Singed Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Singed Baron Lane

Singed Baron Lane Guide

Updated for Patch 7.3E
B Tier

Singed Baron Lane Wild Rift overview and best build snapshot

How to play

  • Make enemies follow your poison Turn on your 1st ability to leave a damaging poison trail, then keep moving so enemies must follow through it to hit you.

  • Throw enemies toward your team Run past an exposed enemy, then use your 3rd ability to throw them behind you toward your teammates.

  • Use your slow zone to stop an escape Your 2nd ability creates a slowing zone that stops enemies using movement abilities. Place it on their escape route, and use your ultimate to survive while disrupting the fight.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Nearly impossible to catch, and chasing him is a famous losing play.
  • Proxy farming warps the map, soaking enemy time and attention his team uses elsewhere.
  • Fling (3rd) into Mega Adhesive (2nd) roots the thrown target, while Fling's (3rd) approach also knocks aside other enemies Singed passes through.

Weaknesses

  • Low burst and low kill pressure: he wins through attrition, not duels.
  • Ranged poke and slows hurt the constant running his whole kit depends on.
  • A coordinated enemy can just ignore him, and an ignored Singed struggles to matter.
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Singed Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Singed Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Ruby Crystal

Early health for a champion whose whole pattern is being chased while his poison does the killing.

BOOTS

Spellslinger's Shoes

Magic penetration keeps the poison relevant, since it is a steady tick rather than a burst anyone respects.

CORE BUILD

Liandry's Torment

Poison Trail (1st) refreshes its damage while enemies keep crossing the cloud, so Liandry's maximum-health burn stays active on pursuers. The poison is persistent pressure, not an infinite debuff after one touch.

Dead Man's Plate

Momentum builds while he runs, which is all he does, and triggers on the fling that starts a kill.

Rylai's Crystal Scepter

The slow on his poison keeps chasers stuck in the trail, which is why they die to it.

Bloodletter's Curse

His poison touches everyone following him, so the magic resist shred stacks across a whole team.

Rabadon's Deathcap

Multiplies the AP scaling on Poison Trail (1st), Mega Adhesive's (2nd) initial hit, and Fling (3rd), turning every second enemies spend in the trail into a more expensive mistake.

SITUATIONAL ITEMS

Cosmic Drive

Haste and stacking move speed, both of which feed a champion whose survival is staying ahead of people.

Morellonomicon

Insanity Potion (Ult) already makes Poison Trail (1st) apply 40% Grievous Wounds for its 20-second duration. Build Morellonomicon only when your team needs anti-heal outside that ultimate window or from the rest of Singed's magic damage; an early Oblivion Orb is enough before finishing it.

Oceanid's Trident

Build this when the enemy has shields that keep absorbing his steady tick damage.

Zhonya's Hourglass

Build this for when the chase finally catches him, so the poison can finish what it started. Buy Seeker's Armguard early for the armor and ability power.

Force of Nature

Build this when the enemy team has two or more AP champions. The move speed is also the stat his whole plan runs on.

Armored Advance

Boot swap against heavy physical damage, which is what makes the chase survivable.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control. The tenacity matters most since he dies the moment he is caught.

Riftmaker

Replace Rabadon's Deathcap when Singed can stay in champion combat and wants sustain and Health alongside poison damage. Health, AP, and damage that ramps into Omnivamp reward extended champion combat.

Randuin's Omen

Replace Dead Man's Plate when Singed can already reach the backline but crit attacks win the chase. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

Frozen Heart

Replace Dead Man's Plate when several attack-speed carries fight within Singed's poison and fling range. Armor, mana, and haste come with a nearby enemy attack-speed reduction. Stay close enough for the aura; it does not slow Master Yi's attacks during Highlander (Ult).

Amaranth's Twinguard

Replace Rabadon's Deathcap late, after resistance purchases, when Singed needs to keep running through a mixed-damage team. Mixed defenses ramp up after five seconds in champion combat. Buy it after other resistances when you can survive long enough to activate it.

RUNES

KEYSTONE

Phase Rush

Poison Trail (1st) and Fling (3rd) provide two quick champion hits; add an attack or Mega Adhesive (2nd) to reach the third unique hit and trigger the burst of movement speed for an escape or chase.

PRIMARY

Manaflow Band

His poison trail drains mana for as long as it is running, and no item in the build gives him any, so the max mana is how long he can keep it on.

Celerity

Move speed is not a convenience on him, it is the mechanic his kit is built around.

Nimbus Cloak

Move speed after a summoner spell is what makes his Flash and Ghost turns actually escape.

SECONDARY

Battle Zeal

His damage is basic abilities, so the amplification builds across the long chases he creates.

SITUATIONAL RUNES

Second Wind

Take this over Battle Zeal in poke lanes, where chip damage pushes him off the wave.

Bone Plating

Take this when the lane answers his proxy farming with one committed all-in rather than steady poke.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Flash into his fling is how he throws someone backwards into his own tower.

Ghost

Ghost

His entire game is running through people while they chase him through poison. Move speed is his damage, his escape and his kill pressure at the same time.

SITUATIONAL SPELLS

Teleport

Teleport

Take this over Ghost when you want to keep splitting without ever losing the wave you left behind.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Singed Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Singed Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Singed Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Singed Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Use Poison Trail (1st) to control the wave without turning every lane into a proxy. A proxy is worthwhile only when the enemy jungler is accounted for and the cleared wave creates time for a recall, roam, or camp. Toggle the trail off between targets because it continuously spends mana. When the opponent commits, place Mega Adhesive (2nd) where Fling (3rd) will throw them, then use Fling's (3rd) short targeted dash to reach and root them in the field. Keep an escape route open and pass near different champions for separate Noxious Slipstream (Passive) speed bursts.

Mid / Late Game

Levels 9+
Insanity Potion (Ult) and defensive items turn side-lane pressure into a strong river flank. Clear the wave before the first objectives, then move toward Herald when the map is even or dragon when your team is committed to repeated grouped fights. Activate the ultimate beside the ally who benefits most from receiving 30% of its stat bonuses, ground a choke, and Fling (3rd) a reachable priority target toward your team. Keep Poison Trail (1st) touching healers and drain tanks during the ultimate so its Grievous Wounds continues to refresh. Late game, manage a side wave only when the next objective gives you time to rejoin. Your real value is forcing the enemy formation to turn: activate Insanity Potion (Ult), approach from a flank, and use Mega Adhesive (2nd) to block the carry's escape or the diver's entry. Fling (3rd) the target your team can actually punish, which may be a frontline engager rather than the most distant carry. Keep moving through several enemies for passive speed and spread Poison Trail (1st) without running beyond allied follow-up.

Teamfights

5v5 Combat
Activate Insanity Potion (Ult) near the allied diver or carry who can use its reduced stat package, then enter along the side of the fight rather than through the full frontline. Mega Adhesive (2nd) can ground a choke, stop an escape, or protect your carry from a mobile diver. Fling (3rd) a target toward allied damage or away from your backline, keep Poison Trail (1st) across multiple enemies for the ultimate's anti-heal, and cross near different champions for more passive movement-speed bursts. Leave the fight when the ultimate expires instead of staying for a fair stationary brawl.
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