Aatrox Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Clear camps between ganks Use all three casts of your 1st ability to clear camps, and gank when an enemy has pushed far from safety.
Land your chain before chasing Hit your 2nd ability to create a zone that pulls the enemy back if they stay inside. Follow with your 1st ability while they try to leave.
Join fights with your ultimate ready Attack nearby enemies to keep healing while your team follows up.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- A landed combo with World Ender (Ult) up heals him through counter-ganks and wins skirmishes that start even.
- His sweet-spot sweeps hit several enemies at once, so his damage and healing both grow in objective brawls.
- He punishes immobile junglers and health stackers, who cannot dodge his sweet spots and take extra passive damage.
Weaknesses
- Once his dash is spent he is slow, and a crowd-control chain can burst him before a single heal lands.
- Anti-heal guts him, and the moment an enemy carry buys it his tankiness at objectives drops sharply.
- He is a weak late-game duelist and split pusher, so long games favor the carries he cannot solo kill.
Aatrox Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Aatrox Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage for a faster full clear and stronger post-clear ganks. Umbral Dash's (3rd) passive healing applies to non-persistent damage against enemy champions, not jungle camps.
BOOTS

The omnivamp stacks with his own healing, so he holds up through the long fights his combo is built for.
CORE BUILD

Each Q (1st) cast can ready Spellblade, but the item's own cooldown means all three swings do not automatically produce three empowered attacks. Weave attacks when the proc is actually ready.

Spreads burst damage out over a few seconds, which gives his E (3rd) time to heal it back after a gank goes badly.

The slow keeps a fleeing laner inside his Q (1st) sweet spot and holds them there for his team. The slow only applies below 60% target Health.

Ability haste means more Q (1st) casts per camp and per gank, which is most of his damage.

Build this when Aatrox must start a late fight he cannot walk out of. The revive forces enemies to wait near his body, giving Q (1st) and Umbral Dash (3rd) time to return for a healing second rotation.
SITUATIONAL ITEMS

Build this when shields absorb Aatrox's gank damage. His wide Q (1st) sweet spots can reduce shields across several targets before the next knock-up and passive-enhanced attack land.

Build this when the enemy has heavy magic burst that outpaces his healing.

Build this when a crowd-control chain stops Aatrox before he can finish his Q (1st) sweet-spot sequence. Cleansing the first disable lets him keep World Ender (Ult) moving toward its takedown extension.

Replace Serylda's Grudge when allied physical carries need help cutting through Armor; Aatrox can spread the reduction with his repeated swings. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Replace Spear of Shojin when Aatrox dies between swings before his healing can recover the fight. Health, permanent Tenacity, and a bonus-Health Lifeline shield help you survive the return damage. Choose this or Maw of Malmortius for your Lifeline slot.

Replace Guardian Angel when repeated magic damage wears Aatrox down during his ultimate. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Replace Guardian Angel when crit attacks kill Aatrox during his windups. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

Replace Spear of Shojin against melee teams where Aatrox can weave attacks between swings and heal off more than one target. The first attack against each champion delivers an empowered hit and a heal, with a separate cooldown per target.
RUNES
KEYSTONE

His Q (1st) rotation stacks it fast, and the healing at max stacks adds to what his E (3rd) already gives him.
PRIMARY

Repeated Q (1st) hits and attacks build the rune's combat amplification through the extended fights Aatrox wants.

His healing keeps him alive at low health longer than most, which is exactly where this pays out.

His attacks between Q (1st) swings are real damage, and the attack speed fits more of them into each rotation.
SECONDARY

His E (3rd) is a dash, so the bonus true damage is ready on the first swing after he closes.
SITUATIONAL RUNES

Take this over Sudden Impact when you are playing as the frontline rather than the damage.

Take this over Legend: Alacrity for extended fights against durable opponents. More frequent Darkin Blade (1st) and Umbral Dash (3rd) casts help Aatrox keep landing sweet spots while repositioning between enemy attacks.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. His clear leaves him low, and Flash is the difference between a lost invade and a free reset.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Aatrox Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Aatrox Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Warwick
He wants the same extended brawl you do, but your World Ender (Ult) healing out-paces his drain, and a sweet spot knocks him out of his ultimate suppression.

Kha'Zix
Kha'Zix depends on isolated Taste Their Fear (1st) burst, but Aatrox can survive that opener and heal back through Darkin Blade (1st) sweet spots and World Ender (Ult). Fight around a camp or teammate to remove isolation, hold Umbral Dash (3rd) to realign the second or third sweet spot after Leap (3rd), and extend only after Kha'Zix has spent his escape.

Nocturne
Nocturne dives in to out-duel you, but your knockups break his rhythm and World Ender (Ult) healing out-paces his lifesteal. Only his fear really threatens you, and his spell shield eats just one ability.
Aatrox Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Olaf
Olaf's ultimate removes every slow and your pull, and his true damage cuts through your tankiness in a straight duel. Once your dash is spent, he simply runs you down.

Zed
Zed dodges your sweet spots with his shadow and bursts you before World Ender (Ult) healing adds up. A drain bruiser only wins long fights, and he never gives you one.

Lillia
Lillia never stands still long enough for a sweet spot to land, kiting you while her burn stacks from range. Her sleep sets up burst you cannot heal through, and you cannot catch her alone.
Aatrox Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Aatrox Jungle, from early lane control through mid and late game map play to final teamfights.

