Kennen Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Take short trades with your stun Your abilities and occasional empowered attack apply marks; three marks stun the enemy. Add a mark with your 1st ability, then use your 2nd ability on the marked target.
Save your speed when enemies can reach you Your 3rd ability gives you a burst of movement speed. Save it to escape if the enemy can jump on you or their jungler is nearby.
Look for a flank in teamfights Use your ultimate from the side to catch several enemies when your team can follow.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Bullies melee laners relentlessly, punishing farm with ranged poke and a recurring stun.
- Slicing Maelstrom (Ult) can stun several enemies when Kennen reaches a grouped formation.
- Energy regenerates quickly and completing three marks restores some of it, giving him strong sustained pressure when he manages the bar well.
Weaknesses
- Tiny and squishy: one gap closer reaching him often means death.
- Becomes peel-dependent if divers keep finding him.
- His stun needs mark stacking, so disciplined enemies trade between the windows.
Kennen Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Kennen Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power for stronger shuriken poke. Kennen still has an energy limit: consuming a third Mark of the Storm (Passive) restores 25 energy, while Lightning Rush (3rd) restores 40 only after damaging at least one enemy.
BOOTS

Magic penetration increases the damage of the abilities and empowered attack that apply Mark of the Storm (Passive). The marks themselves deal no damage; the third consumes all three to stun and restore energy.
CORE BUILD

Crits against low health targets, which finishes the health bars his ultimate chips down.

His ultimate does enough damage across a team to trigger the mark, and the move speed carries him back out.

Multiplies his ability power, and every tick of his ultimate scales with it.

Cuts the magic resist that lets enemies endure Slicing Maelstrom (Ult) long enough to escape or retaliate. Choose it over Cryptbloom when heavy magic resistance makes maximum ultimate damage the priority.

His ultimate keeps striking while he is untargetable, so stasis buys its full duration after he dives. Buy Seeker's Armguard early for the armor and ability power.
SITUATIONAL ITEMS

A second gap closer next to his E (3rd), so he can reach the middle of their team and still keep the dash to leave.

Choose this when enemies have only moderate magic resist. Compared with Void Staff, Kennen trades some ultimate damage for haste that builds marks more often and an area heal after his engage earns a takedown.

Build this when the enemy has shields that keep absorbing the ultimate he dove in to land.
Build this when the enemy heals through his ultimate. Buy Oblivion Orb early, since the anti-heal works from the component and the full item can wait.

Build this when crowd control would stop Kennen before he casts Slicing Maelstrom (Ult) or hold him away from priority targets. Once the storm is active it is not a channel and crowd control does not cancel it, though Kennen can still be displaced or killed.
RUNES
KEYSTONE

Fleet Footwork heals Kennen during ranged basic-attack poke and speeds the retreat, helping an energy-based lane bully preserve health for the eventual lightning-rush engage.
PRIMARY

Early damage helps him win the short trades his energy allows.

His storm hits everyone, and this is what makes it hurt the frontline standing in it.

Sustain for a squishy laner who has to stay in range to land the marks his stun needs.
SECONDARY

He walks into the whole team for his ultimate, and this blunts the first answer while the storm is still ticking.
SITUATIONAL RUNES

Take this over Cut Down against squishy teams, since his ultimate already drags them low.

Take this over Fleet Footwork into short-ranged lanes where Kennen can reliably land the first hit. It trades sustain for gold and extra opening damage.

Take this over Bone Plating when his E (3rd) is being used to engage rather than escape.

Take this over Legend: Bloodline in safer lanes when grouped fights are the priority. Shorter Electrical Surge (2nd), Lightning Rush (3rd), and Slicing Maelstrom (Ult) cooldowns help Kennen prepare another stun sequence and keep an escape available between engages.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into his ultimate is how he lands the full stun on more than one target at a time.

Ignite
Take this for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Teleport
Take this over Ignite when the lane is unfavourable. He shoves waves fast from range, so the free reset lets him keep doing it.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Kennen Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Kennen Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Aatrox
Aatrox needs you standing still for his sweet spots, and you never are. Your poke hits every Q (1st) wind-up and your stun breaks his combo; only his level five all-in is a real threat.

Darius
Darius simply cannot reach you: your poke punishes every last hit, the stun stops his pull attempts, and any walk forward costs him a big chunk of health.

Yone
Both of Yone's forms have to walk through your poke, and your stun interrupts his spirit plays, so he struggles to scale safely into you.

Jax
Counter Strike (3rd) dodges Kennen's basic and empowered attacks and reduces other champion damage by 25%, though it does not dodge Thundering Shuriken (1st) or Slicing Maelstrom (Ult). Poke with abilities while respecting Leap Strike (1st) and the returning stun.

Fiora
Riposte (2nd) prevents all non-turret damage and crowd control for 0.75 seconds, so it can block several Maelstrom (Ult) strikes or the third Mark stun, not only one shuriken. Bait it before completing three marks, because blocking the stun can empower Fiora's return strike to stun Kennen.
Kennen Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Irelia
Bladesurge (1st) resets through low-health minions let Irelia skip Kennen's poke range and arrive with Ionian Fervor (Passive) already stacked, where her sustained attacks beat his fragile form. Avoid leaving a chain of low minions toward you, keep Lightning Rush (3rd) for her first commit, and only counter-engage with the stun after her reset path is gone.

Garen
Decisive Strike (1st) can silence Kennen before he casts Lightning Rush (3rd) or Slicing Maelstrom (Ult), but it does not cancel a storm that is already active. Garen's slow cleanse, movement speed, and regeneration still punish careless spacing.

Sion
Decimating Smash (1st) does not out-range Thundering Shuriken (1st), so Kennen should poke outside its charged area. Sion's health, shield, and long-range ultimate engage are the real problems, and one knockup can hold the squishy Kennen in place.

Wukong
Wukong is built to delete squishy poke champions: the clone baits your stun, the real one dashes past your spacing, and his burst kills you before your storm pays off.
Kennen Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Kennen Baron Lane, from early lane control through mid and late game map play to final teamfights.

