blow (3rd) knocks Darius away before Hemorrhage (Passive) reaches five stacks. Preserve your health instead of chasing through ranged poke, then hold Apprehend (3rd) for the moment Jayce uses To the Skies (1st) in hammer form and has committed inside your range.
- Urgot: His shotgun trades out-damage your bleed at the edge of your range, his shield blunts your burst, and once you drop low his execute threatens you instead.
- Wukong: The clone and dash slip your pull, so he only takes the fights he wants: he bursts in, drops the decoy when you commit, and leaves before your bleed matters.
- Dr. Mundo: Regen and a huge health pool outlast your bleed, the cleaver chips you before you ever land a clean pull, and his ultimate lets him walk away from your all-in.
Champions Darius Is Strong Against
Darius's best matchups in Wild Rift. Darius holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.
- Garen: Garen wants Decisive Strike (1st) into Judgment (3rd), then to leave and regenerate with Perseverance (Passive) before Darius can build Hemorrhage (Passive). Catch that exit with Apprehend (3rd) or Crippling Strike (2nd), land the outer edge of Decimate (1st) for healing, and extend the trade until five bleed stacks turn Noxian Guillotine (Ult) into the winning execute.
- Yasuo: Windwall (2nd) does nothing against your kit, his shield breaks on one Q (1st) edge, and the bleed kills him before his crits matter; he is only dangerous in the middle of a big minion wave.
- Sion: A perfect bleed target: big, slow, and stacked with health, and his zombie passive cannot catch anyone who walks away from it.
- Shen: Shen has no kill pressure on you and loses the brawl: his block shrugs off your autos for a moment, not your bleed or your pull, though his dash answers your engage with a taunt of its own.
Early Game
This is your strongest phase. Look for a trade whenever the enemy steps up for a last hit: pull with E (3rd) or walk them down, hit the outer edge of Q (1st) for the heal, and let the bleed stack while W (2nd) keeps them in range. Once the bleed is high, Noxian Guillotine's (Ult) stack-scaled true damage kills from health totals that surprise people, but there is no automatic execute threshold. If they hug their tower, freeze the wave just outside yours and starve them, since they cannot walk up to a frozen wave without dying. Just watch the enemy jungler: everyone knows where you are, and you cannot run.
Mid Game
Turn lane dominance into map dominance before enemy scaling erodes it. Shove and force Rift Herald fights, where your pull and a lethal Noxian Guillotine (Ult) turn a messy skirmish into a reset chain. With your first items you are sticky enough to actually catch people, so look for picks on anyone crossing river without vision. Your power compared to theirs peaks here, so play with urgency; the advantage shrinks every minute you spend passive.
Late Game
You will not outrun anyone, so stop trying. Play around your team's engage and arrive second: once the enemy spends their cooldowns on your frontline, walk in, pull the most dangerous target you can reach, and start a Noxian Guillotine (Ult) reset chain when its true damage is lethal. Your E (3rd) is also great peel, pulling a diver off your carry and into your whole team. Stay relevant by finishing low-health targets, not by chasing enemies you will never catch.
Teamfights
You are a zone, not an assassin. Stand between their divers and your carries, or follow your engage into the middle of their team. Pull the highest-value target in reach, slow them with W (2nd), and swing Q (1st) at max range so the heal keeps you standing. Watch health bars and Hemorrhage (Passive) stacks together: cast Noxian Guillotine (Ult) only when its current true damage is lethal or when allied damage will kill the target within the 0.15-second reset window.