Wild Rift Guides

Singed Baron Lane Wild Rift Guide

Singed Baron lane counters include Darius, Gnar, and Garen. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.

How to play

  • Make enemies follow your poison Turn on your 1st ability to leave a damaging poison trail, then keep moving so enemies must follow through it to hit you.
  • Throw enemies toward your team Run past an exposed enemy, then use your 3rd ability to throw them behind you toward your teammates.
  • Use your slow zone to stop an escape Your 2nd ability creates a slowing zone that stops enemies using movement abilities. Place it on their escape route, and use your ultimate to survive while disrupting the fight.

Strengths

  • Nearly impossible to catch, and chasing him is a famous losing play.
  • Proxy farming warps the map, soaking enemy time and attention his team uses elsewhere.
  • Fling (3rd) into Mega Adhesive (2nd) roots the thrown target, while Fling's (3rd) approach also knocks aside other enemies Singed passes through.

Weaknesses

  • Low burst and low kill pressure: he wins through attrition, not duels.
  • Ranged poke and slows hurt the constant running his whole kit depends on.
  • A coordinated enemy can just ignore him, and an ignored Singed struggles to matter.

Build Snapshot

Rune Setup

Summoner Spells

Singed Baron Lane Counters

Who counters Singed Baron Lane in Wild Rift (WR)? These champions beat Singed in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Darius: Apprehend (3rd) cancels Singed's escape line, Crippling Strike (2nd) keeps him in Hemorrhage (Passive) range, and the bleed continues after Poison Trail (1st) has stopped trading. Keep the wave recoverable, save Fling (3rd) for the moment after Darius pulls, and never circle in melee trying to stack poison while he is stacking toward Noxian Guillotine (Ult).
  • Gnar: Mini Gnar pokes you at a range you cannot answer and taxes every step of your run, while Mega form has the crowd control, like the wall toss, to actually end your escape.
  • Garen: Decisive Strike (1st) is one of the few tools fast enough to catch a running Singed, its silence locks your fling on arrival, and his regen heals back the poison you leave on him.
  • Jayce: He out-ranges your whole kit, and the accelerated Shock Blast (1st) punishes every step of your run. You cannot fling someone who stays a screen away, and his poke chips you even while you proxy.

Champions Singed Is Strong Against

Singed's best matchups in Wild Rift. Singed holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.

  • Irelia: Mega Adhesive (2nd) grounds Irelia and turns off the Bladesurge (1st) resets she needs to cross the wave, while Fling (3rd) can place her back inside the grounded zone. Drop Adhesive (2nd) over the low-health minions she wants to dash through, Fling (3rd) only after she commits, and do not give her a stationary extended fight with Ionian Fervor (Passive) stacked.
  • Sion: Singed's movement makes Decimating Smash (1st) easy to sidestep, and Fling (3rd) can interrupt Sion before a charged knockup controls the lane. Proxy only with river vision, run across the charge rather than straight away from it, and use Poison Trail (1st) to force Sion to choose between chasing you and catching the wave under his turret.
  • Camille: Camille has to catch you to matter, and catching you means standing in your poison with a fling waiting. Her true damage only counts in straight fights you never need to take.
  • Aatrox: His sweet spots need a stationary target and you never stand still, so the sweeps whiff while your fling breaks his combo. His sustain wants a long brawl that never happens against a champion who keeps running.

Early Game

Use Poison Trail (1st) to control the wave without turning every lane into a proxy. A proxy is worthwhile only when the enemy jungler is accounted for and the cleared wave creates time for a recall, roam, or camp. Toggle the trail off between targets because it continuously spends mana. When the opponent commits, place Mega Adhesive (2nd) where Fling (3rd) will throw them, then use Fling's (3rd) short targeted dash to reach and root them in the field. Keep an escape route open and pass near different champions for separate Noxious Slipstream (Passive) speed bursts.

Mid Game

Insanity Potion (Ult) and defensive items turn side-lane pressure into a strong river flank. Clear the wave before the first objectives, then move toward Herald when the map is even or dragon when your team is committed to repeated grouped fights. Activate the ultimate beside the ally who benefits most from receiving 30% of its stat bonuses, ground a choke, and Fling (3rd) a reachable priority target toward your team. Keep Poison Trail (1st) touching healers and drain tanks during the ultimate so its Grievous Wounds continues to refresh.

Late Game

Late game, manage a side wave only when the next objective gives you time to rejoin. Your real value is forcing the enemy formation to turn: activate Insanity Potion (Ult), approach from a flank, and use Mega Adhesive (2nd) to block the carry's escape or the diver's entry. Fling (3rd) the target your team can actually punish, which may be a frontline engager rather than the most distant carry. Keep moving through several enemies for passive speed and spread Poison Trail (1st) without running beyond allied follow-up.

Teamfights

Activate Insanity Potion (Ult) near the allied diver or carry who can use its reduced stat package, then enter along the side of the fight rather than through the full frontline. Mega Adhesive (2nd) can ground a choke, stop an escape, or protect your carry from a mobile diver. Fling (3rd) a target toward allied damage or away from your backline, keep Poison Trail (1st) across multiple enemies for the ultimate's anti-heal, and cross near different champions for more passive movement-speed bursts. Leave the fight when the ultimate expires instead of staying for a fair stationary brawl.

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