Aatrox Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Hit with the edge of your blade Your 1st ability has three swings. Hit with the outer edge of the first two, then move closer to hit the center of the third.
Trade when your healing is ready When your passive is ready, your next basic attack deals extra damage and heals you. Use it in a short trade, then back away.
Use your ultimate before committing Fight where you can keep hitting enemies and healing, rather than chasing someone you cannot reach.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Big AoE damage with built-in knockups: his sweeps hit whole teams, and a clean combo wins almost any lane trade.
- Great sustain in long fights, especially with World Ender (Ult) up; the longer a fight runs, the more it favors him.
- Strong into immobile enemies and HP stackers, who cannot step out of his sweet spots and feed his max-health passive damage.
Weaknesses
- Can be locked down and bursted: once his dash is spent, a crowd control chain kills him before his healing matters.
- Grievous Wounds reduces the healing that keeps him in extended lane trades and teamfights.
- Everything is a skillshot: miss the sweet spots and he loses the trade he started.
Aatrox Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Aatrox Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage. His E (3rd) heals him for part of the damage he deals, so more attack damage also means more healing.
BOOTS

The omnivamp adds to the healing his E (3rd) already gives him. Take these when nothing in the enemy team demands a specific boot.
CORE BUILD

He hits twice quickly with his Q (1st) and an attack, which is all this needs to trigger. Gives max health damage and a shield every trade.

Each Q (1st) cast can ready Spellblade, but the item's own cooldown means all three swings do not automatically produce three empowered attacks. Weave an attack after the casts that line up with Spellblade being ready.

The slow keeps a target inside the sweet spot of his next Q (1st) swing. The armor penetration keeps that swing hurting against bruisers. The slow only applies below 60% target Health.

Spreads burst damage out over a few seconds, which gives his E (3rd) time to heal it back. A takedown clears the remaining damage.

Ability haste means more Q (1st) casts, and his Q (1st) is where nearly all his damage comes from.
SITUATIONAL ITEMS

The first-hit crit and heal stack neatly with Aatrox's passive-enhanced attack after a Q (1st) sweet spot, giving him a heavy hit and enough sustain to keep the combo going.

Build this when the enemy team has several melee champions, since they fight close enough together for one active to catch more than one of them. It heals more for each enemy it hits, and his Q (1st) already wants him standing next to several of them.

Build this when you cannot keep targets still long enough to land all three Q (1st) swings. The dash and slow fix that.

Build this when shields absorb Aatrox's gank damage. His wide Q (1st) sweet spots can reduce shields across several targets before the next knock-up and passive-enhanced attack land.

Build this when Aatrox must start a late fight he cannot walk out of. The revive forces enemies to wait near his body, giving Q (1st) and Umbral Dash (3rd) time to return for a healing second rotation.

Build this when the enemy has heavy magic burst that kills him faster than he can heal.

Build this when a crowd-control chain stops Aatrox before he can finish his Q (1st) sweet-spot sequence. Cleansing the first disable lets him keep World Ender (Ult) moving toward its takedown extension.

Replace Serylda's Grudge when allied physical carries need help cutting through Armor; Aatrox can spread the reduction with his repeated swings. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Replace Spear of Shojin when Aatrox dies between swings before his healing can recover the fight. Health, permanent Tenacity, and a bonus-Health Lifeline shield help you survive the return damage. Choose this or Maw of Malmortius for your Lifeline slot.

Replace Spear of Shojin when repeated magic damage wears Aatrox down during his ultimate. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Replace Spear of Shojin when crit attacks kill Aatrox during his windups. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.
RUNES
KEYSTONE

He wants long fights, and the healing at max stacks adds to the healing his E (3rd) already gives him.
PRIMARY

His Q (1st) sweet spot knocks up, which triggers the shield on the same cast he opens trades with.

His E (3rd) already heals him off damage dealt, and this covers the poke he takes when there is nothing to hit back.

His healing scales off a bigger pool, so extra max health is extra damage healed back per fight.
SECONDARY

His E (3rd) is a dash, so the bonus true damage lands on his first swing after closing.
SITUATIONAL RUNES

Take this over Second Wind when the lane kills you with one big all-in instead of steady poke.

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Aatrox resume his Q (1st) sequence before World Ender (Ult) expires.

Take this over Sudden Impact for extended fights against durable opponents. More frequent Darkin Blade (1st) and Umbral Dash (3rd) casts help Aatrox keep landing sweet spots while repositioning between enemy attacks.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. His damage is locked behind three slow swings, and Flash is how he repositions to land the sweet spot that heals him.

Ignite
Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Teleport
Take this over Ignite into a lane you cannot win early. You get back to the wave with your health topped up instead of bleeding gold at the tower.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Aatrox Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Aatrox Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Shen
Shen's block stops your empowered auto but does nothing against the Q (1st) sweeps that carry most of your damage, so you win the trades.

Sion
Sion is big and slow, so your sweet spots land freely, your passive chunks his huge health pool, and a knockup interrupts his charging Q (1st).

Dr. Mundo
Deathbringer Stance (Passive) and Aatrox's sweet-spot knockups punish the maximum health Mundo stacks, while World Ender (Ult) can sustain through the return damage. Open with the first Darkin Blade (1st) edge to consume Goes Where He Pleases (Passive), then use Infernal Chains (2nd) and the later sweet spots after Mundo's crowd-control immunity is down.

Teemo
His blind turns off your empowered attack but not your Q (1st) sweeps, which carry most of your damage, and he is too squishy to survive your all-in once World Ender (Ult) is up.
Aatrox Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Fiora
Fiora heavily punishes a predictable sweet spot: a riposted swing leaves you stunned, slowed and chunked. Vary your Q (1st) timing and spacing so she cannot reserve Riposte (2nd), since she out-duels you once she is even on items.

Jax
Counter Strike (3rd) dodges your autos and blunts your sweeps, his stun starts trades on his terms, and he out-scales you hard in the 1v1.

Irelia
Bladesurge (1st) resets let Irelia cross Aatrox's Darkin Blade (1st) sweet spots instead of standing at their edges, and a fully stacked Ionian Fervor (Passive) wins the sustained auto-attack fight. Do not spend Umbral Dash (3rd) on the first swing: hold it to realign a later sweet spot after her dash, and back off while her passive is stacked on the wave.

Kennen
Constant poke and his stun chain ruin your combo timing, and you can only walk up when his energy is low or his stun mark is not loaded.

Vayne
She kites you and slips out of your Q (1st) wind-ups with ease, then shreds you with percent-health true damage that neither armor nor a bigger health bar blunts.
Aatrox Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Aatrox Baron Lane, from early lane control through mid and late game map play to final teamfights.

