
Stats
- +350 Health
- +70 Armor
- +4% Movement Speed
Official Effects
UNIQUE - RELENTLESS: +5% movement speed
UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.
UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.
When Should You Build Dead Man's Plate?
Build Dead Man's Plate when an Armor user needs out-of-combat speed to rotate, engage, and reach ranged targets.
- Best on
- Roaming tanks, juggernauts, and engage supports that initiate with a basic attack.
- Good against
- Strong into physical damage and kite-heavy backlines; Frozen Heart or Randuin's is better when raw anti-DPS defense matters more than access.
- When to buy it
- Often second or third, after a core Health item; buy earlier when movement is the only way to create fights.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
State
Gold Value
- 350health=1165.5g
- 70armor=1750g
- 4%movement speed=75g
Gold Efficiency

Dead Man's Plate listed base state is 106.8% gold efficient.











