Singed Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ghost
How to play
Make enemies follow your poison Turn on your 1st ability to leave a damaging poison trail, then keep moving so enemies must follow through it to hit you.
Throw enemies toward your team Run past an exposed enemy, then use your 3rd ability to throw them behind you toward your teammates.
Use your slow zone to stop an escape Your 2nd ability creates a slowing zone that stops enemies using movement abilities. Place it on their escape route, and use your ultimate to survive while disrupting the fight.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
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Strengths
- Nearly impossible to catch, and chasing him is a famous losing play.
- Proxy farming warps the map, soaking enemy time and attention his team uses elsewhere.
- Fling (3rd) into Mega Adhesive (2nd) roots the thrown target, while Fling's (3rd) approach also knocks aside other enemies Singed passes through.
Weaknesses
- Low burst and low kill pressure: he wins through attrition, not duels.
- Ranged poke and slows hurt the constant running his whole kit depends on.
- A coordinated enemy can just ignore him, and an ignored Singed struggles to matter.
Singed Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Singed Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early health for a champion whose whole pattern is being chased while his poison does the killing.
BOOTS

Magic penetration keeps the poison relevant, since it is a steady tick rather than a burst anyone respects.
CORE BUILD

Poison Trail (1st) refreshes its damage while enemies keep crossing the cloud, so Liandry's maximum-health burn stays active on pursuers. The poison is persistent pressure, not an infinite debuff after one touch.

Momentum builds while he runs, which is all he does, and triggers on the fling that starts a kill.

The slow on his poison keeps chasers stuck in the trail, which is why they die to it.

His poison touches everyone following him, so the magic resist shred stacks across a whole team.

Multiplies the AP scaling on Poison Trail (1st), Mega Adhesive's (2nd) initial hit, and Fling (3rd), turning every second enemies spend in the trail into a more expensive mistake.
SITUATIONAL ITEMS

Haste and stacking move speed, both of which feed a champion whose survival is staying ahead of people.
Insanity Potion (Ult) already makes Poison Trail (1st) apply 40% Grievous Wounds for its 20-second duration. Build Morellonomicon only when your team needs anti-heal outside that ultimate window or from the rest of Singed's magic damage; an early Oblivion Orb is enough before finishing it.

Build this when the enemy has shields that keep absorbing his steady tick damage.

Build this for when the chase finally catches him, so the poison can finish what it started. Buy Seeker's Armguard early for the armor and ability power.

Build this when the enemy team has two or more AP champions. The move speed is also the stat his whole plan runs on.

Boot swap against heavy physical damage, which is what makes the chase survivable.

Boot swap against heavy magic damage and crowd control. The tenacity matters most since he dies the moment he is caught.

Replace Rabadon's Deathcap when Singed can stay in champion combat and wants sustain and Health alongside poison damage. Health, AP, and damage that ramps into Omnivamp reward extended champion combat.

Replace Dead Man's Plate when Singed can already reach the backline but crit attacks win the chase. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

Replace Dead Man's Plate when several attack-speed carries fight within Singed's poison and fling range. Armor, mana, and haste come with a nearby enemy attack-speed reduction. Stay close enough for the aura; it does not slow Master Yi's attacks during Highlander (Ult).

Replace Rabadon's Deathcap late, after resistance purchases, when Singed needs to keep running through a mixed-damage team. Mixed defenses ramp up after five seconds in champion combat. Buy it after other resistances when you can survive long enough to activate it.
RUNES
KEYSTONE

Poison Trail (1st) and Fling (3rd) provide two quick champion hits; add an attack or Mega Adhesive (2nd) to reach the third unique hit and trigger the burst of movement speed for an escape or chase.
PRIMARY

His poison trail drains mana for as long as it is running, and no item in the build gives him any, so the max mana is how long he can keep it on.

Move speed is not a convenience on him, it is the mechanic his kit is built around.

Move speed after a summoner spell is what makes his Flash and Ghost turns actually escape.
SECONDARY

His damage is basic abilities, so the amplification builds across the long chases he creates.
SITUATIONAL RUNES

Take this over Battle Zeal in poke lanes, where chip damage pushes him off the wave.

Take this when the lane answers his proxy farming with one committed all-in rather than steady poke.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into his fling is how he throws someone backwards into his own tower.

Ghost
His entire game is running through people while they chase him through poison. Move speed is his damage, his escape and his kill pressure at the same time.
SITUATIONAL SPELLS

Teleport
Take this over Ghost when you want to keep splitting without ever losing the wave you left behind.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Singed Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Singed Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Irelia
Mega Adhesive (2nd) grounds Irelia and turns off the Bladesurge (1st) resets she needs to cross the wave, while Fling (3rd) can place her back inside the grounded zone. Drop Adhesive (2nd) over the low-health minions she wants to dash through, Fling (3rd) only after she commits, and do not give her a stationary extended fight with Ionian Fervor (Passive) stacked.

Sion
Singed's movement makes Decimating Smash (1st) easy to sidestep, and Fling (3rd) can interrupt Sion before a charged knockup controls the lane. Proxy only with river vision, run across the charge rather than straight away from it, and use Poison Trail (1st) to force Sion to choose between chasing you and catching the wave under his turret.

Camille
Camille has to catch you to matter, and catching you means standing in your poison with a fling waiting. Her true damage only counts in straight fights you never need to take.

Aatrox
His sweet spots need a stationary target and you never stand still, so the sweeps whiff while your fling breaks his combo. His sustain wants a long brawl that never happens against a champion who keeps running.
Singed Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Darius
Apprehend (3rd) cancels Singed's escape line, Crippling Strike (2nd) keeps him in Hemorrhage (Passive) range, and the bleed continues after Poison Trail (1st) has stopped trading. Keep the wave recoverable, save Fling (3rd) for the moment after Darius pulls, and never circle in melee trying to stack poison while he is stacking toward Noxian Guillotine (Ult).

Gnar
Mini Gnar pokes you at a range you cannot answer and taxes every step of your run, while Mega form has the crowd control, like the wall toss, to actually end your escape.

Garen
Decisive Strike (1st) is one of the few tools fast enough to catch a running Singed, its silence locks your fling on arrival, and his regen heals back the poison you leave on him.

Jayce
He out-ranges your whole kit, and the accelerated Shock Blast (1st) punishes every step of your run. You cannot fling someone who stays a screen away, and his poke chips you even while you proxy.
Singed Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Singed Baron Lane, from early lane control through mid and late game map play to final teamfights.

