Wild Rift Guides

Olaf Jungle Wild Rift Guide

Olaf jungle counters include Lillia, Kindred, and Nidalee. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.

How to play

  • Pick up your axe while chasing Throw your 1st ability along your chase route. Walking over the axe reduces its cooldown so you can throw it again.
  • Take early fights with nearby support You are strong in longer fights, but avoid running into an enemy team on your own.
  • Use your ultimate to keep moving Break through stuns and slows to reach a key target while your teammates follow.

Strengths

  • True damage and built-in sustain let him win scuttle fights, invades, and most early 1v1s by force.
  • His ultimate ignores all crowd control, so lockdown that stops other divers cannot keep him off the backline.
  • A fast clear plus the slow on his axes give him strong ganks and early objective pressure.

Weaknesses

  • Melee with no dash, so slows and kiting shut him down once his ult is spent.
  • Scales worse than the carries and tanks he beats early, so long games work against him.
  • His threat is obvious, so teams can wait out his ult window and collapse after it ends.

Build Snapshot

Rune Setup

Summoner Spells

Olaf Jungle Counters

Who counters Olaf Jungle in Wild Rift (WR)? These champions beat Olaf in the jungle matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Lillia: Blooming Blows (1st) builds enough movement speed to kite Undertow (1st) pickups, and Watch Out! Eep! (2nd) punishes Olaf when he runs directly at her through the jungle. Do not chase after a missed axe; contest camps and objectives where Lillia must enter a fixed area, then use Ragnarok (Ult) after Lilting Lullaby (Ult) begins so the sleep cannot end the engage.
  • Kindred: Kindred slows and chips you from range for free, and Lamb's Respite (Ult) denies your finishing damage while stalling the all-in. She takes scuttle and objectives at range while you chase without catching her.
  • Nidalee: Spear poke from a range you cannot answer wears you down, and in cougar form she slows you while you swing at nothing. She takes scuttle and objectives at range and kites you around every wall.

Champions Olaf Is Strong Against

Olaf's best matchups in Wild Rift. Olaf holds an edge against these picks in the jungle role, so look to press the advantage and contest objectives.

  • Nunu & Willump: A slow farmer who wants to scale and snipe objectives loses both against you: your invades deny his camps and your sustain beats his in every fight on top of the pit.
  • Wukong: Ragnarok (Ult) walks straight through the knockup that is his way into and out of fights, and your true damage shreds any armor he stacks. His clone buys a second, but he has no way to escape your chase.
  • Fiddlesticks: Your ultimate turns off the fear that is his whole defense, so you walk through Crowstorm (Ult) and kill the squishy channeler before his drain out-trades your axes. He has no escape and no lockdown that sticks.

Early Game

Your first clear is fast, so turn that into pressure the slow scalers cannot match. Path toward a scuttle you plan to fight over, because repeated Undertow (1st) axes, low-health physical vamp, and Reckless Swing's (3rd) true damage make Olaf a strong early duelist. Once the clear is done, land Undertow's (1st) slow and armor reduction before using Reckless Swing (3rd) to close the last short gap; Tough It Out (2nd) is not the source of his slow. Invade junglers with weak clears and take their camps, and do not be afraid to turn a counter-gank around, since your low-health passive means fights that start badly often still end well. The early game is your strongest phase, so use all of it.

Mid Game

Olaf can take early objectives quickly, but the surrounding lane control still decides whether he should. Use Ragnarok (Ult) to ignore control during the pit fight rather than assuming it protects against damage, and trade for the opposite objective when your lanes cannot contest safely. Between objectives, hunt the enemy jungler in their own camps, keep ganking lanes that can follow up your slow, and take every skirmish you can while your power still peaks.

Late Game

Late game you stop being the duelist and become the diver aimed at the enemy backline. Your 1v1 starts losing to scaled hypercarries and full tanks, so stop looking for fair fights in the side jungle. Baron fights suit you: your sustain lets you control the pit, and your ult makes you almost impossible to peel off the objective or off their carry once you commit. Build some durability so you survive the walk in, then trust your true damage, which ignores armor but still has to chew through shields, once you reach the target. Group, find the flank, and use your lead to end the game before enemy scaling catches up.

Teamfights

Your job in a fight is simple: turn on Ragnarok (Ult) and walk straight at the enemy carry, immune to every stun and root they use to save it. If you can, wait until their key crowd control is spent elsewhere, then cross the gap. Throw an axe to slow the target before you reach it so it cannot slip away, and let your passive speed up your attacks as your health drops. Do not burn your ult just to start the walk if a slow or an approach through fog gets you there clean; save the immunity for the moment they actually try to lock you down.

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